mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
341 lines
25 KiB
C++
341 lines
25 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C
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// (None)
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class UClass* UBP_HitEffectSlot_Player_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_HitEffectSlot_Player_C");
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return Clss;
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}
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// BP_HitEffectSlot_Player_C BP_HitEffectSlot_Player.Default__BP_HitEffectSlot_Player_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_HitEffectSlot_Player_C* UBP_HitEffectSlot_Player_C::GetDefaultObj()
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{
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static class UBP_HitEffectSlot_Player_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_HitEffectSlot_Player_C*>(UBP_HitEffectSlot_Player_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectBullet
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectBullet");
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Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectBullet_Params Parms{};
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Parms.Element = Element;
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Parms.Location = Location;
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Parms.EffectScale = EffectScale;
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Parms.EffectScale = EffectScale;
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Parms.EffectPath = EffectPath;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
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Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectNear
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectNear");
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Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectNear_Params Parms{};
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Parms.Element = Element;
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Parms.Location = Location;
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Parms.EffectScale = EffectScale;
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Parms.EffectPath = EffectPath;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnSneakAttackEffect
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnSneakAttackEffect");
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Params::UBP_HitEffectSlot_Player_C_SpawnSneakAttackEffect_Params Parms{};
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Parms.Location = Location;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectFar
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool IsPoison (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_BreakVector_X_2, double CallFunc_BreakVector_Y_2, double CallFunc_BreakVector_Z_2, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_SelectFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectFar");
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Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectFar_Params Parms{};
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Parms.Element = Element;
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Parms.Location = Location;
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Parms.EffectScale = EffectScale;
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Parms.IsPoison = IsPoison;
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Parms.EffectScale = EffectScale;
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Parms.EffectPath = EffectPath;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
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Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
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Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_FindOwnerPalCharacter_ReturnValue_1 = CallFunc_FindOwnerPalCharacter_ReturnValue_1;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
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Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
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Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
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Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
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Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
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Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
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Parms.CallFunc_BreakVector_X_2 = CallFunc_BreakVector_X_2;
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Parms.CallFunc_BreakVector_Y_2 = CallFunc_BreakVector_Y_2;
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Parms.CallFunc_BreakVector_Z_2 = CallFunc_BreakVector_Z_2;
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Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
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Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
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Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770");
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Params::UBP_HitEffectSlot_Player_C_OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770_Params Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.PlayHitEffect
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FPalDamageInfo Info (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UBP_HitEffectSlot_Player_C::PlayHitEffect(struct FPalDamageInfo& Info)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "PlayHitEffect");
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Params::UBP_HitEffectSlot_Player_C_PlayHitEffect_Params Parms{};
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Parms.Info = Info;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.LoadAndPlayEffect
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TSoftObjectPtr<class UNiagaraSystem>EffectPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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// struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::LoadAndPlayEffect(TSoftObjectPtr<class UNiagaraSystem> EffectPath, const struct FTransform& Transform)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "LoadAndPlayEffect");
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Params::UBP_HitEffectSlot_Player_C_LoadAndPlayEffect_Params Parms{};
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Parms.EffectPath = EffectPath;
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Parms.Transform = Transform;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.ExecuteUbergraph_BP_HitEffectSlot_Player
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalDamageInfo K2Node_Event_info (ConstParm)
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// TSoftObjectPtr<class UNiagaraSystem>K2Node_CustomEvent_EffectPath (HasGetValueTypeHash)
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// struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_Player_C::ExecuteUbergraph_BP_HitEffectSlot_Player(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, const struct FPalDamageInfo& K2Node_Event_info, TSoftObjectPtr<class UNiagaraSystem> K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "ExecuteUbergraph_BP_HitEffectSlot_Player");
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Params::UBP_HitEffectSlot_Player_C_ExecuteUbergraph_BP_HitEffectSlot_Player_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.Temp_object_Variable = Temp_object_Variable;
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Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_Event_info = K2Node_Event_info;
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Parms.K2Node_CustomEvent_EffectPath = K2Node_CustomEvent_EffectPath;
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Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform;
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Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
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Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
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Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
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Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
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Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
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Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
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Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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