PalWorld-NetCrack/SDK/BP_MonoNPCSpawner_parameters.hpp
2024-01-22 14:43:11 +08:00

315 lines
30 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x24 (0x24 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetAllSpawnedNPCHandle
struct ABP_MonoNPCSpawner_C_GetAllSpawnedNPCHandle_Params
{
public:
TArray<class UPalIndividualCharacterHandle*> Handles; // 0x0(0x10)(Parm, OutParm)
TArray<class UPalIndividualCharacterHandle*> HandleList; // 0x10(0x10)(Edit, BlueprintVisible)
int32 CallFunc_Array_Add_ReturnValue; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x4 (0x4 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetSpawnPointRadius
struct ABP_MonoNPCSpawner_C_GetSpawnPointRadius_Params
{
public:
float ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x4 (0x4 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Despawning
struct ABP_MonoNPCSpawner_C_BlueprintTick_Despawning_Params
{
public:
float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x48 (0x48 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.BlueprintTick_Spawning
struct ABP_MonoNPCSpawner_C_BlueprintTick_Spawning_Params
{
public:
float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2942[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class FName> CharaList; // 0x8(0x10)(Edit, BlueprintVisible)
bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_NameName_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_BooleanAND_ReturnValue; // 0x1A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearBaseCamp_ReturnValue; // 0x1B(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2943[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2945[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString CallFunc_GetDisplayName_ReturnValue; // 0x38(0x10)(ZeroConstructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.GetWorldLoadWaitRadius
struct ABP_MonoNPCSpawner_C_GetWorldLoadWaitRadius_Params
{
public:
double Radius; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.AdjustFloor
struct ABP_MonoNPCSpawner_C_AdjustFloor_Params
{
public:
class AActor* SpaenedChara; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_AdjustActorToFloor_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0xA0 (0xA0 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Editor Setup Walk Point Ref
struct ABP_MonoNPCSpawner_C_Editor_Setup_Walk_Point_Ref_Params
{
public:
TArray<class AActor*> TempActorList; // 0x0(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
int32 Temp_int_Array_Index_Variable; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Loop_Counter_Variable; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable_1; // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class UObject*> CallFunc_PathWalkNameSort_OutSortedWalkPoint; // 0x20(0x10)(ReferenceParm)
class UObject* CallFunc_Array_Get_Item; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_295D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_IntInt_ReturnValue; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_295F[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Array_Add_ReturnValue; // 0x4C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_1; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Loop_Counter_Variable_1; // 0x54(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class USceneComponent*> CallFunc_GetChildrenComponents_Children; // 0x58(0x10)(ReferenceParm, ContainsInstancedReference)
class USceneComponent* CallFunc_Array_Get_Item_1; // 0x68(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_2; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2962[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* CallFunc_GetOwner_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x80(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2963[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1_1; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_1; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2964[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Array_Add_ReturnValue_1; // 0x94(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue_1; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2965[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x9C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xC9 (0xC9 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CheckWorldLoadCompleted
struct ABP_MonoNPCSpawner_C_CheckWorldLoadCompleted_Params
{
public:
class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2970[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FWorldPartitionStreamingQuerySource K2Node_MakeStruct_WorldPartitionStreamingQuerySource; // 0x30(0x88)(None)
TArray<struct FWorldPartitionStreamingQuerySource> K2Node_MakeArray_Array; // 0xB8(0x10)(ConstParm, ReferenceParm)
bool CallFunc_IsStreamingCompleted_ReturnValue; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x108 (0x108 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.CreateWalkPathList
struct ABP_MonoNPCSpawner_C_CreateWalkPathList_Params
{
public:
class USceneComponent* Parent; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FF_NPC_PathWalkArray PathArray; // 0x8(0x10)(Parm, OutParm, HasGetValueTypeHash)
TArray<struct FF_NPC_PathWalkPoint> TempArray; // 0x18(0x10)(Edit, BlueprintVisible)
int32 Temp_int_Loop_Counter_Variable; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue; // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable_1; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class AActor*> K2Node_MakeArray_Array; // 0x38(0x10)(ReferenceParm)
class AActor* CallFunc_Array_Get_Item; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x54(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2979[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray; // 0x58(0x10)(HasGetValueTypeHash)
class ABP_NPC_WalkPathPoint_1_C* CallFunc_Array_Get_Item_1; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_1; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_297A[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FRotator CallFunc_K2_GetActorRotation_ReturnValue; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor)
