PalWorld-NetCrack/SDK/BP_PalBulletCreator_functions.cpp
2024-01-22 14:43:11 +08:00

121 lines
9.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalBulletCreator.BP_PalBulletCreator_C
// (None)
class UClass* UBP_PalBulletCreator_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalBulletCreator_C");
return Clss;
}
// BP_PalBulletCreator_C BP_PalBulletCreator.Default__BP_PalBulletCreator_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalBulletCreator_C* UBP_PalBulletCreator_C::GetDefaultObj()
{
static class UBP_PalBulletCreator_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalBulletCreator_C*>(UBP_PalBulletCreator_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalBulletCreator.BP_PalBulletCreator_C.CreateBullet
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* WorldContextObject (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class APalBullet> bulletClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// struct FTransform SpawnTransform (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* Instigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class APalBullet* CreatedBullet (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalPassiveSkillEffect>CallFunc_GetSkillEffectList_ReturnValue (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetSneakAttackRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalPassiveSkillEffect>CallFunc_GetSkillEffectList_ReturnValue_1 (ReferenceParm)
// class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalBullet* CallFunc_SpawnBullet_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalPassiveSkillEffect CallFunc_Array_Get_Item (None)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalBullet* UBP_PalBulletCreator_C::CreateBullet(class UObject* WorldContextObject, class APalWeaponBase* Weapon, TSubclassOf<class APalBullet> bulletClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class APawn* Instigator, class APalBullet* CreatedBullet, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, TArray<struct FPalPassiveSkillEffect>& CallFunc_GetSkillEffectList_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, float CallFunc_GetSneakAttackRate_ReturnValue, TArray<struct FPalPassiveSkillEffect>& CallFunc_GetSkillEffectList_ReturnValue_1, class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base, bool K2Node_DynamicCast_bSuccess, class APalBullet* CallFunc_SpawnBullet_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 CallFunc_GetWeaponDamage_ReturnValue, const struct FPalPassiveSkillEffect& CallFunc_Array_Get_Item, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalBulletCreator_C", "CreateBullet");
Params::UBP_PalBulletCreator_C_CreateBullet_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Weapon = Weapon;
Parms.bulletClass = bulletClass;
Parms.SpawnTransform = SpawnTransform;
Parms.CollisionHandlingOverride = CollisionHandlingOverride;
Parms.Owner = Owner;
Parms.Instigator = Instigator;
Parms.CreatedBullet = CreatedBullet;
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetSkillEffectList_ReturnValue = CallFunc_GetSkillEffectList_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_GetSneakAttackRate_ReturnValue = CallFunc_GetSneakAttackRate_ReturnValue;
Parms.CallFunc_GetSkillEffectList_ReturnValue_1 = CallFunc_GetSkillEffectList_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_Weapon_Base = K2Node_DynamicCast_AsPal_Weapon_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SpawnBullet_ReturnValue = CallFunc_SpawnBullet_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_AddComponentByClass_ReturnValue = CallFunc_AddComponentByClass_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}