mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
3.1 KiB
C++
38 lines
3.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x38 (0x530 - 0x4F8)
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// BlueprintGeneratedClass BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C
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class ABP_FunnelCharacterAIController_C : public APalAIController
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x4F8(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UClass* DefaultRootCompositeActionClass; // 0x500(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FVector FollowInterpolatedPos; // 0x508(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FollowSpeed; // 0x520(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName FlagName; // 0x528(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_FunnelCharacterAIController_C* GetDefaultObj();
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void SetEnableReticleTargetFlag(bool Enable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetOwnerPal_ReturnValue, class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
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void OnInactive();
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void OnActive(class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UPalAIActionFunnelCharacterDefault* K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default, bool K2Node_DynamicCast_bSuccess_2);
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void StopAction(class APawn* CallFunc_K2_GetPawn_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess);
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void PlayDefaultAction(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue);
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void ReceiveBeginPlay();
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void ExecuteUbergraph_BP_FunnelCharacterAIController(int32 EntryPoint);
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};
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}
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