PalWorld-NetCrack/SDK/BP_MonsterAIController_BaseCamp_functions.cpp
2024-01-22 14:43:11 +08:00

1313 lines
88 KiB
C++
Raw Blame History

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C
// (Actor)
class UClass* ABP_MonsterAIController_BaseCamp_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_MonsterAIController_BaseCamp_C");
return Clss;
}
// BP_MonsterAIController_BaseCamp_C BP_MonsterAIController_BaseCamp.Default__BP_MonsterAIController_BaseCamp_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_MonsterAIController_BaseCamp_C* ABP_MonsterAIController_BaseCamp_C::GetDefaultObj()
{
static class ABP_MonsterAIController_BaseCamp_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_MonsterAIController_BaseCamp_C*>(ABP_MonsterAIController_BaseCamp_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.GetWorkerModuleClass
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UPalAIControllerWorkerModule>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
TSubclassOf<class UPalAIControllerWorkerModule> ABP_MonsterAIController_BaseCamp_C::GetWorkerModuleClass()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "GetWorkerModuleClass");
Params::ABP_MonsterAIController_BaseCamp_C_GetWorkerModuleClass_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionByClass
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UPalAIActionBase>ActionClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalAIActionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority CallFunc_GetRequestPriority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalAIActionBase* ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionByClass(TSubclassOf<class UPalAIActionBase> ActionClass, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, enum class EAIRequestPriority CallFunc_GetRequestPriority_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionByClass");
Params::ABP_MonsterAIController_BaseCamp_C_SetBaseCampActionByClass_Params Parms{};
Parms.ActionClass = ActionClass;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetRequestPriority_ReturnValue = CallFunc_GetRequestPriority_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionSleep
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionBaseCampSleep* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetBaseCampActionByClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_AIActionBaseCamp_Sleep_C*K2Node_DynamicCast_AsBP_AIAction_Base_Camp_Sleep (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalAIActionBaseCampSleep* ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionSleep(class UPalAIActionBase* CallFunc_SetBaseCampActionByClass_ReturnValue, class UBP_AIActionBaseCamp_Sleep_C* K2Node_DynamicCast_AsBP_AIAction_Base_Camp_Sleep, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionSleep");
Params::ABP_MonsterAIController_BaseCamp_C_SetBaseCampActionSleep_Params Parms{};
Parms.CallFunc_SetBaseCampActionByClass_ReturnValue = CallFunc_SetBaseCampActionByClass_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_AIAction_Base_Camp_Sleep = K2Node_DynamicCast_AsBP_AIAction_Base_Camp_Sleep;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.TerminateBaseCampActionByClass_Internal
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* ActionClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::TerminateBaseCampActionByClass_Internal(class UClass* ActionClass, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "TerminateBaseCampActionByClass_Internal");
Params::ABP_MonsterAIController_BaseCamp_C_TerminateBaseCampActionByClass_Internal_Params Parms{};
Parms.ActionClass = ActionClass;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_Internal
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionComponent* AIActionComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* NewAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority CallFunc_GetRequestPriority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_Internal(class UPalAIActionComponent* AIActionComponent, class UPalAIActionBaseCampBase* NewAction, enum class EAIRequestPriority CallFunc_GetRequestPriority_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_Internal");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_Internal_Params Parms{};
Parms.AIActionComponent = AIActionComponent;
Parms.NewAction = NewAction;
Parms.CallFunc_GetRequestPriority_ReturnValue = CallFunc_GetRequestPriority_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_SpawningForWorker
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_AIAction_BaseCampSpawningForWorker_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_SpawningForWorker(class UBP_AIAction_BaseCampSpawningForWorker_C* CallFunc_SpawnObject_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_SpawningForWorker");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_SpawningForWorker_Params Parms{};
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.FindFixedAssignableObject
