PalWorld-NetCrack/SDK/BP_Action_Rolling_functions.cpp
2024-01-22 14:43:11 +08:00

148 lines
7.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Action_Rolling.BP_Action_Rolling_C
// (None)
class UClass* UBP_Action_Rolling_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Action_Rolling_C");
return Clss;
}
// BP_Action_Rolling_C BP_Action_Rolling.Default__BP_Action_Rolling_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Action_Rolling_C* UBP_Action_Rolling_C::GetDefaultObj()
{
static class UBP_Action_Rolling_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Action_Rolling_C*>(UBP_Action_Rolling_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Action_Rolling.BP_Action_Rolling_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_Rolling_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_Rolling_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_Rolling.BP_Action_Rolling_C.EndStep
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Action_Rolling_C::EndStep()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_Rolling_C", "EndStep");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_Rolling.BP_Action_Rolling_C.OnBreakAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_Rolling_C::OnBreakAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_Rolling_C", "OnBreakAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_Rolling.BP_Action_Rolling_C.ExecuteUbergraph_BP_Action_Rolling
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetActionVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_Conv_VectorToRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_Rolling_C::ExecuteUbergraph_BP_Action_Rolling(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, const struct FRotator& CallFunc_Conv_VectorToRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_Rolling_C", "ExecuteUbergraph_BP_Action_Rolling");
Params::UBP_Action_Rolling_C_ExecuteUbergraph_BP_Action_Rolling_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID;
Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5;
Parms.CallFunc_GetActionVelocity_ReturnValue = CallFunc_GetActionVelocity_ReturnValue;
Parms.CallFunc_Conv_VectorToRotator_ReturnValue = CallFunc_Conv_VectorToRotator_ReturnValue;
Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}