PalWorld-NetCrack/SDK/BP_PalIncidentInvaderBase_functions.cpp
2024-01-22 14:43:11 +08:00

868 lines
68 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C
// (None)
class UClass* UBP_PalIncidentInvaderBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalIncidentInvaderBase_C");
return Clss;
}
// BP_PalIncidentInvaderBase_C BP_PalIncidentInvaderBase.Default__BP_PalIncidentInvaderBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalIncidentInvaderBase_C* UBP_PalIncidentInvaderBase_C::GetDefaultObj()
{
static class UBP_PalIncidentInvaderBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalIncidentInvaderBase_C*>(UBP_PalIncidentInvaderBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.IsSquad
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::IsSquad(bool* Result)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "IsSquad");
Params::UBP_PalIncidentInvaderBase_C_IsSquad_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.GetStartLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector StartLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::GetStartLocation(struct FVector* StartLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "GetStartLocation");
Params::UBP_PalIncidentInvaderBase_C_GetStartLocation_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (StartLocation != nullptr)
*StartLocation = std::move(Parms.StartLocation);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnAllCharacterSpawned
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class APalAIController*> MemberController (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_PalIncidentInvaderBase_C::OnAllCharacterSpawned(TArray<class APalAIController*>& MemberController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnAllCharacterSpawned");
Params::UBP_PalIncidentInvaderBase_C_OnAllCharacterSpawned_Params Parms{};
Parms.MemberController = MemberController;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnCharacterSpawned
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSquad_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::OnCharacterSpawned(class APalCharacter* SpawnedCharacter, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsSquad_Result, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnCharacterSpawned");
Params::UBP_PalIncidentInvaderBase_C_OnCharacterSpawned_Params Parms{};
Parms.SpawnedCharacter = SpawnedCharacter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsSquad_Result = CallFunc_IsSquad_Result;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.Get Character Location Type
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalCharacterLocationTypeCharacterLocationType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "Get Character Location Type");
Params::UBP_PalIncidentInvaderBase_C_Get_Character_Location_Type_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (CharacterLocationType != nullptr)
*CharacterLocationType = Parms.CharacterLocationType;
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.SpawnMemberCharacters
// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector StartLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* TempAICtrl (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_RandomTransform_RandomPos (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInvaderSpawnCharacterParameterCallFunc_Array_Get_Item (NoDestructor)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsCanceled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsCompleted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None)
// bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor)
// class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::SpawnMemberCharacters(const struct FVector& StartLocation, class UClass* TempAICtrl, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_RandomTransform_RandomPos, int32 CallFunc_Add_IntInt_ReturnValue, const struct FPalInvaderSpawnCharacterParameter& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_IsCanceled_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsCompleted_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_GetIsPal_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "SpawnMemberCharacters");
Params::UBP_PalIncidentInvaderBase_C_SpawnMemberCharacters_Params Parms{};
Parms.StartLocation = StartLocation;
Parms.TempAICtrl = TempAICtrl;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_RandomTransform_RandomPos = CallFunc_RandomTransform_RandomPos;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_IsCanceled_ReturnValue = CallFunc_IsCanceled_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_IsCompleted_ReturnValue = CallFunc_IsCompleted_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid;
Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter;
Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue;
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetIsPal_ReturnValue = CallFunc_GetIsPal_ReturnValue;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters;
Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.GetTargetBaseCampPosition
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::GetTargetBaseCampPosition(struct FVector* Location, TArray<class AActor*>& Temp_object_Variable, class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "GetTargetBaseCampPosition");
Params::UBP_PalIncidentInvaderBase_C_GetTargetBaseCampPosition_Params Parms{};
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_GetTargetCampModel_ReturnValue = CallFunc_GetTargetCampModel_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
UObject::ProcessEvent(Func, &Parms);
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.TerminateProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::TerminateProc(bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "TerminateProc");