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid WorkId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Range (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalBaseCampAssignableObjectInterface>FoundObject (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*IndividualHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampModel* BaseCamp (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalBaseCampAssignableObjectInterface>CallFunc_FindNearestAssignableObject_FoundObject (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_FindNearestAssignableObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetBaseCampId_Base_Camp_Id (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalWorkBase* CallFunc_FindWorkAssignableObject_FoundObject (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_FindWorkAssignableObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampManager* CallFunc_GetBaseCampManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampModel* CallFunc_TryGetModel_OutModel (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetModel_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_FindNearestAssignableObject_Range_ImplicitCast (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::FindFixedAssignableObject(const struct FGuid& WorkId, double Range, bool* bFound, TScriptInterface<class IPalBaseCampAssignableObjectInterface>* FoundObject, class UPalIndividualCharacterHandle* IndividualHandle, class UPalBaseCampModel* BaseCamp, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, float CallFunc_GetRadius_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, TScriptInterface<class IPalBaseCampAssignableObjectInterface> CallFunc_FindNearestAssignableObject_FoundObject, bool CallFunc_FindNearestAssignableObject_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FGuid& CallFunc_GetBaseCampId_Base_Camp_Id, class UPalWorkBase* CallFunc_FindWorkAssignableObject_FoundObject, bool CallFunc_FindWorkAssignableObject_ReturnValue, class UPalBaseCampManager* CallFunc_GetBaseCampManager_ReturnValue, class UPalBaseCampModel* CallFunc_TryGetModel_OutModel, bool CallFunc_TryGetModel_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_FindNearestAssignableObject_Range_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "FindFixedAssignableObject");
Params::ABP_MonsterAIController_BaseCamp_C_FindFixedAssignableObject_Params Parms{};
Parms.WorkId = WorkId;
Parms.Range = Range;
Parms.IndividualHandle = IndividualHandle;
Parms.BaseCamp = BaseCamp;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_GetRadius_ReturnValue = CallFunc_GetRadius_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_FindNearestAssignableObject_FoundObject = CallFunc_FindNearestAssignableObject_FoundObject;
Parms.CallFunc_FindNearestAssignableObject_ReturnValue = CallFunc_FindNearestAssignableObject_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetBaseCampId_Base_Camp_Id = CallFunc_GetBaseCampId_Base_Camp_Id;
Parms.CallFunc_FindWorkAssignableObject_FoundObject = CallFunc_FindWorkAssignableObject_FoundObject;
Parms.CallFunc_FindWorkAssignableObject_ReturnValue = CallFunc_FindWorkAssignableObject_ReturnValue;
Parms.CallFunc_GetBaseCampManager_ReturnValue = CallFunc_GetBaseCampManager_ReturnValue;
Parms.CallFunc_TryGetModel_OutModel = CallFunc_TryGetModel_OutModel;
Parms.CallFunc_TryGetModel_ReturnValue = CallFunc_TryGetModel_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_FindNearestAssignableObject_Range_ImplicitCast = CallFunc_FindNearestAssignableObject_Range_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (bFound != nullptr)
*bFound = Parms.bFound;
if (FoundObject != nullptr)
*FoundObject = Parms.FoundObject;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.FailedFixedAssign
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalCharacterParameterComponent*CharacterParameter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNetworkBaseCampComponent*CallFunc_GetBaseCamp_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalMonsterControllerBaseCampLogContentK2Node_MakeStruct_PalMonsterControllerBaseCampLogContent (None)
void ABP_MonsterAIController_BaseCamp_C::FailedFixedAssign(class UPalCharacterParameterComponent* CharacterParameter, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalNetworkBaseCampComponent* CallFunc_GetBaseCamp_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker, bool K2Node_DynamicCast_bSuccess, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, const struct FPalMonsterControllerBaseCampLogContent& K2Node_MakeStruct_PalMonsterControllerBaseCampLogContent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "FailedFixedAssign");
Params::ABP_MonsterAIController_BaseCamp_C_FailedFixedAssign_Params Parms{};
Parms.CharacterParameter = CharacterParameter;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetBaseCamp_ReturnValue = CallFunc_GetBaseCamp_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_SetAction_BaseCamp_Worker_ReturnValue = CallFunc_SetAction_BaseCamp_Worker_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Composite_Worker = K2Node_DynamicCast_AsPal_AIAction_Composite_Worker;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.K2Node_MakeStruct_PalMonsterControllerBaseCampLogContent = K2Node_MakeStruct_PalMonsterControllerBaseCampLogContent;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetCompositeActionBaseCamp
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* CompositeActionClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* AIActionComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UBP_AIActionComposite_BaseCamp_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ClassIsChildOf_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAIActionCompositeBase* ABP_MonsterAIController_BaseCamp_C::SetCompositeActionBaseCamp(class UClass* CompositeActionClass, class UPalAIActionComponent* AIActionComp, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UBP_AIActionComposite_BaseCamp_C* CallFunc_SpawnObject_ReturnValue, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_ClassIsChildOf_ReturnValue, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue_1, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetCompositeActionBaseCamp");
