mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
101 lines
4.4 KiB
C++
101 lines
4.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C
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// (None)
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class UClass* UBP_NPCWeaponGenerator_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_NPCWeaponGenerator_C");
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return Clss;
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}
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// BP_NPCWeaponGenerator_C BP_NPCWeaponGenerator.Default__BP_NPCWeaponGenerator_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_NPCWeaponGenerator_C* UBP_NPCWeaponGenerator_C::GetDefaultObj()
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{
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static class UBP_NPCWeaponGenerator_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_NPCWeaponGenerator_C*>(UBP_NPCWeaponGenerator_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.OnSpawnEvent
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class APalWeaponBase* WeaponActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_NPCWeaponGenerator_C::OnSpawnEvent(class APalWeaponBase* WeaponActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "OnSpawnEvent");
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Params::UBP_NPCWeaponGenerator_C_OnSpawnEvent_Params Parms{};
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Parms.WeaponActor = WeaponActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.ExecuteUbergraph_BP_NPCWeaponGenerator
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* K2Node_Event_WeaponActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_NPCWeaponGenerator_C::ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "ExecuteUbergraph_BP_NPCWeaponGenerator");
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Params::UBP_NPCWeaponGenerator_C_ExecuteUbergraph_BP_NPCWeaponGenerator_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_WeaponActor = K2Node_Event_WeaponActor;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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