PalWorld-NetCrack/SDK/BP_PalGameState_functions.cpp
2024-01-22 14:43:11 +08:00

45 lines
976 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalGameState.BP_PalGameState_C
// (Actor)
class UClass* ABP_PalGameState_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalGameState_C");
return Clss;
}
// BP_PalGameState_C BP_PalGameState.Default__BP_PalGameState_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_PalGameState_C* ABP_PalGameState_C::GetDefaultObj()
{
static class ABP_PalGameState_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_PalGameState_C*>(ABP_PalGameState_C::StaticClass()->DefaultObject);
return Default;
}
}