PalWorld-NetCrack/SDK/BP_Action_WaitLoadingWorldPartition_functions.cpp
2024-01-22 14:43:11 +08:00

431 lines
30 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C
// (None)
class UClass* UBP_Action_WaitLoadingWorldPartition_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Action_WaitLoadingWorldPartition_C");
return Clss;
}
// BP_Action_WaitLoadingWorldPartition_C BP_Action_WaitLoadingWorldPartition.Default__BP_Action_WaitLoadingWorldPartition_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Action_WaitLoadingWorldPartition_C* UBP_Action_WaitLoadingWorldPartition_C::GetDefaultObj()
{
static class UBP_Action_WaitLoadingWorldPartition_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Action_WaitLoadingWorldPartition_C*>(UBP_Action_WaitLoadingWorldPartition_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.CanTimeout
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool CanTimeout (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::CanTimeout(bool* CanTimeout, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "CanTimeout");
Params::UBP_Action_WaitLoadingWorldPartition_C_CanTimeout_Params Parms{};
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (CanTimeout != nullptr)
*CanTimeout = Parms.CanTimeout;
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.RequestWaitWorldPartition
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_WaitWorldPartitionDelegate_OutTimerHandle (NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::RequestWaitWorldPartition(const class FString& CallFunc_Conv_VectorToString_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class APalPlayerState* CallFunc_GetPlayerStateByPlayer_ReturnValue, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_WaitWorldPartitionDelegate_OutTimerHandle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "RequestWaitWorldPartition");
Params::UBP_Action_WaitLoadingWorldPartition_C_RequestWaitWorldPartition_Params Parms{};
Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_GetPlayerStateByPlayer_ReturnValue = CallFunc_GetPlayerStateByPlayer_ReturnValue;
Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_WaitWorldPartitionDelegate_OutTimerHandle = CallFunc_WaitWorldPartitionDelegate_OutTimerHandle;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.CheckLoadLocationDistance
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsReWait (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::CheckLoadLocationDistance(bool* IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "CheckLoadLocationDistance");
Params::UBP_Action_WaitLoadingWorldPartition_C_CheckLoadLocationDistance_Params Parms{};
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsReWait != nullptr)
*IsReWait = Parms.IsReWait;
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.GetFadeInParameter
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalHUDDispatchParameter_FadeWidget*NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameter_FadeWidget*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::GetFadeInParameter(class UPalHUDDispatchParameter_FadeWidget** NewParam, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "GetFadeInParameter");
Params::UBP_Action_WaitLoadingWorldPartition_C_GetFadeInParameter_Params Parms{};
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.ResetCamera
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterSpringArmComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::ResetCamera(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "ResetCamera");
Params::UBP_Action_WaitLoadingWorldPartition_C_ResetCamera_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.SetMoveDisable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*TempMoveComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_BoolToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_BoolToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::SetMoveDisable(bool Disable, class UPalCharacterMovementComponent* TempMoveComp, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, float CallFunc_Conv_BoolToFloat_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "SetMoveDisable");
Params::UBP_Action_WaitLoadingWorldPartition_C_SetMoveDisable_Params Parms{};
Parms.Disable = Disable;
Parms.TempMoveComp = TempMoveComp;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Conv_BoolToFloat_ReturnValue = CallFunc_Conv_BoolToFloat_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
Parms.CallFunc_Conv_BoolToFloat_ReturnValue_1 = CallFunc_Conv_BoolToFloat_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_WaitLoadingWorldPartition_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_WaitLoadingWorldPartition_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::TickAction(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "TickAction");
Params::UBP_Action_WaitLoadingWorldPartition_C_TickAction_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnCompleteLoad
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Action_WaitLoadingWorldPartition_C::OnCompleteLoad()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnCompleteLoad");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.OnBreakAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_WaitLoadingWorldPartition_C::OnBreakAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "OnBreakAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_WaitLoadingWorldPartition.BP_Action_WaitLoadingWorldPartition_C.ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_CanAdjustActorToFloor_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanAdjustActorToFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameter_FadeWidget*CallFunc_GetFadeInParameter_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAdjustedLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckLoadLocationDistance_IsReWait (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsInClientConnection_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanTimeout_CanTimeOut (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsOpenListenServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLocallyControlled_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_VectorToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Action_WaitLoadingWorldPartition_C::ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_CanAdjustActorToFloor_OutLocation, bool CallFunc_CanAdjustActorToFloor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class UPalHUDDispatchParameter_FadeWidget* CallFunc_GetFadeInParameter_NewParam, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_IsLocallyControlled_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_IsAdjustedLocation_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_CheckLoadLocationDistance_IsReWait, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsInClientConnection_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_CanTimeout_CanTimeOut, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsOpenListenServer_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, bool CallFunc_IsLocallyControlled_ReturnValue_1, const class FString& CallFunc_Conv_VectorToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, double CallFunc_Add_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_WaitLoadingWorldPartition_C", "ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition");
Params::UBP_Action_WaitLoadingWorldPartition_C_ExecuteUbergraph_BP_Action_WaitLoadingWorldPartition_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue;
Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_CanAdjustActorToFloor_OutLocation = CallFunc_CanAdjustActorToFloor_OutLocation;
Parms.CallFunc_CanAdjustActorToFloor_ReturnValue = CallFunc_CanAdjustActorToFloor_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1;
Parms.CallFunc_GetFadeInParameter_NewParam = CallFunc_GetFadeInParameter_NewParam;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Character_1 = K2Node_DynamicCast_AsPal_Player_Character_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
Parms.CallFunc_IsAdjustedLocation_ReturnValue = CallFunc_IsAdjustedLocation_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_CheckLoadLocationDistance_IsReWait = CallFunc_CheckLoadLocationDistance_IsReWait;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsInClientConnection_ReturnValue = CallFunc_IsInClientConnection_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_CanTimeout_CanTimeOut = CallFunc_CanTimeout_CanTimeOut;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_IsOpenListenServer_ReturnValue = CallFunc_IsOpenListenServer_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5;
Parms.CallFunc_IsLocallyControlled_ReturnValue_1 = CallFunc_IsLocallyControlled_ReturnValue_1;
Parms.CallFunc_Conv_VectorToString_ReturnValue_1 = CallFunc_Conv_VectorToString_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3;
Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}