PalWorld-NetCrack/SDK/BP_Action_NPC_MeleeAttackWithGun_functions.cpp
2024-01-22 14:43:11 +08:00

219 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C
// (None)
class UClass* UBP_Action_NPC_MeleeAttackWithGun_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Action_NPC_MeleeAttackWithGun_C");
return Clss;
}
// BP_Action_NPC_MeleeAttackWithGun_C BP_Action_NPC_MeleeAttackWithGun.Default__BP_Action_NPC_MeleeAttackWithGun_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Action_NPC_MeleeAttackWithGun_C* UBP_Action_NPC_MeleeAttackWithGun_C::GetDefaultObj()
{
static class UBP_Action_NPC_MeleeAttackWithGun_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Action_NPC_MeleeAttackWithGun_C*>(UBP_Action_NPC_MeleeAttackWithGun_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_NPC_MeleeAttackWithGun_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_MeleeAttackWithGun_C::ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun");
Params::UBP_Action_NPC_MeleeAttackWithGun_C_ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.Temp_name_Variable = Temp_name_Variable;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}