mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
157 lines
4.7 KiB
C++
157 lines
4.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C
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// (Actor)
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class UClass* ABP_MeleeWeaponBase_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_MeleeWeaponBase_C");
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return Clss;
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}
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// BP_MeleeWeaponBase_C BP_MeleeWeaponBase.Default__BP_MeleeWeaponBase_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_MeleeWeaponBase_C* ABP_MeleeWeaponBase_C::GetDefaultObj()
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{
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static class ABP_MeleeWeaponBase_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_MeleeWeaponBase_C*>(ABP_MeleeWeaponBase_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekRightHandOpen
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ABP_MeleeWeaponBase_C::SeekRightHandOpen()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekRightHandOpen");
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Params::ABP_MeleeWeaponBase_C_SeekRightHandOpen_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekLeftHandOpen
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ABP_MeleeWeaponBase_C::SeekLeftHandOpen()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekLeftHandOpen");
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Params::ABP_MeleeWeaponBase_C_SeekLeftHandOpen_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetLeftHandTransform
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_GetSocketTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTransform ABP_MeleeWeaponBase_C::GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetLeftHandTransform");
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Params::ABP_MeleeWeaponBase_C_GetLeftHandTransform_Params Parms{};
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Parms.CallFunc_GetSocketTransform_ReturnValue = CallFunc_GetSocketTransform_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.IsUseLeftHandAttach
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ABP_MeleeWeaponBase_C::IsUseLeftHandAttach()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MeleeWeaponBase_C", "IsUseLeftHandAttach");
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Params::ABP_MeleeWeaponBase_C_IsUseLeftHandAttach_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetEquipSocketName
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName ABP_MeleeWeaponBase_C::GetEquipSocketName()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetEquipSocketName");
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Params::ABP_MeleeWeaponBase_C_GetEquipSocketName_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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