mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
350 lines
17 KiB
C++
350 lines
17 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_NPC_Base.BP_NPC_Base_C
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// (Actor, Pawn)
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class UClass* ABP_NPC_Base_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_NPC_Base_C");
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return Clss;
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}
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// BP_NPC_Base_C BP_NPC_Base.Default__BP_NPC_Base_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_NPC_Base_C* ABP_NPC_Base_C::GetDefaultObj()
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{
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static class ABP_NPC_Base_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_NPC_Base_C*>(ABP_NPC_Base_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.SetMaterial
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UMaterialInstance* Material (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::SetMaterial(class UMaterialInstance* Material, int32 Temp_int_Variable, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "SetMaterial");
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Params::ABP_NPC_Base_C_SetMaterial_Params Parms{};
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Parms.Material = Material;
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Parms.Temp_int_Variable = Temp_int_Variable;
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Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.SetupInteraction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TScriptInterface<class IPalInteractiveObjectComponentInterface>CallFunc_Delegates_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalInteractDelegates* CallFunc_Delegates_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TScriptInterface<class IPalInteractiveObjectComponentInterface>CallFunc_SetIndicatorInterface_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TScriptInterface<class IPalInteractiveObjectIndicatorInterface>CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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void ABP_NPC_Base_C::SetupInteraction(TScriptInterface<class IPalInteractiveObjectComponentInterface> CallFunc_Delegates_self_CastInput, class UPalInteractDelegates* CallFunc_Delegates_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, TScriptInterface<class IPalInteractiveObjectComponentInterface> CallFunc_SetIndicatorInterface_self_CastInput, TScriptInterface<class IPalInteractiveObjectIndicatorInterface> CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "SetupInteraction");
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Params::ABP_NPC_Base_C_SetupInteraction_Params Parms{};
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Parms.CallFunc_Delegates_self_CastInput = CallFunc_Delegates_self_CastInput;
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Parms.CallFunc_Delegates_ReturnValue = CallFunc_Delegates_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_SetIndicatorInterface_self_CastInput = CallFunc_SetIndicatorInterface_self_CastInput;
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Parms.CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput = CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.DestoryWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::DestoryWeapon(class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "DestoryWeapon");
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Params::ABP_NPC_Base_C_DestoryWeapon_Params Parms{};
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Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.CreateWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool DefaultEquip (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPalWeaponType WeaponType (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* TempWeaponClass (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_NPCWeaponGenerator_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetWeaponEquip_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::CreateWeapon(bool DefaultEquip, enum class EPalWeaponType WeaponType, class UClass* TempWeaponClass, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UBP_NPCWeaponGenerator_C* CallFunc_SpawnObject_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue, bool CallFunc_GetWeaponEquip_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "CreateWeapon");
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Params::ABP_NPC_Base_C_CreateWeapon_Params Parms{};
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Parms.DefaultEquip = DefaultEquip;
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Parms.WeaponType = WeaponType;
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Parms.TempWeaponClass = TempWeaponClass;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
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Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
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Parms.CallFunc_GetWeaponType_ReturnValue = CallFunc_GetWeaponType_ReturnValue;
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Parms.CallFunc_GetWeaponEquip_ReturnValue = CallFunc_GetWeaponEquip_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_2
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void ABP_NPC_Base_C::_________2(const struct FPalDeadInfo& DeadInfo)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_2");
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Params::ABP_NPC_Base_C__________2_Params Parms{};
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Parms.DeadInfo = DeadInfo;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_NPC_Base_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.ReceiveEndPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "ReceiveEndPlay");
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Params::ABP_NPC_Base_C_ReceiveEndPlay_Params Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UPalCharacterMovementComponent*Component (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature");
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Params::ABP_NPC_Base_C_BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature_Params Parms{};
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Parms.Component = Component;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.SetActive_Interact_ToAll
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// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::SetActive_Interact_ToAll(bool Active)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "SetActive_Interact_ToAll");
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Params::ABP_NPC_Base_C_SetActive_Interact_ToAll_Params Parms{};
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Parms.Active = Active;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::_________0(class APalCharacter* InCharacter)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
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Params::ABP_NPC_Base_C__________0_Params Parms{};
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Parms.InCharacter = InCharacter;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.ExecuteUbergraph_BP_NPC_Base
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash)
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// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterMovementComponent*K2Node_ComponentBoundEvent_component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions (NoDestructor)
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// bool K2Node_CustomEvent_Active (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::ExecuteUbergraph_BP_NPC_Base(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue, class AController* CallFunc_GetController_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, class UPalCharacterMovementComponent* K2Node_ComponentBoundEvent_component, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions, bool K2Node_CustomEvent_Active, class APalCharacter* K2Node_CustomEvent_InCharacter)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "ExecuteUbergraph_BP_NPC_Base");
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Params::ABP_NPC_Base_C_ExecuteUbergraph_BP_NPC_Base_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID;
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Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.CallFunc_GetExpDatabase_ReturnValue = CallFunc_GetExpDatabase_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
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Parms.K2Node_ComponentBoundEvent_component = K2Node_ComponentBoundEvent_component;
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Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue;
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Parms.K2Node_MakeStruct_PalSoundOptions = K2Node_MakeStruct_PalSoundOptions;
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Parms.K2Node_CustomEvent_Active = K2Node_CustomEvent_Active;
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Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPC_Base.BP_NPC_Base_C.OnDestoryEvent__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPC_Base_C::OnDestoryEvent__DelegateSignature(class APalCharacter* Character)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPC_Base_C", "OnDestoryEvent__DelegateSignature");
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Params::ABP_NPC_Base_C_OnDestoryEvent__DelegateSignature_Params Parms{};
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Parms.Character = Character;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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