mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
133 lines
6.4 KiB
C++
133 lines
6.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C
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// (None)
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class UClass* UBP_AnimNotifyState_DisableFootIK_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AnimNotifyState_DisableFootIK_C");
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return Clss;
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}
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// BP_AnimNotifyState_DisableFootIK_C BP_AnimNotifyState_DisableFootIK.Default__BP_AnimNotifyState_DisableFootIK_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AnimNotifyState_DisableFootIK_C* UBP_AnimNotifyState_DisableFootIK_C::GetDefaultObj()
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{
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static class UBP_AnimNotifyState_DisableFootIK_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AnimNotifyState_DisableFootIK_C*>(UBP_AnimNotifyState_DisableFootIK_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C.Received_NotifyEnd
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool UBP_AnimNotifyState_DisableFootIK_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_DisableFootIK_C", "Received_NotifyEnd");
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Params::UBP_AnimNotifyState_DisableFootIK_C_Received_NotifyEnd_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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Parms.EventReference = EventReference;
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Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C.Received_NotifyBegin
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float TotalDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool UBP_AnimNotifyState_DisableFootIK_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_DisableFootIK_C", "Received_NotifyBegin");
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Params::UBP_AnimNotifyState_DisableFootIK_C_Received_NotifyBegin_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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Parms.TotalDuration = TotalDuration;
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Parms.EventReference = EventReference;
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Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C.GetNotifyName
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash)
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class FString UBP_AnimNotifyState_DisableFootIK_C::GetNotifyName()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_DisableFootIK_C", "GetNotifyName");
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Params::UBP_AnimNotifyState_DisableFootIK_C_GetNotifyName_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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