mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
49 lines
7.1 KiB
C++
49 lines
7.1 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x60 (0x198 - 0x138)
|
|
// BlueprintGeneratedClass BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C
|
|
class UBP_Action_WaitLoadingWorldPartition_C : public UPalActionBase
|
|
{
|
|
public:
|
|
uint8 Pad_2661[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class FName FlagName; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double DelayTime; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double DelayTimer; // 0x158(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class APalPlayerCharacter* PlayerCharacter; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
|
double TimeoutTimer; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsLoaded; // 0x170(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2664[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
struct FVector WaitWPLocation; // 0x178(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FTimerHandle TimerHandle; // 0x190(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UBP_Action_WaitLoadingWorldPartition_C* GetDefaultObj();
|
|
|
|
void CanTimeout(bool* CanTimeout, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue);
|
|
void RequestWaitWorldPartition(const class FString& CallFunc_Conv_VectorToString_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_WaitWorldPartitionDelegate_OutTimerHandle);
|
|
void CheckLoadLocationDistance(bool* IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue);
|
|
void GetFadeInParameter(class UPalHUDDispatchParameter_FadeWidget** NewParam, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue);
|
|
void ResetCamera(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
|
|
void SetMoveDisable(bool Disable, class UPalCharacterMovementComponent* TempMoveComp, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, float CallFunc_Conv_BoolToFloat_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue);
|
|
void OnBeginAction();
|
|
void OnEndAction();
|
|
void TickAction(float DeltaTime);
|
|
void OnCompleteLoad();
|
|
void OnBreakAction();
|
|
void ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_CanAdjustActorToFloor_OutLocation, bool CallFunc_CanAdjustActorToFloor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class UPalHUDDispatchParameter_FadeWidget* CallFunc_GetFadeInParameter_NewParam, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_IsLocallyControlled_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_IsAdjustedLocation_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_CheckLoadLocationDistance_IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsInClientConnection_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_CanTimeout_CanTimeOut, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsOpenListenServer_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, bool CallFunc_IsLocallyControlled_ReturnValue_1, const class FString& CallFunc_Conv_VectorToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, double CallFunc_Add_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast);
|
|
};
|
|
|
|
}
|
|
|
|
|