mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x618 - 0x608)
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// BlueprintGeneratedClass BP_PalHUDTitle.BP_PalHUDTitle_C
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class ABP_PalHUDTitle_C : public APalHUDInGame
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x608(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* DefaultSceneRoot; // 0x610(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_PalHUDTitle_C* GetDefaultObj();
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void OnLoaded_981603EC4815B7D716BC83B5FE8C3FD0(TSubclassOf<class UObject> Loaded);
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void Initialize();
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void ExecuteUbergraph_BP_PalHUDTitle(int32 EntryPoint, TSubclassOf<class UObject> K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI, bool K2Node_ClassDynamicCast_bSuccess, const struct FGuid& CallFunc_PushWidgetStackableUI_ReturnValue);
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};
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}
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