float CallFunc_BreakRotator_Roll; // 0x90(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_BreakRotator_Pitch; // 0x94(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_BreakRotator_Yaw; // 0x98(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_297C[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0xA0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Loop_Counter_Variable_1; // 0xB8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_297D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint; // 0xC0(0x30)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0xF0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue_1; // 0xF4(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2980[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2982[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast; // 0x100(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x80 (0x80 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.InitializeSpawnedCharacter
struct ABP_MonoNPCSpawner_C_InitializeSpawnedCharacter_Params
{
public:
class UPalIndividualCharacterHandle* Handle; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UClass* DefaultAction; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FF_NPC_PathWalkArray WalkPath; // 0x10(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
class FName Otomo; // 0x20(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* SpawndChara; // 0x28(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValidClass_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_298F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2991[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x58(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x70(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x4 (0x4 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetCharaNames
struct ABP_MonoNPCSpawner_C_SetCharaNames_Params
{
public:
int32 CallFunc_Array_Add_ReturnValue; // 0x0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x30 (0x30 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.DespawnDelegateMono
struct ABP_MonoNPCSpawner_C_DespawnDelegateMono_Params
{
public:
struct FPalInstanceID ID; // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SetNullHandleWhenDestoryNPC
struct ABP_MonoNPCSpawner_C_SetNullHandleWhenDestoryNPC_Params
{
public:
class AActor* DestroyedActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x79 (0x79 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.SpawnDelegate
struct ABP_MonoNPCSpawner_C_SpawnDelegate_Params
{
public:
struct FPalInstanceID ID; // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
TArray<struct FVector> TempLocationList; // 0x30(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
TArray<class AActor*> TempWalkPointActor; // 0x40(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
class APalCharacter* SpawnedChara; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x5C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_299C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FF_NPC_PathWalkArray CallFunc_CreateWalkPathList_PathArray; // 0x60(0x10)(HasGetValueTypeHash)
class UClass* K2Node_ClassDynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_ClassDynamicCast_bSuccess; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x19 (0x19 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Despawn
struct ABP_MonoNPCSpawner_C_Despawn_Params
{
public:
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x310 (0x310 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Spawn
struct ABP_MonoNPCSpawner_C_Spawn_Params
{
public:
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FRotator CallFunc_K2_GetActorRotation_ReturnValue; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor)
struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FGuid K2Node_MakeStruct_Guid; // 0x68(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FNetworkActorSpawnParameters K2Node_MakeStruct_NetworkActorSpawnParameters; // 0x78(0x70)(NoDestructor)
struct FPalIndividualCharacterSaveParameter CallFunc_GetInitializedCharacterSaveParemter_outParameter; // 0xE8(0x218)(None)
bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; // 0x300(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29AD[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue; // 0x308(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x4A (0x4A - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.Check Spawn
struct ABP_MonoNPCSpawner_C_Check_Spawn_Params
{
public:
double DeltaTime; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class FName> CharaList; // 0x8(0x10)(Edit, BlueprintVisible)
bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_NameName_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_BooleanAND_ReturnValue; // 0x1A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearBaseCamp_ReturnValue; // 0x1B(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29B2[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class FName CallFunc_GetCharacterIDFromCharacterIDAndUniqueNPCID_ReturnValue; // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29B3[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString CallFunc_GetDisplayName_ReturnValue; // 0x38(0x10)(ZeroConstructor, HasGetValueTypeHash)
enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x1 (0x1 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ReceiveEndPlay
struct ABP_MonoNPCSpawner_C_ReceiveEndPlay_Params
{
public:
enum class EEndPlayReason EndPlayReason; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x64 (0x64 - 0x0)
// Function BP_MonoNPCSpawner.BP_MonoNPCSpawner_C.ExecuteUbergraph_BP_MonoNPCSpawner
struct ABP_MonoNPCSpawner_C_ExecuteUbergraph_BP_MonoNPCSpawner_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29BB[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29BC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_GetSpawnerRadiusByType_ReturnValue; // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
enum class EEndPlayReason K2Node_Event_EndPlayReason; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_29BE[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x50(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x58(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast; // 0x60(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}