Params::ABP_MonsterAIController_BaseCamp_C_SetCompositeActionBaseCamp_Params Parms{};
Parms.CompositeActionClass = CompositeActionClass;
Parms.AIActionComp = AIActionComp;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_GetCompositeRoot_ReturnValue = CallFunc_GetCompositeRoot_ReturnValue;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.CallFunc_ClassIsChildOf_ReturnValue = CallFunc_ClassIsChildOf_ReturnValue;
Parms.CallFunc_GetCompositeRoot_ReturnValue_1 = CallFunc_GetCompositeRoot_ReturnValue_1;
Parms.CallFunc_SpawnObject_ReturnValue_1 = CallFunc_SpawnObject_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.GetBaseCampId
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FGuid Base_Camp_Id (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetBaseCampId_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::GetBaseCampId(struct FGuid* Base_Camp_Id, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FGuid& CallFunc_GetBaseCampId_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "GetBaseCampId");
Params::ABP_MonsterAIController_BaseCamp_C_GetBaseCampId_Params Parms{};
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetBaseCampId_ReturnValue = CallFunc_GetBaseCampId_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Base_Camp_Id != nullptr)
*Base_Camp_Id = std::move(Parms.Base_Camp_Id);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_WorkerEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionBase* Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority Priority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_WorkerEvent(class UPalAIActionBase* Action, enum class EAIRequestPriority Priority, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_WorkerEvent");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_WorkerEvent_Params Parms{};
Parms.Action = Action;
Parms.Priority = Priority;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_Sleep
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_AIActionBaseCamp_Sleep_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_Sleep(class UBP_AIActionBaseCamp_Sleep_C* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_Sleep");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_Sleep_Params Parms{};
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_SleepActively
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalAIActionBaseCampSleepActivelyParameterParameter (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
// class UBP_AIActionBaseCamp_SleepActively_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_SleepActively(struct FPalAIActionBaseCampSleepActivelyParameter& Parameter, class UBP_AIActionBaseCamp_SleepActively_C* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_SleepActively");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_SleepActively_Params Parms{};
Parms.Parameter = Parameter;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_RecoverHungry
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalMonsterControllerBaseCampHungryParameterParameter (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalAIActionBaseCampBase* Action (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalMonsterControllerBaseCampHungryParameterCallFunc_SetHungryParameterToDefault_ReturnValue (NoDestructor)
// class UPalAIActionBaseCampRecoverHungry*K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Recover_Hungry (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_RecoverHungry(const struct FPalMonsterControllerBaseCampHungryParameter& Parameter, class UPalAIActionBaseCampBase** Action, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action, const struct FPalMonsterControllerBaseCampHungryParameter& CallFunc_SetHungryParameterToDefault_ReturnValue, class UPalAIActionBaseCampRecoverHungry* K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Recover_Hungry, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_RecoverHungry");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_RecoverHungry_Params Parms{};
Parms.Parameter = Parameter;
Parms.CallFunc_SetAction_BaseCamp_Action = CallFunc_SetAction_BaseCamp_Action;
Parms.CallFunc_SetHungryParameterToDefault_ReturnValue = CallFunc_SetHungryParameterToDefault_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Recover_Hungry = K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Recover_Hungry;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (Action != nullptr)
*Action = Parms.Action;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.NotifyOrderCommandToCurrentRootAction
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalMapBaseCampWorkerOrderTypeOrderType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBaseCamp*K2Node_DynamicCast_AsPal_AIAction_Composite_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::NotifyOrderCommandToCurrentRootAction(enum class EPalMapBaseCampWorkerOrderType OrderType, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UPalAIActionCompositeBaseCamp* K2Node_DynamicCast_AsPal_AIAction_Composite_Base_Camp, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "NotifyOrderCommandToCurrentRootAction");
Params::ABP_MonsterAIController_BaseCamp_C_NotifyOrderCommandToCurrentRootAction_Params Parms{};
Parms.OrderType = OrderType;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetCompositeRoot_ReturnValue = CallFunc_GetCompositeRoot_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Composite_Base_Camp = K2Node_DynamicCast_AsPal_AIAction_Composite_Base_Camp;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_BaseCamp_FighterGunner
