PalWorld-NetCrack/SDK/BP_AnimNotifyState_PlaySound_functions.cpp
2024-01-22 14:43:11 +08:00

221 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C
// (None)
class UClass* UBP_AnimNotifyState_PlaySound_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AnimNotifyState_PlaySound_C");
return Clss;
}
// BP_AnimNotifyState_PlaySound_C BP_AnimNotifyState_PlaySound.Default__BP_AnimNotifyState_PlaySound_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AnimNotifyState_PlaySound_C* UBP_AnimNotifyState_PlaySound_C::GetDefaultObj()
{
static class UBP_AnimNotifyState_PlaySound_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AnimNotifyState_PlaySound_C*>(UBP_AnimNotifyState_PlaySound_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound_Editor
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_AnimNotifyState_PlaySound_C::PlaySound_Editor(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound_Editor");
Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Editor_Params Parms{};
Parms.MeshComp = MeshComp;
Parms.Name_None = Name_None;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.PlaySound
// (Public, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AnimNotifyState_PlaySound_C::PlaySound(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "PlaySound");
Params::UBP_AnimNotifyState_PlaySound_C_PlaySound_Params Parms{};
Parms.MeshComp = MeshComp;
Parms.Name_None = Name_None;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Get Raycast Location
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector St (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Ed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RaycastEd (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RaycastSt (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AnimNotifyState_PlaySound_C::Get_Raycast_Location(class UMeshComponent* Mesh, struct FVector* St, struct FVector* Ed, const struct FVector& RaycastEd, const struct FVector& RaycastSt, const struct FVector& Location, class FName Name_None, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Get Raycast Location");
Params::UBP_AnimNotifyState_PlaySound_C_Get_Raycast_Location_Params Parms{};
Parms.Mesh = Mesh;
Parms.RaycastEd = RaycastEd;
Parms.RaycastSt = RaycastSt;
Parms.Location = Location;
Parms.Name_None = Name_None;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (St != nullptr)
*St = std::move(Parms.St);
if (Ed != nullptr)
*Ed = std::move(Parms.Ed);
}
// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyEnd
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsGame_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyEnd");
Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyEnd_Params Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
Parms.EventReference = EventReference;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C.Received_NotifyBegin
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TotalDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_PlaySound_Editor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsGame_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_AnimNotifyState_PlaySound_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_PlaySound_Editor_ReturnValue, bool CallFunc_IsGame_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AnimNotifyState_PlaySound_C", "Received_NotifyBegin");
Params::UBP_AnimNotifyState_PlaySound_C_Received_NotifyBegin_Params Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
Parms.TotalDuration = TotalDuration;
Parms.EventReference = EventReference;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_PlaySound_Editor_ReturnValue = CallFunc_PlaySound_Editor_ReturnValue;
Parms.CallFunc_IsGame_ReturnValue = CallFunc_IsGame_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}