mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
34 lines
1.8 KiB
C++
34 lines
1.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0xB8 - 0xA0)
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// BlueprintGeneratedClass BP_HumanCryComponent.BP_HumanCryComponent_C
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class UBP_HumanCryComponent_C : public UPalCryComponentBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0xA0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class APalCharacter* CryingCharacter; // 0xA8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UClass* CurrentActionClass; // 0xB0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_HumanCryComponent_C* GetDefaultObj();
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void PlayCry(class UAkAudioEvent* AkEvent, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, FDelegateProperty_ Temp_delegate_Variable, int32 CallFunc_PostEvent_ReturnValue);
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void BP_HumanCryComponent_AutoGenFunc(class UPalActionBase* Action, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue);
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void Initialize(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess);
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void ReceiveBeginPlay();
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void ExecuteUbergraph_BP_HumanCryComponent(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue);
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};
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}
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