PalWorld-NetCrack/SDK/BP_Action_Trap_MovingPanel_classes.hpp
2024-01-22 14:43:11 +08:00

33 lines
2.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x148 - 0x138)
// BlueprintGeneratedClass BP_Action_Trap_MovingPanel.BP_Action_Trap_MovingPanel_C
class UBP_Action_Trap_MovingPanel_C : public UPalActionBase
{
public:
uint8 Pad_2AB6[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_Action_Trap_MovingPanel_C* GetDefaultObj();
void ChangeParam(enum class EPalFacialEyeType Facial, double WalkSpeed, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, float CallFunc_SetWalkSpeedMultiplier_speed_ImplicitCast);
void OnBeginAction();
void OnEndAction();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_Action_Trap_MovingPanel(int32 EntryPoint, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FHitResult& CallFunc_K2_AddActorWorldRotation_SweepHitResult, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast);
};
}