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionBaseCampBase* Action (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_BaseCamp_FighterGunner(class UPalAIActionBaseCampBase** Action, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_BaseCamp_FighterGunner");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_BaseCamp_FighterGunner_Params Parms{};
Parms.CallFunc_SetAction_BaseCamp_Action = CallFunc_SetAction_BaseCamp_Action;
UObject::ProcessEvent(Func, &Parms);
if (Action != nullptr)
*Action = Parms.Action;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_BaseCamp_Fighter
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionBaseCampBase* Action (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_BaseCamp_Fighter(class UPalAIActionBaseCampBase** Action, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_BaseCamp_Fighter");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_BaseCamp_Fighter_Params Parms{};
Parms.CallFunc_SetAction_BaseCamp_Action = CallFunc_SetAction_BaseCamp_Action;
UObject::ProcessEvent(Func, &Parms);
if (Action != nullptr)
*Action = Parms.Action;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_BaseCamp_Fighter_ByDefenseType
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalMapObjectDefenseTypeDefenseType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampFighter* FighterAction (Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* Action (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampFighter* K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Fighter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_FighterGunner_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Fighter_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_BaseCamp_Fighter_ByDefenseType(enum class EPalMapObjectDefenseType DefenseType, class UPalAIActionBaseCampFighter** FighterAction, class UPalAIActionBaseCampBase* Action, class UPalAIActionBaseCampFighter* K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Fighter, bool K2Node_DynamicCast_bSuccess, bool K2Node_SwitchEnum_CmpSuccess, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_FighterGunner_Action, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Fighter_Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_BaseCamp_Fighter_ByDefenseType");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_BaseCamp_Fighter_ByDefenseType_Params Parms{};
Parms.DefenseType = DefenseType;
Parms.Action = Action;
Parms.K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Fighter = K2Node_DynamicCast_AsPal_AIAction_Base_Camp_Fighter;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_SetAction_BaseCamp_FighterGunner_Action = CallFunc_SetAction_BaseCamp_FighterGunner_Action;
Parms.CallFunc_SetAction_BaseCamp_Fighter_Action = CallFunc_SetAction_BaseCamp_Fighter_Action;
UObject::ProcessEvent(Func, &Parms);
if (FighterAction != nullptr)
*FighterAction = Parms.FighterAction;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_BaseCamp_Worker
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionCompositeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeWorker* CompositeAction (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SetCompositeActionBaseCamp_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAIActionCompositeBase* ABP_MonsterAIController_BaseCamp_C::SetAction_BaseCamp_Worker(class UPalAIActionCompositeWorker* CompositeAction, class UPalAIActionCompositeBase* CallFunc_SetCompositeActionBaseCamp_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_BaseCamp_Worker");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_BaseCamp_Worker_Params Parms{};
Parms.CompositeAction = CompositeAction;
Parms.CallFunc_SetCompositeActionBaseCamp_ReturnValue = CallFunc_SetCompositeActionBaseCamp_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_WithFixAssignRange
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid TargetWorkProgressId (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Range (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalBaseCampAssignableObjectInterface>FoundAssignableObject (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalIndividualCharacterSlot* NewLocalVar_0 (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampModel* BaseCamp (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_FindFixedAssignableObject_bFound (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalBaseCampAssignableObjectInterface>CallFunc_FindFixedAssignableObject_FoundObject (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalMapObjectModelInterface>CallFunc_ToMapObjectModel_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalWorkBase* K2Node_DynamicCast_AsPal_Work_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetModelId_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetWorkId_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalBaseCampAssignType CallFunc_GetAssignType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_WithFixAssignRange(struct FGuid& TargetWorkProgressId, double Range, TScriptInterface<class IPalBaseCampAssignableObjectInterface> FoundAssignableObject, class UPalIndividualCharacterSlot* NewLocalVar_0, class UPalBaseCampModel* BaseCamp, class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue, bool CallFunc_FindFixedAssignableObject_bFound, TScriptInterface<class