mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
121 lines
9.2 KiB
C++
121 lines
9.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalBulletCreator.BP_PalBulletCreator_C
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// (None)
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class UClass* UBP_PalBulletCreator_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalBulletCreator_C");
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return Clss;
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}
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// BP_PalBulletCreator_C BP_PalBulletCreator.Default__BP_PalBulletCreator_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_PalBulletCreator_C* UBP_PalBulletCreator_C::GetDefaultObj()
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{
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static class UBP_PalBulletCreator_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_PalBulletCreator_C*>(UBP_PalBulletCreator_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalBulletCreator.BP_PalBulletCreator_C.CreateBullet
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TSubclassOf<class APalBullet> bulletClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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// struct FTransform SpawnTransform (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESpawnActorCollisionHandlingMethodCollisionHandlingOverride (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* Owner (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* Instigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalBullet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
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// class APalBullet* CreatedBullet (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FPalPassiveSkillEffect>CallFunc_GetSkillEffectList_ReturnValue (ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetSneakAttackRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FPalPassiveSkillEffect>CallFunc_GetSkillEffectList_ReturnValue_1 (ReferenceParm)
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// class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalBullet* CallFunc_SpawnBullet_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalPassiveSkillEffect CallFunc_Array_Get_Item (None)
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// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APalBullet* UBP_PalBulletCreator_C::CreateBullet(class UObject* WorldContextObject, class APalWeaponBase* Weapon, TSubclassOf<class APalBullet> bulletClass, struct FTransform& SpawnTransform, enum class ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class APawn* Instigator, class APalBullet* CreatedBullet, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, TArray<struct FPalPassiveSkillEffect>& CallFunc_GetSkillEffectList_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, float CallFunc_GetSneakAttackRate_ReturnValue, TArray<struct FPalPassiveSkillEffect>& CallFunc_GetSkillEffectList_ReturnValue_1, class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base, bool K2Node_DynamicCast_bSuccess, class APalBullet* CallFunc_SpawnBullet_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 CallFunc_GetWeaponDamage_ReturnValue, const struct FPalPassiveSkillEffect& CallFunc_Array_Get_Item, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalBulletModifierComponent* CallFunc_AddComponentByClass_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalBulletCreator_C", "CreateBullet");
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Params::UBP_PalBulletCreator_C_CreateBullet_Params Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.Weapon = Weapon;
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Parms.bulletClass = bulletClass;
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Parms.SpawnTransform = SpawnTransform;
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Parms.CollisionHandlingOverride = CollisionHandlingOverride;
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Parms.Owner = Owner;
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Parms.Instigator = Instigator;
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Parms.CreatedBullet = CreatedBullet;
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Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_GetSkillEffectList_ReturnValue = CallFunc_GetSkillEffectList_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_GetSneakAttackRate_ReturnValue = CallFunc_GetSneakAttackRate_ReturnValue;
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Parms.CallFunc_GetSkillEffectList_ReturnValue_1 = CallFunc_GetSkillEffectList_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsPal_Weapon_Base = K2Node_DynamicCast_AsPal_Weapon_Base;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_SpawnBullet_ReturnValue = CallFunc_SpawnBullet_ReturnValue;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
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Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
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Parms.CallFunc_AddComponentByClass_ReturnValue = CallFunc_AddComponentByClass_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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