mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
614 lines
49 KiB
C++
614 lines
49 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_HitEffectSlot.BP_HitEffectSlot_C
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// (None)
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class UClass* UBP_HitEffectSlot_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_HitEffectSlot_C");
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return Clss;
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}
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// BP_HitEffectSlot_C BP_HitEffectSlot.Default__BP_HitEffectSlot_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_HitEffectSlot_C* UBP_HitEffectSlot_C::GetDefaultObj()
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{
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static class UBP_HitEffectSlot_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_HitEffectSlot_C*>(UBP_HitEffectSlot_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitSound
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalDamageInfo PalDamageInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// enum class EPalBodyPartsType Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAkAudioEvent* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UAkAudioEvent* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UAkAudioEvent* Temp_object_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UAkAudioEvent* Temp_object_Variable_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_GetPlayerPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UAkAudioEvent* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_C::PlayHitSound(struct FPalDamageInfo& PalDamageInfo, enum class EPalBodyPartsType Temp_byte_Variable, class UAkAudioEvent* Temp_object_Variable, class UAkAudioEvent* Temp_object_Variable_1, class UAkAudioEvent* Temp_object_Variable_2, class UAkAudioEvent* Temp_object_Variable_3, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue, class UAkAudioEvent* K2Node_Select_Default, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitSound");
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Params::UBP_HitEffectSlot_C_PlayHitSound_Params Parms{};
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Parms.PalDamageInfo = PalDamageInfo;
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Parms.Temp_byte_Variable = Temp_byte_Variable;
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Parms.Temp_object_Variable = Temp_object_Variable;
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Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
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Parms.Temp_object_Variable_2 = Temp_object_Variable_2;
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Parms.Temp_object_Variable_3 = Temp_object_Variable_3;
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Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
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Parms.CallFunc_GetPlayerPawn_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue;
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Parms.K2Node_Select_Default = K2Node_Select_Default;
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Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot.BP_HitEffectSlot_C.IsEnableCameraShake
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool IsEnable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalOptionGraphicsSettings CallFunc_GetGraphicsSettings_ReturnValue (ConstParm, NoDestructor)
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void UBP_HitEffectSlot_C::IsEnableCameraShake(bool* IsEnable, class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalOptionGraphicsSettings& CallFunc_GetGraphicsSettings_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_C", "IsEnableCameraShake");
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Params::UBP_HitEffectSlot_C_IsEnableCameraShake_Params Parms{};
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Parms.CallFunc_GetOptionSubsystem_ReturnValue = CallFunc_GetOptionSubsystem_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetGraphicsSettings_ReturnValue = CallFunc_GetGraphicsSettings_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (IsEnable != nullptr)
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*IsEnable = Parms.IsEnable;
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}
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// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayCameraShakeAndSoundEffect
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalWazaCategory Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool SpecializedEffectPlayed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsEnableCameraShake_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
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// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_C::PlayCameraShakeAndSoundEffect(enum class EPalWazaCategory Category, class AActor* Attacker, bool SpecializedEffectPlayed, bool CallFunc_IsEnableCameraShake_IsEnable, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, FDelegateProperty_ Temp_delegate_Variable, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, int32 CallFunc_PostEvent_ReturnValue, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayCameraShakeAndSoundEffect");
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Params::UBP_HitEffectSlot_C_PlayCameraShakeAndSoundEffect_Params Parms{};
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Parms.Category = Category;
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Parms.Attacker = Attacker;
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Parms.SpecializedEffectPlayed = SpecializedEffectPlayed;
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Parms.CallFunc_IsEnableCameraShake_IsEnable = CallFunc_IsEnableCameraShake_IsEnable;
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Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue;
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Parms.Temp_delegate_Variable = Temp_delegate_Variable;
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Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.Temp_struct_Variable = Temp_struct_Variable;
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Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
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Parms.CallFunc_GetPlayerCameraManager_ReturnValue_1 = CallFunc_GetPlayerCameraManager_ReturnValue_1;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_StartCameraShake_ReturnValue = CallFunc_StartCameraShake_ReturnValue;
