PalWorld-NetCrack/SDK/BP_MonoNPCSpawner_functions.cpp
2024-01-22 14:43:11 +08:00

741 lines
49 KiB
C++
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#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_MonoNPCSpawner.BP_MonoNPCSpawner_C
// (Actor)
class UClass* ABP_MonoNPCSpawner_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_MonoNPCSpawner_C");
return Clss;
}
// BP_MonoNPCSpawner_C BP_MonoNPCSpawner.Default__BP_MonoNPCSpawner_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_MonoNPCSpawner_C* ABP_MonoNPCSpawner_C::GetDefaultObj()
{
static class ABP_MonoNPCSpawner_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_MonoNPCSpawner_C*>(ABP_MonoNPCSpawner_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetAllSpawnedNPCHandle
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UPalIndividualCharacterHandle*>Handles (Parm, OutParm)
// TArray<class UPalIndividualCharacterHandle*>HandleList (Edit, BlueprintVisible)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::GetAllSpawnedNPCHandle(TArray<class UPalIndividualCharacterHandle*>* Handles, const TArray<class UPalIndividualCharacterHandle*>& HandleList, int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetAllSpawnedNPCHandle");
Params::ABP_MonoNPCSpawner_C_GetAllSpawnedNPCHandle_Params Parms{};
Parms.HandleList = HandleList;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Handles != nullptr)
*Handles = std::move(Parms.Handles);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetSpawnPointRadius
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float ABP_MonoNPCSpawner_C::GetSpawnPointRadius()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetSpawnPointRadius");
Params::ABP_MonoNPCSpawner_C_GetSpawnPointRadius_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Despawning
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::BlueprintTick_Despawning(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "BlueprintTick_Despawning");
Params::ABP_MonoNPCSpawner_C_BlueprintTick_Despawning_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Spawning
// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CharaList (Edit, BlueprintVisible)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::BlueprintTick_Spawning(float DeltaTime, const TArray<class FName>& CharaList, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "BlueprintTick_Spawning");
Params::ABP_MonoNPCSpawner_C_BlueprintTick_Spawning_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CharaList = CharaList;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue = CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetWorldLoadWaitRadius
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Radius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::GetWorldLoadWaitRadius(double* Radius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "GetWorldLoadWaitRadius");
Params::ABP_MonoNPCSpawner_C_GetWorldLoadWaitRadius_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Radius != nullptr)
*Radius = Parms.Radius;
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.AdjustFloor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* SpaenedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::AdjustFloor(class AActor* SpaenedChara, class AActor* CallFunc_AdjustActorToFloor_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "AdjustFloor");
Params::ABP_MonoNPCSpawner_C_AdjustFloor_Params Parms{};
Parms.SpaenedChara = SpaenedChara;
Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Editor Setup Walk Point Ref
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class AActor*> TempActorList (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UObject*> CallFunc_PathWalkNameSort_OutSortedWalkPoint (ReferenceParm)
// class UObject* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class USceneComponent*> CallFunc_GetChildrenComponents_Children (ReferenceParm, ContainsInstancedReference)
// class USceneComponent* CallFunc_Array_Get_Item_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::Editor_Setup_Walk_Point_Ref(const TArray<class AActor*>& TempActorList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, TArray<class UObject*>& CallFunc_PathWalkNameSort_OutSortedWalkPoint, class UObject* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, TArray<class USceneComponent*>& CallFunc_GetChildrenComponents_Children, class USceneComponent* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1, bool K2Node_DynamicCast_bSuccess_1, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Editor Setup Walk Point Ref");
Params::ABP_MonoNPCSpawner_C_Editor_Setup_Walk_Point_Ref_Params Parms{};
Parms.TempActorList = TempActorList;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_PathWalkNameSort_OutSortedWalkPoint = CallFunc_PathWalkNameSort_OutSortedWalkPoint;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_GetChildrenComponents_Children = CallFunc_GetChildrenComponents_Children;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CheckWorldLoadCompleted
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FWorldPartitionStreamingQuerySourceK2Node_MakeStruct_WorldPartitionStreamingQuerySource (None)
// TArray<struct FWorldPartitionStreamingQuerySource>K2Node_MakeArray_Array (ConstParm, ReferenceParm)
// bool CallFunc_IsStreamingCompleted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::CheckWorldLoadCompleted(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FWorldPartitionStreamingQuerySource& K2Node_MakeStruct_WorldPartitionStreamingQuerySource, TArray<struct FWorldPartitionStreamingQuerySource>& K2Node_MakeArray_Array, bool CallFunc_IsStreamingCompleted_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "CheckWorldLoadCompleted");
Params::ABP_MonoNPCSpawner_C_CheckWorldLoadCompleted_Params Parms{};
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_MakeStruct_WorldPartitionStreamingQuerySource = K2Node_MakeStruct_WorldPartitionStreamingQuerySource;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_IsStreamingCompleted_ReturnValue = CallFunc_IsStreamingCompleted_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CreateWalkPathList
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USceneComponent* Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray PathArray (Parm, OutParm, HasGetValueTypeHash)
// TArray<struct FF_NPC_PathWalkPoint>TempArray (Edit, BlueprintVisible)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> K2Node_MakeArray_Array (ReferenceParm)
// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray (HasGetValueTypeHash)
// class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::CreateWalkPathList(class USceneComponent* Parent, struct FF_NPC_PathWalkArray* PathArray, const TArray<struct FF_NPC_PathWalkPoint>& TempArray, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, TArray<class AActor*>& K2Node_MakeArray_Array, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray, class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "CreateWalkPathList");
