PalWorld-NetCrack/SDK/BP_MeleeWeaponBase_functions.cpp
2024-01-22 14:43:11 +08:00

157 lines
4.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C
// (Actor)
class UClass* ABP_MeleeWeaponBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_MeleeWeaponBase_C");
return Clss;
}
// BP_MeleeWeaponBase_C BP_MeleeWeaponBase.Default__BP_MeleeWeaponBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_MeleeWeaponBase_C* ABP_MeleeWeaponBase_C::GetDefaultObj()
{
static class ABP_MeleeWeaponBase_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_MeleeWeaponBase_C*>(ABP_MeleeWeaponBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekRightHandOpen
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_MeleeWeaponBase_C::SeekRightHandOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekRightHandOpen");
Params::ABP_MeleeWeaponBase_C_SeekRightHandOpen_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.SeekLeftHandOpen
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_MeleeWeaponBase_C::SeekLeftHandOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MeleeWeaponBase_C", "SeekLeftHandOpen");
Params::ABP_MeleeWeaponBase_C_SeekLeftHandOpen_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetLeftHandTransform
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetSocketTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FTransform ABP_MeleeWeaponBase_C::GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetLeftHandTransform");
Params::ABP_MeleeWeaponBase_C_GetLeftHandTransform_Params Parms{};
Parms.CallFunc_GetSocketTransform_ReturnValue = CallFunc_GetSocketTransform_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.IsUseLeftHandAttach
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_MeleeWeaponBase_C::IsUseLeftHandAttach()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MeleeWeaponBase_C", "IsUseLeftHandAttach");
Params::ABP_MeleeWeaponBase_C_IsUseLeftHandAttach_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MeleeWeaponBase.BP_MeleeWeaponBase_C.GetEquipSocketName
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName ABP_MeleeWeaponBase_C::GetEquipSocketName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MeleeWeaponBase_C", "GetEquipSocketName");
Params::ABP_MeleeWeaponBase_C_GetEquipSocketName_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}