PalWorld-NetCrack/SDK/BP_AttackBulletBase_functions.cpp
2024-01-22 14:43:11 +08:00

418 lines
25 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AttackBulletBase.BP_AttackBulletBase_C
// (Actor)
class UClass* ABP_AttackBulletBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AttackBulletBase_C");
return Clss;
}
// BP_AttackBulletBase_C BP_AttackBulletBase.Default__BP_AttackBulletBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_AttackBulletBase_C* ABP_AttackBulletBase_C::GetDefaultObj()
{
static class ABP_AttackBulletBase_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_AttackBulletBase_C*>(ABP_AttackBulletBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.SetBulletHoleDecal
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// float LifeSpan (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float FadeTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float FadeScreenSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetBulletHoleDecal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_AttackBulletBase_C::SetBulletHoleDecal(struct FHitResult& Hit, float LifeSpan, float FadeTime, float FadeScreenSize, bool CallFunc_SetBulletHoleDecal_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "SetBulletHoleDecal");
Params::ABP_AttackBulletBase_C_SetBulletHoleDecal_Params Parms{};
Parms.Hit = Hit;
Parms.LifeSpan = LifeSpan;
Parms.FadeTime = FadeTime;
Parms.FadeScreenSize = FadeScreenSize;
Parms.CallFunc_SetBulletHoleDecal_ReturnValue = CallFunc_SetBulletHoleDecal_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetOverrideNetworkOwner
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor* Actor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetOverrideNetworkOwner(class AActor** Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetOverrideNetworkOwner");
Params::ABP_AttackBulletBase_C_GetOverrideNetworkOwner_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Actor != nullptr)
*Actor = Parms.Actor;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetEffectValue
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetEffectValue(int32* Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetEffectValue");
Params::ABP_AttackBulletBase_C_GetEffectValue_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetEffectType
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalAdditionalEffectTypeEffect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetEffectType(enum class EPalAdditionalEffectType* Effect)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetEffectType");
Params::ABP_AttackBulletBase_C_GetEffectType_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Effect != nullptr)
*Effect = Parms.Effect;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetExplosionClass
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* ExplosionClass (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetExplosionClass(class UClass** ExplosionClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetExplosionClass");
Params::ABP_AttackBulletBase_C_GetExplosionClass_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ExplosionClass != nullptr)
*ExplosionClass = Parms.ExplosionClass;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetBulletAttackType
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalAttackType AttackType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetBulletAttackType(enum class EPalAttackType* AttackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetBulletAttackType");
Params::ABP_AttackBulletBase_C_GetBulletAttackType_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AttackType != nullptr)
*AttackType = Parms.AttackType;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.SpawnBulletHole
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_SetBulletHoleDecal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::SpawnBulletHole(const struct FHitResult& Hit_Result, bool CallFunc_SetBulletHoleDecal_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "SpawnBulletHole");
Params::ABP_AttackBulletBase_C_SpawnBulletHole_Params Parms{};
Parms.Hit_Result = Hit_Result;
Parms.CallFunc_SetBulletHoleDecal_ReturnValue = CallFunc_SetBulletHoleDecal_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetOwnerActor
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor* OwnerActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetOwnerActor(class AActor** OwnerActor, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetOwnerActor");
Params::ABP_AttackBulletBase_C_GetOwnerActor_Params Parms{};
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (OwnerActor != nullptr)
*OwnerActor = Parms.OwnerActor;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.OnHitToActor
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// TArray<struct FPalSpecialAttackRateInfo>AttackRateInfo (Edit, BlueprintVisible)