IPalBaseCampAssignableObjectInterface> CallFunc_FindFixedAssignableObject_FoundObject, class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker, bool K2Node_DynamicCast_bSuccess, TScriptInterface<class IPalMapObjectModelInterface> CallFunc_ToMapObjectModel_ReturnValue, class UPalWorkBase* K2Node_DynamicCast_AsPal_Work_Base, bool K2Node_DynamicCast_bSuccess_1, const struct FGuid& CallFunc_GetModelId_ReturnValue, const struct FGuid& CallFunc_GetWorkId_ReturnValue, enum class EPalBaseCampAssignType CallFunc_GetAssignType_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue_1, class UPalAIActionCompositeWorker* K2Node_DynamicCast_AsPal_AIAction_Composite_Worker_1, bool K2Node_DynamicCast_bSuccess_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_WithFixAssignRange");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_WithFixAssignRange_Params Parms{};
Parms.TargetWorkProgressId = TargetWorkProgressId;
Parms.Range = Range;
Parms.FoundAssignableObject = FoundAssignableObject;
Parms.NewLocalVar_0 = NewLocalVar_0;
Parms.BaseCamp = BaseCamp;
Parms.CallFunc_SetAction_BaseCamp_Worker_ReturnValue = CallFunc_SetAction_BaseCamp_Worker_ReturnValue;
Parms.CallFunc_FindFixedAssignableObject_bFound = CallFunc_FindFixedAssignableObject_bFound;
Parms.CallFunc_FindFixedAssignableObject_FoundObject = CallFunc_FindFixedAssignableObject_FoundObject;
Parms.K2Node_DynamicCast_AsPal_AIAction_Composite_Worker = K2Node_DynamicCast_AsPal_AIAction_Composite_Worker;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_ToMapObjectModel_ReturnValue = CallFunc_ToMapObjectModel_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Work_Base = K2Node_DynamicCast_AsPal_Work_Base;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetModelId_ReturnValue = CallFunc_GetModelId_ReturnValue;
Parms.CallFunc_GetWorkId_ReturnValue = CallFunc_GetWorkId_ReturnValue;
Parms.CallFunc_GetAssignType_ReturnValue = CallFunc_GetAssignType_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_SetAction_BaseCamp_Worker_ReturnValue_1 = CallFunc_SetAction_BaseCamp_Worker_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Composite_Worker_1 = K2Node_DynamicCast_AsPal_AIAction_Composite_Worker_1;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_BaseCamp
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* AIActionClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority Priority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* Action (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_BaseCamp(class UClass* AIActionClass, enum class EAIRequestPriority Priority, class UPalAIActionBaseCampBase** Action, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBaseCampBase* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_BaseCamp");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_BaseCamp_Params Parms{};
Parms.AIActionClass = AIActionClass;
Parms.Priority = Priority;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Action != nullptr)
*Action = Parms.Action;
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_DefaultPos
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionComponent* ActionComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalBaseCampManager* CallFunc_GetBaseCampManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetBaseCampId_Base_Camp_Id (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampModel* CallFunc_TryGetModel_OutModel (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetModel_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_ReturnToDefaultPosition_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Setup_MoveEndDistance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_DefaultPos(class UPalAIActionComponent* ActionComp, class UPalBaseCampManager* CallFunc_GetBaseCampManager_ReturnValue, const struct FGuid& CallFunc_GetBaseCampId_Base_Camp_Id, class UPalBaseCampModel* CallFunc_TryGetModel_OutModel, bool CallFunc_TryGetModel_ReturnValue, class UBP_AIAction_ReturnToDefaultPosition_C* CallFunc_SpawnObject_ReturnValue, float CallFunc_GetRange_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, double CallFunc_Setup_MoveEndDistance_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_DefaultPos");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_DefaultPos_Params Parms{};
Parms.ActionComp = ActionComp;
Parms.CallFunc_GetBaseCampManager_ReturnValue = CallFunc_GetBaseCampManager_ReturnValue;
Parms.CallFunc_GetBaseCampId_Base_Camp_Id = CallFunc_GetBaseCampId_Base_Camp_Id;
Parms.CallFunc_TryGetModel_OutModel = CallFunc_TryGetModel_OutModel;
Parms.CallFunc_TryGetModel_ReturnValue = CallFunc_TryGetModel_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_GetRange_ReturnValue = CallFunc_GetRange_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Setup_MoveEndDistance_ImplicitCast = CallFunc_Setup_MoveEndDistance_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_Liftup
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionLiftup* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_PushAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_Liftup(class UPalAIActionLiftup* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, bool CallFunc_K2_PushAction_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_Liftup");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_Liftup_Params Parms{};
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_K2_PushAction_ReturnValue = CallFunc_K2_PushAction_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetAction_CapturedStorage