Params::ABP_MonoNPCSpawner_C_CreateWalkPathList_Params Parms{};
Parms.Parent = Parent;
Parms.TempArray = TempArray;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.K2Node_MakeStruct_F_NPC_PathWalkArray = K2Node_MakeStruct_F_NPC_PathWalkArray;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint = K2Node_MakeStruct_F_NPC_PathWalkPoint;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast = K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (PathArray != nullptr)
*PathArray = std::move(Parms.PathArray);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.InitializeSpawnedCharacter
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* DefaultAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray WalkPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class FName Otomo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* SpawndChara (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::InitializeSpawnedCharacter(class UPalIndividualCharacterHandle* Handle, class UClass* DefaultAction, const struct FF_NPC_PathWalkArray& WalkPath, class FName Otomo, class APalCharacter* SpawndChara, bool CallFunc_IsValidClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "InitializeSpawnedCharacter");
Params::ABP_MonoNPCSpawner_C_InitializeSpawnedCharacter_Params Parms{};
Parms.Handle = Handle;
Parms.DefaultAction = DefaultAction;
Parms.WalkPath = WalkPath;
Parms.Otomo = Otomo;
Parms.SpawndChara = SpawndChara;
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetCharaNames
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::SetCharaNames(int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetCharaNames");
Params::ABP_MonoNPCSpawner_C_SetCharaNames_Params Parms{};
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.DespawnDelegateMono
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::DespawnDelegateMono(const struct FPalInstanceID& ID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "DespawnDelegateMono");
Params::ABP_MonoNPCSpawner_C_DespawnDelegateMono_Params Parms{};
Parms.ID = ID;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetNullHandleWhenDestoryNPC
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::SetNullHandleWhenDestoryNPC(class AActor* DestroyedActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetNullHandleWhenDestoryNPC");
Params::ABP_MonoNPCSpawner_C_SetNullHandleWhenDestoryNPC_Params Parms{};
Parms.DestroyedActor = DestroyedActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SpawnDelegate
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// TArray<struct FVector> TempLocationList (Edit, BlueprintVisible, DisableEditOnTemplate)
// TArray<class AActor*> TempWalkPointActor (Edit, BlueprintVisible, DisableEditOnTemplate)
// class APalCharacter* SpawnedChara (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray CallFunc_CreateWalkPathList_PathArray (HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::SpawnDelegate(const struct FPalInstanceID& ID, const TArray<struct FVector>& TempLocationList, const TArray<class AActor*>& TempWalkPointActor, class APalCharacter* SpawnedChara, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& CallFunc_CreateWalkPathList_PathArray, class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk, bool K2Node_ClassDynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SpawnDelegate");
Params::ABP_MonoNPCSpawner_C_SpawnDelegate_Params Parms{};
Parms.ID = ID;
Parms.TempLocationList = TempLocationList;
Parms.TempWalkPointActor = TempWalkPointActor;
Parms.SpawnedChara = SpawnedChara;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_CreateWalkPathList_PathArray = CallFunc_CreateWalkPathList_PathArray;
Parms.K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk = K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk;
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Despawn
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::Despawn(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Despawn");
Params::ABP_MonoNPCSpawner_C_Despawn_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Spawn
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor)
// struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None)
// bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::Spawn(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Spawn");
Params::ABP_MonoNPCSpawner_C_Spawn_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid;
Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters;
Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter;
Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue;
Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Check Spawn
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CharaList (Edit, BlueprintVisible)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// enum class EPalCheckSpawnResultTypeCallFunc_CheckSpawnDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::Check_Spawn(double DeltaTime, const TArray<class FName>& CharaList, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "Check Spawn");
Params::ABP_MonoNPCSpawner_C_Check_Spawn_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CharaList = CharaList;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue = CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
Parms.CallFunc_CheckSpawnDistance_ReturnValue = CallFunc_CheckSpawnDistance_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_MonoNPCSpawner_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonoNPCSpawner_C::_________0()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetAllNPCLocation
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_MonoNPCSpawner_C::SetAllNPCLocation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "SetAllNPCLocation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveEndPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ReceiveEndPlay");
Params::ABP_MonoNPCSpawner_C_ReceiveEndPlay_Params Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ExecuteUbergraph_BP_MonoNPCSpawner
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetSpawnerRadiusByType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonoNPCSpawner_C::ExecuteUbergraph_BP_MonoNPCSpawner(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, float CallFunc_GetSpawnerRadiusByType_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonoNPCSpawner_C", "ExecuteUbergraph_BP_MonoNPCSpawner");
Params::ABP_MonoNPCSpawner_C_ExecuteUbergraph_BP_MonoNPCSpawner_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetSpawnerRadiusByType_ReturnValue = CallFunc_GetSpawnerRadiusByType_ReturnValue;
Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast = CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}