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Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
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Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1;
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Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSpecializationEffect
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Played (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalShooterComponent* LocalShooter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ Temp_delegate_Variable_1 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_1 (ConstParm, ReferenceParm)
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// FDelegateProperty_ Temp_delegate_Variable_2 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_2 (ConstParm, ReferenceParm)
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// class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ Temp_delegate_Variable_3 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEvent_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEvent_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UObject* CallFunc_GetOuterObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalFoliageDamageReactionComponent*K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_FindLookAtRotation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_3 (ConstParm, ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEvent_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_ClassIsChildOf_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_FindOwnerActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetClassDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_StartsWith_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HitEffectSlot_C::SpawnSpecializationEffect(class AActor* Attacker, const struct FVector& Location, double EffectScale, bool* Played, class UPalShooterComponent* LocalShooter, FDelegateProperty_ Temp_delegate_Variable, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_1, int32 CallFunc_PostEvent_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_1, FDelegateProperty_ Temp_delegate_Variable_2, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_3, int32 CallFunc_PostEvent_ReturnValue_1, int32 CallFunc_PostEvent_ReturnValue_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UObject* CallFunc_GetOuterObject_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, class UPalFoliageDamageReactionComponent* K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue_1, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_3, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_PostEvent_ReturnValue_3, bool CallFunc_Less_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UClass* CallFunc_Array_Get_Item, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_ClassIsChildOf_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base, bool K2Node_DynamicCast_bSuccess_2, class AActor* CallFunc_FindOwnerActor_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue_1, const class FString& CallFunc_GetClassDisplayName_ReturnValue, bool CallFunc_StartsWith_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSpecializationEffect");
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Params::UBP_HitEffectSlot_C_SpawnSpecializationEffect_Params Parms{};
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Parms.Attacker = Attacker;
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Parms.Location = Location;
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Parms.EffectScale = EffectScale;
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Parms.LocalShooter = LocalShooter;
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Parms.Temp_delegate_Variable = Temp_delegate_Variable;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.Temp_struct_Variable = Temp_struct_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_delegate_Variable_1 = Temp_delegate_Variable_1;
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Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
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Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1;
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Parms.Temp_delegate_Variable_2 = Temp_delegate_Variable_2;
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Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
|
|
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
|
|
Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
Parms.Temp_delegate_Variable_3 = Temp_delegate_Variable_3;
|
|
Parms.CallFunc_PostEvent_ReturnValue_1 = CallFunc_PostEvent_ReturnValue_1;
|
|
Parms.CallFunc_PostEvent_ReturnValue_2 = CallFunc_PostEvent_ReturnValue_2;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
|
|
Parms.CallFunc_GetOuterObject_ReturnValue = CallFunc_GetOuterObject_ReturnValue;
|
|
Parms.CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_K2_GetComponentLocation_ReturnValue_1;
|
|
Parms.K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component = K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_FindLookAtRotation_ReturnValue_1 = CallFunc_FindLookAtRotation_ReturnValue_1;
|
|
Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_PostEvent_ReturnValue_3 = CallFunc_PostEvent_ReturnValue_3;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1;
|
|
Parms.CallFunc_MakeTransform_ReturnValue_1 = CallFunc_MakeTransform_ReturnValue_1;
|
|
Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
|
|
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBP_Axe_Base = K2Node_DynamicCast_AsBP_Axe_Base;
|
|
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
|
Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
|
|
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
|
|
Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
|
|
Parms.CallFunc_ClassIsChildOf_ReturnValue = CallFunc_ClassIsChildOf_ReturnValue;
|
|
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
|
|
Parms.CallFunc_GetHasWeapon_ReturnValue_1 = CallFunc_GetHasWeapon_ReturnValue_1;
|
|
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1;
|
|
Parms.K2Node_DynamicCast_AsBP_Pickaxe_Base = K2Node_DynamicCast_AsBP_Pickaxe_Base;
|
|
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
|
|
Parms.CallFunc_FindOwnerActor_ReturnValue_1 = CallFunc_FindOwnerActor_ReturnValue_1;
|
|
Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1;
|
|
Parms.CallFunc_GetClassDisplayName_ReturnValue = CallFunc_GetClassDisplayName_ReturnValue;
|
|
Parms.CallFunc_StartsWith_ReturnValue = CallFunc_StartsWith_ReturnValue;
|
|
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
|
|
