mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
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221 lines
14 KiB
C++
221 lines
14 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C
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// (None)
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class UClass* UBP_AnimNotifyState_PlaySound_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AnimNotifyState_PlaySound_C");
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return Clss;
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}
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// BP_AnimNotifyState_PlaySound_C BP_AnimNotifyState_PlaySound.Default__BP_AnimNotifyState_PlaySound_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AnimNotifyState_PlaySound_C* UBP_AnimNotifyState_PlaySound_C::GetDefaultObj()
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{
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static class UBP_AnimNotifyState_PlaySound_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AnimNotifyState_PlaySound_C*>(UBP_AnimNotifyState_PlaySound_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound_Editor
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_AnimNotifyState_PlaySound_C::PlaySound_Editor(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound_Editor");
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Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Editor_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Name_None = Name_None;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound
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// (Public, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AnimNotifyState_PlaySound_C::PlaySound(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound");
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Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Name_None = Name_None;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Get Raycast Location
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector St (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Ed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector RaycastEd (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector RaycastSt (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AnimNotifyState_PlaySound_C::Get_Raycast_Location(class UMeshComponent* Mesh, struct FVector* St, struct FVector* Ed, const struct FVector& RaycastEd, const struct FVector& RaycastSt, const struct FVector& Location, class FName Name_None, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Get Raycast Location");
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Params::UBP_AnimNotifyState_PlaySound_C_Get_Raycast_Location_Params Parms{};
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Parms.Mesh = Mesh;
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Parms.RaycastEd = RaycastEd;
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Parms.RaycastSt = RaycastSt;
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Parms.Location = Location;
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Parms.Name_None = Name_None;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
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Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (St != nullptr)
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*St = std::move(Parms.St);
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if (Ed != nullptr)
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*Ed = std::move(Parms.Ed);
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}
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// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyEnd
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsGame_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyEnd");
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Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyEnd_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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Parms.EventReference = EventReference;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue;
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Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyBegin
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float TotalDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_PlaySound_Editor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_PlaySound_Editor_ReturnValue, bool CallFunc_IsGame_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyBegin");
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Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyBegin_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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Parms.TotalDuration = TotalDuration;
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Parms.EventReference = EventReference;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.CallFunc_PlaySound_Editor_ReturnValue = CallFunc_PlaySound_Editor_ReturnValue;
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Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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