Params::UBP_PalIncidentInvaderBase_C_TerminateProc_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.EndProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderBase_C::EndProc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "EndProc");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.StartProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderBase_C::StartProc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "StartProc");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.SpawnDummyNavInvoker
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_DummyNavigationInvoker_C*DummyNav (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalInvaderManager* CallFunc_GetInvaderManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_SpawnDummyNavInvoker_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_DummyNavigationInvoker_C*K2Node_DynamicCast_AsBP_Dummy_Navigation_Invoker (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::SpawnDummyNavInvoker(class ABP_DummyNavigationInvoker_C** DummyNav, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalInvaderManager* CallFunc_GetInvaderManager_ReturnValue, class AActor* CallFunc_SpawnDummyNavInvoker_ReturnValue, bool CallFunc_IsValid_ReturnValue, class ABP_DummyNavigationInvoker_C* K2Node_DynamicCast_AsBP_Dummy_Navigation_Invoker, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "SpawnDummyNavInvoker");
Params::UBP_PalIncidentInvaderBase_C_SpawnDummyNavInvoker_Params Parms{};
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_GetInvaderManager_ReturnValue = CallFunc_GetInvaderManager_ReturnValue;
Parms.CallFunc_SpawnDummyNavInvoker_ReturnValue = CallFunc_SpawnDummyNavInvoker_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Dummy_Navigation_Invoker = K2Node_DynamicCast_AsBP_Dummy_Navigation_Invoker;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (DummyNav != nullptr)
*DummyNav = Parms.DummyNav;
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.DummyActorSetLoaction
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::DummyActorSetLoaction(const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult_1, bool CallFunc_K2_SetActorLocation_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "DummyActorSetLoaction");
Params::UBP_PalIncidentInvaderBase_C_DummyActorSetLoaction_Params Parms{};
Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
Parms.CallFunc_K2_SetActorLocation_SweepHitResult_1 = CallFunc_K2_SetActorLocation_SweepHitResult_1;
Parms.CallFunc_K2_SetActorLocation_ReturnValue_1 = CallFunc_K2_SetActorLocation_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnDestroyActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::OnDestroyActor(class AActor* Actor, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnDestroyActor");
Params::UBP_PalIncidentInvaderBase_C_OnDestroyActor_Params Parms{};
Parms.Actor = Actor;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.GoalPointPerAgent
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 SpawnedIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector GoalPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TempPos (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Sign (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double SideInterval (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RightVector (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetTargetBaseCampPosition_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_IntFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetUpVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Vector_Normal2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Cross_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::GoalPointPerAgent(int32 SpawnedIndex, struct FVector* GoalPosition, const struct FVector& TempPos, double Sign, double SideInterval, const struct FVector& RightVector, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, double CallFunc_Multiply_IntFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GetUpVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, double CallFunc_Divide_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "GoalPointPerAgent");
Params::UBP_PalIncidentInvaderBase_C_GoalPointPerAgent_Params Parms{};
Parms.SpawnedIndex = SpawnedIndex;
Parms.TempPos = TempPos;
Parms.Sign = Sign;
Parms.SideInterval = SideInterval;
Parms.RightVector = RightVector;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_GetTargetBaseCampPosition_Location_1 = CallFunc_GetTargetBaseCampPosition_Location_1;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_Multiply_IntFloat_ReturnValue = CallFunc_Multiply_IntFloat_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_GetUpVector_ReturnValue = CallFunc_GetUpVector_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_Cross_VectorVector_ReturnValue = CallFunc_Cross_VectorVector_ReturnValue;
Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2;
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (GoalPosition != nullptr)
*GoalPosition = std::move(Parms.GoalPosition);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.RemoveHandleList
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 RemoveIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::RemoveHandleList(class APalCharacter* Character, int32 RemoveIndex, bool CallFunc_Array_RemoveItem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "RemoveHandleList");
Params::UBP_PalIncidentInvaderBase_C_RemoveHandleList_Params Parms{};
Parms.Character = Character;
Parms.RemoveIndex = RemoveIndex;
Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.FindIndividualHandle
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::FindIndividualHandle(const struct FPalInstanceID& ID, class UPalIndividualCharacterHandle** Handle, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "FindIndividualHandle");