// TArray<struct FPalSpecialAttackRateInfo>K2Node_MakeArray_Array (ReferenceParm)
// class AActor* CallFunc_GetOverrideNetworkOwner_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalAdditionalEffectTypeCallFunc_GetEffectType_Effect (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetEffectValue_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalAttackType CallFunc_GetBulletAttackType_AttackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetDecayDamageRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetDecayDamageRate_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwnerActor_OwnerActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwnerActor_OwnerActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetSneakAttackRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalElementType CallFunc_GetBulletElementType_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalMakeDamageInfo K2Node_MakeStruct_PalMakeDamageInfo (ContainsInstancedReference)
// struct FPalDamageInfo CallFunc_MakeDamageInfo_ReturnValue (None)
// double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Less_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::OnHitToActor(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, struct FHitResult& Hit, const TArray<struct FPalSpecialAttackRateInfo>& AttackRateInfo, TArray<struct FPalSpecialAttackRateInfo>& K2Node_MakeArray_Array, class AActor* CallFunc_GetOverrideNetworkOwner_Actor, enum class EPalAdditionalEffectType CallFunc_GetEffectType_Effect, int32 CallFunc_GetEffectValue_Value, enum class EPalAttackType CallFunc_GetBulletAttackType_AttackType, float CallFunc_GetDecayDamageRate_ReturnValue, float CallFunc_GetDecayDamageRate_ReturnValue_1, bool CallFunc_Less_DoubleDouble_ReturnValue, class AActor* CallFunc_GetOwnerActor_OwnerActor, class AActor* CallFunc_GetOwnerActor_OwnerActor_1, float CallFunc_GetSneakAttackRate_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, int32 CallFunc_GetWeaponDamage_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, enum class EPalElementType CallFunc_GetBulletElementType_NewParam, const struct FPalMakeDamageInfo& K2Node_MakeStruct_PalMakeDamageInfo, const struct FPalDamageInfo& CallFunc_MakeDamageInfo_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Less_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "OnHitToActor");
Params::ABP_AttackBulletBase_C_OnHitToActor_Params Parms{};
Parms.HitComp = HitComp;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.Hit = Hit;
Parms.AttackRateInfo = AttackRateInfo;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_GetOverrideNetworkOwner_Actor = CallFunc_GetOverrideNetworkOwner_Actor;
Parms.CallFunc_GetEffectType_Effect = CallFunc_GetEffectType_Effect;
Parms.CallFunc_GetEffectValue_Value = CallFunc_GetEffectValue_Value;
Parms.CallFunc_GetBulletAttackType_AttackType = CallFunc_GetBulletAttackType_AttackType;
Parms.CallFunc_GetDecayDamageRate_ReturnValue = CallFunc_GetDecayDamageRate_ReturnValue;
Parms.CallFunc_GetDecayDamageRate_ReturnValue_1 = CallFunc_GetDecayDamageRate_ReturnValue_1;
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
Parms.CallFunc_GetOwnerActor_OwnerActor = CallFunc_GetOwnerActor_OwnerActor;
Parms.CallFunc_GetOwnerActor_OwnerActor_1 = CallFunc_GetOwnerActor_OwnerActor_1;
Parms.CallFunc_GetSneakAttackRate_ReturnValue = CallFunc_GetSneakAttackRate_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue;
Parms.CallFunc_GetBulletElementType_NewParam = CallFunc_GetBulletElementType_NewParam;
Parms.K2Node_MakeStruct_PalMakeDamageInfo = K2Node_MakeStruct_PalMakeDamageInfo;
Parms.CallFunc_MakeDamageInfo_ReturnValue = CallFunc_MakeDamageInfo_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_Less_DoubleDouble_A_ImplicitCast = CallFunc_Less_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.GetBulletElementType
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalElementType NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::GetBulletElementType(enum class EPalElementType* NewParam)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "GetBulletElementType");
Params::ABP_AttackBulletBase_C_GetBulletElementType_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "ReceiveTick");
Params::ABP_AttackBulletBase_C_ReceiveTick_Params Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AttackBulletBase.BP_AttackBulletBase_C.ExecuteUbergraph_BP_AttackBulletBase
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_AttackBulletBase_C::ExecuteUbergraph_BP_AttackBulletBase(int32 EntryPoint, float K2Node_Event_DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AttackBulletBase_C", "ExecuteUbergraph_BP_AttackBulletBase");
Params::ABP_AttackBulletBase_C_ExecuteUbergraph_BP_AttackBulletBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
}