mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
50 lines
8.1 KiB
C++
50 lines
8.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x25 (0x540 - 0x51B)
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// BlueprintGeneratedClass BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C
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class ABP_MonsterAIController_Wild_C : public ABP_MonsterAIControllerBase_C
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{
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public:
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uint8 Pad_2D76[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x520(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalAISensorComponent* PalAISensor; // 0x528(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ BattleStartEvent; // 0x530(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class ABP_MonsterAIController_Wild_C* GetDefaultObj();
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void GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess);
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void GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess);
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void IsSleeping(bool* Sleep, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void ForceEscaleStartForOutside(class AActor* StartFriend, class AActor* Enemy, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, bool CallFunc_IsBossPal_Database_ReturnValue, class UBP_AIAction_WildLife_C* K2Node_DynamicCast_AsBP_AIAction_Wild_Life, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, double CallFunc_Vector_Distance_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, double CallFunc_FClamp_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void SetupSleepTime(double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_Conv_IntToDouble_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue_1);
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void ForceBattleStartToTarget(class AActor* TargetActor, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue);
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void PerformanceSetup(class APawn* Pawn);
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void SetSpawndInfo(const struct FVector& SpawnerLoc, double ReturnRadius, double WalkRadius, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard);
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void DebugBattleStartInternal(class AActor* Player, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void ReturnToTerritory(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void ForceBattleStartForOutside(class AActor* StartPalActor, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, double CallFunc_FClamp_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void OnDeadDelegate______0(const struct FPalDeadInfo& DeadInfo);
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void _________1(class APalCharacter* InCharacter);
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void GoBack_Teritory();
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void ReceiveEndPlay(enum class EEndPlayReason EndPlayReason);
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void DebugBattleStart(class AActor* Player);
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void SetupBySpawner();
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void ReceivePossess(class APawn* PossessedPawn);
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void ExecuteUbergraph_BP_MonsterAIController_Wild(int32 EntryPoint, class APawn* K2Node_Event_PossessedPawn, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, bool CallFunc_GetIsSquadBehaviour_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* K2Node_Event_Player, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalSquad* CallFunc_GetSquad_ReturnValue_3);
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void BattleStartEvent__DelegateSignature(class AActor* StartPalActor);
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};
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}
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