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_AIAction_WanderingCage_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetAction_CapturedStorage(class UBP_AIAction_WanderingCage_C* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetAction_CapturedStorage");
Params::ABP_MonsterAIController_BaseCamp_C_SetAction_CapturedStorage_Params Parms{};
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetCapturedStorageAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetCapturedStorageAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetCapturedStorageAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampFighterAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampFighterAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampFighterAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionWithFixAssign
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid TargetWorkProgressId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float DistanceFixAssignTargetting (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionWithFixAssign(struct FGuid& TargetWorkProgressId, float DistanceFixAssignTargetting)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionWithFixAssign");
Params::ABP_MonsterAIController_BaseCamp_C_SetBaseCampActionWithFixAssign_Params Parms{};
Parms.TargetWorkProgressId = TargetWorkProgressId;
Parms.DistanceFixAssignTargetting = DistanceFixAssignTargetting;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.NotifyOrderCommand
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "NotifyOrderCommand");
Params::ABP_MonsterAIController_BaseCamp_C_NotifyOrderCommand_Params Parms{};
Parms.OrderType = OrderType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.ReceivePossess
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::ReceivePossess(class APawn* PossessedPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "ReceivePossess");
Params::ABP_MonsterAIController_BaseCamp_C_ReceivePossess_Params Parms{};
Parms.PossessedPawn = PossessedPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.InterruptReturnBackToBaseCamp
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::InterruptReturnBackToBaseCamp()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "InterruptReturnBackToBaseCamp");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampFighterGunnerAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampFighterGunnerAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampFighterGunnerAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.OnDeadDelegate_<65><5F><EFBFBD><EFBFBD>_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void ABP_MonsterAIController_BaseCamp_C::OnDeadDelegate______0(const struct FPalDeadInfo& DeadInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "OnDeadDelegate_<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
Params::ABP_MonsterAIController_BaseCamp_C_OnDeadDelegate______0_Params Parms{};
Parms.DeadInfo = DeadInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.InterruptRecoverHungryAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalMonsterControllerBaseCampHungryParameterParameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void ABP_MonsterAIController_BaseCamp_C::InterruptRecoverHungryAction(const struct FPalMonsterControllerBaseCampHungryParameter& Parameter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "InterruptRecoverHungryAction");
Params::ABP_MonsterAIController_BaseCamp_C_InterruptRecoverHungryAction_Params Parms{};
Parms.Parameter = Parameter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetDefaultPositionAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetDefaultPositionAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetDefaultPositionAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionSleepMedicalBed
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGuid TargetBedConcreteModelId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionSleepMedicalBed(struct FGuid& TargetBedConcreteModelId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionSleepMedicalBed");
Params::ABP_MonsterAIController_BaseCamp_C_SetBaseCampActionSleepMedicalBed_Params Parms{};
Parms.TargetBedConcreteModelId = TargetBedConcreteModelId;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.InterruptPlayWorkerEventAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionBase* Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority Priority (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::InterruptPlayWorkerEventAction(class UPalAIActionBase* Action, enum class EAIRequestPriority Priority)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "InterruptPlayWorkerEventAction");
Params::ABP_MonsterAIController_BaseCamp_C_InterruptPlayWorkerEventAction_Params Parms{};
Parms.Action = Action;
Parms.Priority = Priority;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionLift
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionLift()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionLift");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.ShowBaseCampLog
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalMonsterControllerBaseCampLogContentContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void ABP_MonsterAIController_BaseCamp_C::ShowBaseCampLog(struct FPalMonsterControllerBaseCampLogContent& Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "ShowBaseCampLog");
Params::ABP_MonsterAIController_BaseCamp_C_ShowBaseCampLog_Params Parms{};
Parms.Content = Content;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.SetBaseCampActionSpawningForWork