Params::UBP_PalIncidentInvaderBase_C_FindIndividualHandle_Params Parms{};
Parms.ID = ID;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Handle != nullptr)
*Handle = Parms.Handle;
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.SpawnDelegate
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class APalCharacter* SpawnCaracter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_GetId_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_GetIndividualCharacterParameterByActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBP_AIController_Interface_Invader_C>K2Node_DynamicCast_AsBP_AIController_Interface_Invader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNavigationInvokerComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalCharacterLocationTypeCallFunc_Get_Character_Location_Type_CharacterLocationType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::SpawnDelegate(const struct FPalInstanceID& ID, class APalCharacter* SpawnCaracter, class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, const struct FGuid& CallFunc_GetId_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_GetIndividualCharacterParameterByActor_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IBP_AIController_Interface_Invader_C> K2Node_DynamicCast_AsBP_AIController_Interface_Invader, bool K2Node_DynamicCast_bSuccess, class UPalNavigationInvokerComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, enum class EPalCharacterLocationType CallFunc_Get_Character_Location_Type_CharacterLocationType, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle_1, int32 CallFunc_Add_IntInt_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_3, int32 CallFunc_Array_Add_ReturnValue, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "SpawnDelegate");
Params::UBP_PalIncidentInvaderBase_C_SpawnDelegate_Params Parms{};
Parms.ID = ID;
Parms.SpawnCaracter = SpawnCaracter;
Parms.CallFunc_GetTargetCampModel_ReturnValue = CallFunc_GetTargetCampModel_ReturnValue;
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
Parms.CallFunc_GetId_ReturnValue = CallFunc_GetId_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetIndividualCharacterParameterByActor_ReturnValue = CallFunc_GetIndividualCharacterParameterByActor_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_AIController_Interface_Invader = K2Node_DynamicCast_AsBP_AIController_Interface_Invader;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
Parms.CallFunc_Get_Character_Location_Type_CharacterLocationType = CallFunc_Get_Character_Location_Type_CharacterLocationType;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_FindIndividualHandle_Handle_1 = CallFunc_FindIndividualHandle_Handle_1;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
Parms.K2Node_DynamicCast_AsPal_AIController_1 = K2Node_DynamicCast_AsPal_AIController_1;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.RandomTransform
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RandomPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Radius (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Degree (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Cos_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Sin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::RandomTransform(int32 Index, struct FVector* RandomPos, double Radius, double Degree, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, double CallFunc_Cos_ReturnValue, double CallFunc_Sin_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue_1, double CallFunc_Conv_IntToDouble_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "RandomTransform");
Params::UBP_PalIncidentInvaderBase_C_RandomTransform_Params Parms{};
Parms.Index = Index;
Parms.Radius = Radius;
Parms.Degree = Degree;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
Parms.CallFunc_Cos_ReturnValue = CallFunc_Cos_ReturnValue;
Parms.CallFunc_Sin_ReturnValue = CallFunc_Sin_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue_1 = CallFunc_Multiply_IntInt_ReturnValue_1;
Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (RandomPos != nullptr)
*RandomPos = std::move(Parms.RandomPos);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnEndInvade
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderBase_C::OnEndInvade()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnEndInvade");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnInitialized
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderBase_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.OnStartInvade
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderBase_C::OnStartInvade()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "OnStartInvade");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderBase.BP_PalIncidentInvaderBase_C.ExecuteUbergraph_BP_PalIncidentInvaderBase
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_DummyNavigationInvoker_C*CallFunc_SpawnDummyNavInvoker_DummyNav (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_DummyNavigationInvoker_C*CallFunc_SpawnDummyNavInvoker_DummyNav_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderBase_C::ExecuteUbergraph_BP_PalIncidentInvaderBase(int32 EntryPoint, class ABP_DummyNavigationInvoker_C* CallFunc_SpawnDummyNavInvoker_DummyNav, class ABP_DummyNavigationInvoker_C* CallFunc_SpawnDummyNavInvoker_DummyNav_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderBase_C", "ExecuteUbergraph_BP_PalIncidentInvaderBase");
Params::UBP_PalIncidentInvaderBase_C_ExecuteUbergraph_BP_PalIncidentInvaderBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_SpawnDummyNavInvoker_DummyNav = CallFunc_SpawnDummyNavInvoker_DummyNav;
Parms.CallFunc_SpawnDummyNavInvoker_DummyNav_1 = CallFunc_SpawnDummyNavInvoker_DummyNav_1;
UObject::ProcessEvent(Func, &Parms);
}
}