PalWorld-NetCrack/SDK/BP_Action_NPC_Reload_functions.cpp
2024-01-22 14:43:11 +08:00

259 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Action_NPC_Reload.BP_Action_NPC_Reload_C
// (None)
class UClass* UBP_Action_NPC_Reload_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Action_NPC_Reload_C");
return Clss;
}
// BP_Action_NPC_Reload_C BP_Action_NPC_Reload.Default__BP_Action_NPC_Reload_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Action_NPC_Reload_C* UBP_Action_NPC_Reload_C::GetDefaultObj()
{
static class UBP_Action_NPC_Reload_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Action_NPC_Reload_C*>(UBP_Action_NPC_Reload_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9");
Params::UBP_Action_NPC_Reload_C_OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9");
Params::UBP_Action_NPC_Reload_C_OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnInterrupted_570932B749CF5A9A1DB665947E5643C9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::OnInterrupted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnInterrupted_570932B749CF5A9A1DB665947E5643C9");
Params::UBP_Action_NPC_Reload_C_OnInterrupted_570932B749CF5A9A1DB665947E5643C9_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnBlendOut_570932B749CF5A9A1DB665947E5643C9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::OnBlendOut_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnBlendOut_570932B749CF5A9A1DB665947E5643C9");
Params::UBP_Action_NPC_Reload_C_OnBlendOut_570932B749CF5A9A1DB665947E5643C9_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnCompleted_570932B749CF5A9A1DB665947E5643C9
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::OnCompleted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnCompleted_570932B749CF5A9A1DB665947E5643C9");
Params::UBP_Action_NPC_Reload_C_OnCompleted_570932B749CF5A9A1DB665947E5643C9_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_NPC_Reload_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_NPC_Reload_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_NPC_Reload.BP_Action_NPC_Reload_C.ExecuteUbergraph_BP_Action_NPC_Reload
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FWeaponAnimationInfo CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue (ConstParm)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_NPC_Reload_C::ExecuteUbergraph_BP_Action_NPC_Reload(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FWeaponAnimationInfo& CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, float CallFunc_Delay_Duration_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_Reload_C", "ExecuteUbergraph_BP_Action_NPC_Reload");
Params::UBP_Action_NPC_Reload_C_ExecuteUbergraph_BP_Action_NPC_Reload_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.Temp_name_Variable = Temp_name_Variable;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue = CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}