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_BaseCamp_C::SetBaseCampActionSpawningForWork()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "SetBaseCampActionSpawningForWork");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.InterruptSleepActivelyAction
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalAIActionBaseCampSleepActivelyParameterParameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ABP_MonsterAIController_BaseCamp_C::InterruptSleepActivelyAction(struct FPalAIActionBaseCampSleepActivelyParameter& Parameter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "InterruptSleepActivelyAction");
Params::ABP_MonsterAIController_BaseCamp_C_InterruptSleepActivelyAction_Params Parms{};
Parms.Parameter = Parameter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.TerminateBaseCampActionByClass
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UPalAIActionBase>ActionClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::TerminateBaseCampActionByClass(TSubclassOf<class UPalAIActionBase> ActionClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "TerminateBaseCampActionByClass");
Params::ABP_MonsterAIController_BaseCamp_C_TerminateBaseCampActionByClass_Params Parms{};
Parms.ActionClass = ActionClass;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_BaseCamp.BP_MonsterAIController_BaseCamp_C.ExecuteUbergraph_BP_MonsterAIController_BaseCamp
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UPalAIActionBase>K2Node_Event_ActionClass (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_Event_TargetWorkProgressId (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DistanceFixAssignTargetting (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Fighter_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalMapBaseCampWorkerOrderTypeK2Node_Event_OrderType (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_FighterGunner_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FPalMonsterControllerBaseCampHungryParameterK2Node_Event_Parameter_1 (ConstParm, NoDestructor)
// class UPalAIActionBaseCampBase* CallFunc_SetAction_RecoverHungry_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_Event_TargetBedConcreteModelId (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* K2Node_Event_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EAIRequestPriority K2Node_Event_Priority (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalMonsterControllerBaseCampLogContentK2Node_Event_Content (ConstParm)
// struct FPalAIActionBaseCampSleepActivelyParameterK2Node_Event_Parameter (ConstParm, NoDestructor)
// double CallFunc_SetAction_WithFixAssignRange_Range_ImplicitCast (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_BaseCamp_C::ExecuteUbergraph_BP_MonsterAIController_BaseCamp(int32 EntryPoint, TSubclassOf<class UPalAIActionBase> K2Node_Event_ActionClass, TArray<class AActor*>& Temp_object_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FGuid& K2Node_Event_TargetWorkProgressId, float K2Node_Event_DistanceFixAssignTargetting, class UPalAIActionCompositeBase* CallFunc_SetAction_BaseCamp_Worker_ReturnValue, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_Fighter_Action, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, class APawn* K2Node_Event_PossessedPawn, class UPalAIActionBaseCampBase* CallFunc_SetAction_BaseCamp_FighterGunner_Action, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FPalMonsterControllerBaseCampHungryParameter& K2Node_Event_Parameter_1, class UPalAIActionBaseCampBase* CallFunc_SetAction_RecoverHungry_Action, const struct FGuid& K2Node_Event_TargetBedConcreteModelId, class UPalAIActionBase* K2Node_Event_Action, enum class EAIRequestPriority K2Node_Event_Priority, const struct FPalMonsterControllerBaseCampLogContent& K2Node_Event_Content, const struct FPalAIActionBaseCampSleepActivelyParameter& K2Node_Event_Parameter, double CallFunc_SetAction_WithFixAssignRange_Range_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_BaseCamp_C", "ExecuteUbergraph_BP_MonsterAIController_BaseCamp");
Params::ABP_MonsterAIController_BaseCamp_C_ExecuteUbergraph_BP_MonsterAIController_BaseCamp_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ActionClass = K2Node_Event_ActionClass;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.K2Node_Event_TargetWorkProgressId = K2Node_Event_TargetWorkProgressId;
Parms.K2Node_Event_DistanceFixAssignTargetting = K2Node_Event_DistanceFixAssignTargetting;
Parms.CallFunc_SetAction_BaseCamp_Worker_ReturnValue = CallFunc_SetAction_BaseCamp_Worker_ReturnValue;
Parms.CallFunc_SetAction_BaseCamp_Fighter_Action = CallFunc_SetAction_BaseCamp_Fighter_Action;
Parms.K2Node_Event_OrderType = K2Node_Event_OrderType;
Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn;
Parms.CallFunc_SetAction_BaseCamp_FighterGunner_Action = CallFunc_SetAction_BaseCamp_FighterGunner_Action;
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.K2Node_Event_Parameter_1 = K2Node_Event_Parameter_1;
Parms.CallFunc_SetAction_RecoverHungry_Action = CallFunc_SetAction_RecoverHungry_Action;
Parms.K2Node_Event_TargetBedConcreteModelId = K2Node_Event_TargetBedConcreteModelId;
Parms.K2Node_Event_Action = K2Node_Event_Action;
Parms.K2Node_Event_Priority = K2Node_Event_Priority;
Parms.K2Node_Event_Content = K2Node_Event_Content;
Parms.K2Node_Event_Parameter = K2Node_Event_Parameter;
Parms.CallFunc_SetAction_WithFixAssignRange_Range_ImplicitCast = CallFunc_SetAction_WithFixAssignRange_Range_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}