PalWorld-NetCrack/SDK/BP_MonsterAIController_Invader_functions.cpp
2024-01-22 14:43:11 +08:00

357 lines
19 KiB
C++
Raw Blame History

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C
// (Actor)
class UClass* ABP_MonsterAIController_Invader_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_MonsterAIController_Invader_C");
return Clss;
}
// BP_MonsterAIController_Invader_C BP_MonsterAIController_Invader.Default__BP_MonsterAIController_Invader_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_MonsterAIController_Invader_C* ABP_MonsterAIController_Invader_C::GetDefaultObj()
{
static class ABP_MonsterAIController_Invader_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_MonsterAIController_Invader_C*>(ABP_MonsterAIController_Invader_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.GetMyBB
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "GetMyBB");
Params::ABP_MonsterAIController_Invader_C_GetMyBB_Params Parms{};
Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (PalBrackboard != nullptr)
*PalBrackboard = Parms.PalBrackboard;
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.GetLeaderBB
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "GetLeaderBB");
Params::ABP_MonsterAIController_Invader_C_GetLeaderBB_Params Parms{};
Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (LeaderPalBrackboard != nullptr)
*LeaderPalBrackboard = Parms.LeaderPalBrackboard;
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ReturnSpawnedPoint
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector GoalLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::ReturnSpawnedPoint(const struct FVector& GoalLocation, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ReturnSpawnedPoint");
Params::ABP_MonsterAIController_Invader_C_ReturnSpawnedPoint_Params Parms{};
Parms.GoalLocation = GoalLocation;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.StartMartch
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector GoalPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_1 (NoDestructor)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::StartMartch(const struct FVector& GoalPosition, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "StartMartch");
Params::ABP_MonsterAIController_Invader_C_StartMartch_Params Parms{};
Parms.GoalPosition = GoalPosition;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_1 = K2Node_MakeStruct_PalAIActionDynamicParameter_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.Setup
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector BaseCampPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::Setup(const struct FVector& BaseCampPos)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "Setup");
Params::ABP_MonsterAIController_Invader_C_Setup_Params Parms{};
Parms.BaseCampPos = BaseCampPos;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ReceivePossess
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::ReceivePossess(class APawn* PossessedPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ReceivePossess");
Params::ABP_MonsterAIController_Invader_C_ReceivePossess_Params Parms{};
Parms.PossessedPawn = PossessedPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::_________1(class APalCharacter* InCharacter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_1");
Params::ABP_MonsterAIController_Invader_C__________1_Params Parms{};
Parms.InCharacter = InCharacter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_OnDead
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void ABP_MonsterAIController_Invader_C::_________OnDead(const struct FPalDeadInfo& DeadInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_OnDead");
Params::ABP_MonsterAIController_Invader_C__________OnDead_Params Parms{};
Parms.DeadInfo = DeadInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.OnInvaderArrived
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_Invader_C::OnInvaderArrived()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "OnInvaderArrived");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.BindOnInvaderArrivedDelegate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "BindOnInvaderArrivedDelegate");
Params::ABP_MonsterAIController_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{};
Parms.Event = Event;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.ExecuteUbergraph_BP_MonsterAIController_Invader
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_Event_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_MonsterAIController_Invader_C::ExecuteUbergraph_BP_MonsterAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "ExecuteUbergraph_BP_MonsterAIController_Invader");
Params::ABP_MonsterAIController_Invader_C_ExecuteUbergraph_BP_MonsterAIController_Invader_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_Event = K2Node_Event_Event;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter;
Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C.OnInvaderArrivedDelegate__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_MonsterAIController_Invader_C::OnInvaderArrivedDelegate__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_MonsterAIController_Invader_C", "OnInvaderArrivedDelegate__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}