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Played != nullptr)
|
|
*Played = Parms.Played;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSneakAttackEffect
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSneakAttackEffect");
|
|
|
|
Params::UBP_HitEffectSlot_C_SpawnSneakAttackEffect_Params Parms{};
|
|
|
|
Parms.Location = Location;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectBullet
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
|
|
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectBullet");
|
|
|
|
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectBullet_Params Parms{};
|
|
|
|
Parms.Element = Element;
|
|
Parms.Location = Location;
|
|
Parms.EffectScale = EffectScale;
|
|
Parms.EffectPath = EffectPath;
|
|
Parms.Scale = Scale;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
|
|
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectNear
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
|
|
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectNear");
|
|
|
|
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectNear_Params Parms{};
|
|
|
|
Parms.Element = Element;
|
|
Parms.Location = Location;
|
|
Parms.EffectScale = EffectScale;
|
|
Parms.EffectPath = EffectPath;
|
|
Parms.Scale = Scale;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectFar
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool IsPoison (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
|
|
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectFar");
|
|
|
|
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectFar_Params Parms{};
|
|
|
|
Parms.Element = Element;
|
|
Parms.Location = Location;
|
|
Parms.EffectScale = EffectScale;
|
|
Parms.IsPoison = IsPoison;
|
|
Parms.EffectPath = EffectPath;
|
|
Parms.Scale = Scale;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919(class UObject* Loaded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919");
|
|
|
|
Params::UBP_HitEffectSlot_C_OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919_Params Parms{};
|
|
|
|
Parms.Loaded = Loaded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.LoadAndPlayEffect
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
// struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::LoadAndPlayEffect(TSoftObjectPtr<class UNiagaraSystem> EffectPath, const struct FTransform& Transform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "LoadAndPlayEffect");
|
|
|
|
Params::UBP_HitEffectSlot_C_LoadAndPlayEffect_Params Parms{};
|
|
|
|
Parms.EffectPath = EffectPath;
|
|
Parms.Transform = Transform;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.Initialize
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_HitEffectSlot_C::Initialize()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "Initialize");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitEffect
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalDamageInfo Info (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
|
|
void UBP_HitEffectSlot_C::PlayHitEffect(struct FPalDamageInfo& Info)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitEffect");
|
|
|
|
Params::UBP_HitEffectSlot_C_PlayHitEffect_Params Parms{};
|
|
|
|
Parms.Info = Info;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.CryCoolTime
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EAkCallbackType CallbackType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAkCallbackInfo* CallbackInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::CryCoolTime(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "CryCoolTime");
|
|
|
|
Params::UBP_HitEffectSlot_C_CryCoolTime_Params Parms{};
|
|
|
|
Parms.CallbackType = CallbackType;
|
|
Parms.CallbackInfo = CallbackInfo;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.ExecuteUbergraph_BP_HitEffectSlot
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// TSoftObjectPtr<class UNiagaraSystem>K2Node_CustomEvent_EffectPath (HasGetValueTypeHash)
|
|
// struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalDamageInfo K2Node_Event_info (ConstParm)
|
|
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EAkCallbackType K2Node_CustomEvent_CallbackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_SpawnSpecializationEffect_Played (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_SpawnSpecializationEffect_Played_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_HitEffectSlot_C::ExecuteUbergraph_BP_HitEffectSlot(int32 EntryPoint, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, class UObject* K2Node_CustomEvent_Loaded, TSoftObjectPtr<class UNiagaraSystem> K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalDamageInfo& K2Node_Event_info, int32 CallFunc_Array_AddUnique_ReturnValue, enum class EAkCallbackType K2Node_CustomEvent_CallbackType, class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_SpawnSpecializationEffect_Played, bool CallFunc_SpawnSpecializationEffect_Played_1, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_HitEffectSlot_C", "ExecuteUbergraph_BP_HitEffectSlot");
|
|
|
|
Params::UBP_HitEffectSlot_C_ExecuteUbergraph_BP_HitEffectSlot_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.Temp_object_Variable = Temp_object_Variable;
|
|
Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
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Parms.K2Node_CustomEvent_EffectPath = K2Node_CustomEvent_EffectPath;
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Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform;
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Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
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Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
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Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
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Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.K2Node_Event_info = K2Node_Event_info;
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Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
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Parms.K2Node_CustomEvent_CallbackType = K2Node_CustomEvent_CallbackType;
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Parms.K2Node_CustomEvent_CallbackInfo = K2Node_CustomEvent_CallbackInfo;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_SpawnSpecializationEffect_Played = CallFunc_SpawnSpecializationEffect_Played;
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Parms.CallFunc_SpawnSpecializationEffect_Played_1 = CallFunc_SpawnSpecializationEffect_Played_1;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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