PalWorld-NetCrack/SDK/BP_FunnelCharacter_functions.cpp
2024-01-22 14:43:11 +08:00

252 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_FunnelCharacter.BP_FunnelCharacter_C
// (Actor, Pawn)
class UClass* ABP_FunnelCharacter_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_FunnelCharacter_C");
return Clss;
}
// BP_FunnelCharacter_C BP_FunnelCharacter.Default__BP_FunnelCharacter_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_FunnelCharacter_C* ABP_FunnelCharacter_C::GetDefaultObj()
{
static class ABP_FunnelCharacter_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_FunnelCharacter_C*>(ABP_FunnelCharacter_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.SetLocationNearTrainer
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector VEd (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector VSt (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* Trainer (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> K2Node_MakeArray_Array (ConstParm, ReferenceParm)
// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_CapsuleTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_CapsuleTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTrainer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacter_C::SetLocationNearTrainer(const struct FVector& VEd, const struct FVector& VSt, class APalCharacter* Trainer, TArray<class AActor*>& K2Node_MakeArray_Array, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_K2_SetActorRotation_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult_1, bool CallFunc_K2_SetActorLocation_ReturnValue_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class APalCharacter* CallFunc_GetTrainer_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "SetLocationNearTrainer");
Params::ABP_FunnelCharacter_C_SetLocationNearTrainer_Params Parms{};
Parms.VEd = VEd;
Parms.VSt = VSt;
Parms.Trainer = Trainer;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
Parms.CallFunc_CapsuleTraceSingle_OutHit = CallFunc_CapsuleTraceSingle_OutHit;
Parms.CallFunc_CapsuleTraceSingle_ReturnValue = CallFunc_CapsuleTraceSingle_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue;
Parms.CallFunc_K2_SetActorLocation_SweepHitResult_1 = CallFunc_K2_SetActorLocation_SweepHitResult_1;
Parms.CallFunc_K2_SetActorLocation_ReturnValue_1 = CallFunc_K2_SetActorLocation_ReturnValue_1;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_GetTrainer_ReturnValue = CallFunc_GetTrainer_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_FunnelCharacter_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacter_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "ReceiveTick");
Params::ABP_FunnelCharacter_C_ReceiveTick_Params Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.OnActive
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_FunnelCharacter_C::OnActive()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "OnActive");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.OnInactive
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_FunnelCharacter_C::OnInactive()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "OnInactive");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FunnelCharacter.BP_FunnelCharacter_C.ExecuteUbergraph_BP_FunnelCharacter
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalVisualEffectDynamicParameterK2Node_MakeStruct_PalVisualEffectDynamicParameter (None)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacter_C::ExecuteUbergraph_BP_FunnelCharacter(int32 EntryPoint, const struct FPalVisualEffectDynamicParameter& K2Node_MakeStruct_PalVisualEffectDynamicParameter, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue, class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue_1, class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacter_C", "ExecuteUbergraph_BP_FunnelCharacter");
Params::ABP_FunnelCharacter_C_ExecuteUbergraph_BP_FunnelCharacter_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_MakeStruct_PalVisualEffectDynamicParameter = K2Node_MakeStruct_PalVisualEffectDynamicParameter;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_AddVisualEffectForActor_ReturnValue = CallFunc_AddVisualEffectForActor_ReturnValue;
Parms.CallFunc_AddVisualEffectForActor_ReturnValue_1 = CallFunc_AddVisualEffectForActor_ReturnValue_1;
Parms.CallFunc_AddVisualEffect_ReturnValue = CallFunc_AddVisualEffect_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}