mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
33 lines
2.3 KiB
C++
33 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x148 - 0x138)
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// BlueprintGeneratedClass BP_Action_Trap_MovingPanel.BP_Action_Trap_MovingPanel_C
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class UBP_Action_Trap_MovingPanel_C : public UPalActionBase
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{
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public:
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uint8 Pad_2AB6[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_Action_Trap_MovingPanel_C* GetDefaultObj();
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void ChangeParam(enum class EPalFacialEyeType Facial, double WalkSpeed, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, float CallFunc_SetWalkSpeedMultiplier_speed_ImplicitCast);
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void OnBeginAction();
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void OnEndAction();
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void TickAction(float DeltaTime);
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void ExecuteUbergraph_BP_Action_Trap_MovingPanel(int32 EntryPoint, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FHitResult& CallFunc_K2_AddActorWorldRotation_SweepHitResult, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast);
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};
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}
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