mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
4.0 KiB
C++
38 lines
4.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x50 (0x80 - 0x30)
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// BlueprintGeneratedClass BP_AlertByKilledFriendState_SerachAround.BP_AlertByKilledFriendState_SerachAround_C
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class UBP_AlertByKilledFriendState_SerachAround_C : public UPalStateMachineStateBase_BlueprintBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x30(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FVector InitSelfLocation; // 0x38(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* SelfActor; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FVector MoveLocation; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName WalkName; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* AngryAction; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AlertByKilledFriendState_SerachAround_C* GetDefaultObj();
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void GetControllerRef(class APalAIController** AICon, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess);
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void NextMovePoint(bool* Hit, const struct FVector& RandomPos, double Range, int32 Temp_int_Variable, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class UObject* CallFunc_GetOuterObject_ReturnValue, class UBP_AIAction_AlertByKilledFriend_C* K2Node_DynamicCast_AsBP_AIAction_Alert_by_Killed_Friend, bool K2Node_DynamicCast_bSuccess, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_LineTraceGround_IsHit, const struct FVector& CallFunc_LineTraceGround_HitPos, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_RandomFloatInRange_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue);
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void StateEnter();
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void StateTick(float DeltaTime);
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void StateExit();
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void ExecuteUbergraph_BP_AlertByKilledFriendState_SerachAround(int32 EntryPoint, float K2Node_Event_DeltaTime, class UObject* CallFunc_GetOuterObject_ReturnValue, class UBP_AIAction_AlertByKilledFriend_C* K2Node_DynamicCast_AsBP_AIAction_Alert_by_Killed_Friend, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_NextMovePoint_Hit, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, class APalAIController* CallFunc_GetControllerRef_AICon, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalActionBase* CallFunc_PlayAction_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3);
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};
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}
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