PalWorld-NetCrack/SDK/BP_CapturePrism_functions.cpp
2024-01-22 14:43:11 +08:00

246 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_CapturePrism.BP_CapturePrism_C
// (Actor)
class UClass* ABP_CapturePrism_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_CapturePrism_C");
return Clss;
}
// BP_CapturePrism_C BP_CapturePrism.Default__BP_CapturePrism_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_CapturePrism_C* ABP_CapturePrism_C::GetDefaultObj()
{
static class ABP_CapturePrism_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_CapturePrism_C*>(ABP_CapturePrism_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_CapturePrism.BP_CapturePrism_C.OnThrowInternal
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Bullet (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetCaptureLevel_level (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_ThrowCaptureObjectBase_C*K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_CapturePrism_C::OnThrowInternal(class AActor* Bullet, int32 CallFunc_GetCaptureLevel_level, class ABP_ThrowCaptureObjectBase_C* K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "OnThrowInternal");
Params::ABP_CapturePrism_C_OnThrowInternal_Params Parms{};
Parms.Bullet = Bullet;
Parms.CallFunc_GetCaptureLevel_level = CallFunc_GetCaptureLevel_level;
Parms.K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base = K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_CapturePrism.BP_CapturePrism_C.GetCaptureLevel
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Level (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_CapturePrism_C::GetCaptureLevel(int32* Level, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "GetCaptureLevel");
Params::ABP_CapturePrism_C_GetCaptureLevel_Params Parms{};
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetCaptureLevelBySphereType_ReturnValue = CallFunc_GetCaptureLevelBySphereType_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Level != nullptr)
*Level = Parms.Level;
}
// Function BP_CapturePrism.BP_CapturePrism_C.OnEndShootAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAnimMontage* Montage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEmptyMagazine_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_CapturePrism_C::OnEndShootAnimation(class UAnimMontage* Montage, bool CallFunc_IsEmptyMagazine_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "OnEndShootAnimation");
Params::ABP_CapturePrism_C_OnEndShootAnimation_Params Parms{};
Parms.Montage = Montage;
Parms.CallFunc_IsEmptyMagazine_ReturnValue = CallFunc_IsEmptyMagazine_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_CapturePrism.BP_CapturePrism_C.OnThrow
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_CapturePrism_C::OnThrow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "OnThrow");
Params::ABP_CapturePrism_C_OnThrow_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_CapturePrism.BP_CapturePrism_C.DecrementBullet
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemContainer* CallFunc_TryGetContainerFromInventoryType_outContainer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetContainerFromInventoryType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetNowSelectedIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemSlot* CallFunc_Get_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetStackCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_CapturePrism_C::DecrementBullet(class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalItemContainer* CallFunc_TryGetContainerFromInventoryType_outContainer, bool CallFunc_TryGetContainerFromInventoryType_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int32 CallFunc_GetNowSelectedIndex_ReturnValue, class UPalItemSlot* CallFunc_Get_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, int32 CallFunc_GetStackCount_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "DecrementBullet");
Params::ABP_CapturePrism_C_DecrementBullet_Params Parms{};
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_TryGetContainerFromInventoryType_outContainer = CallFunc_TryGetContainerFromInventoryType_outContainer;
Parms.CallFunc_TryGetContainerFromInventoryType_ReturnValue = CallFunc_TryGetContainerFromInventoryType_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetNowSelectedIndex_ReturnValue = CallFunc_GetNowSelectedIndex_ReturnValue;
Parms.CallFunc_Get_ReturnValue = CallFunc_Get_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetStackCount_ReturnValue = CallFunc_GetStackCount_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_CapturePrism.BP_CapturePrism_C.GetThrowObjectClass
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* ThrowObject (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_CapturePrism_C::GetThrowObjectClass(class UClass** ThrowObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "GetThrowObjectClass");
Params::ABP_CapturePrism_C_GetThrowObjectClass_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ThrowObject != nullptr)
*ThrowObject = Parms.ThrowObject;
}
// Function BP_CapturePrism.BP_CapturePrism_C.GetEquipSocketName
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName ABP_CapturePrism_C::GetEquipSocketName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_CapturePrism_C", "GetEquipSocketName");
Params::ABP_CapturePrism_C_GetEquipSocketName_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}