mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
32 lines
1.6 KiB
C++
32 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x21 (0x2B1 - 0x290)
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// BlueprintGeneratedClass BP_NPC_WalkPathPoint_1.BP_NPC_WalkPathPoint_1_C
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class ABP_NPC_WalkPathPoint_1_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* DebugStaticMesh; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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double WaitTime; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalActionType WaitAction; // 0x2B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_NPC_WalkPathPoint_1_C* GetDefaultObj();
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void ExecuteUbergraph_BP_NPC_WalkPathPoint_1(int32 EntryPoint);
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};
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}
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