mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
39 lines
3.6 KiB
C++
39 lines
3.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x87 (0x308 - 0x281)
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// BlueprintGeneratedClass BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C
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class UBP_PalIncidentInvaderEnemy_C : public UBP_PalIncidentInvaderBase_C
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{
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public:
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uint8 Pad_2727[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x288(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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double MarchTimer; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FPalInvaderDatabaseRow ChosenInvaderData; // 0x298(0x70)(Edit, BlueprintVisible, DisableEditOnInstance)
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static class UClass* StaticClass();
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static class UBP_PalIncidentInvaderEnemy_C* GetDefaultObj();
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void ReturnToSpawnedPoint(int32 Temp_int_Array_Index_Variable, const struct FVector& CallFunc_GetStartLocation_StartLocation, const struct FVector& CallFunc_GetStartLocation_StartLocation_1, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess_1);
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void OnAllCharacterSpawned(TArray<class APalAIController*>& MemberController);
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void OnCharacterSpawned(class APalCharacter* SpawnedCharacter, int32 CallFunc_RandomInteger_ReturnValue, const struct FVector& CallFunc_GoalPointPerAgent_GoalPosition, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess_1);
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void Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType);
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bool GetInvaderStartPoint(struct FVector* Result, TArray<struct FVector>& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue);
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void EndProc();
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void StartProc();
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void Tick(float DeltaTime);
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void ExecuteUbergraph_BP_PalIncidentInvaderEnemy(int32 EntryPoint, float K2Node_Event_DeltaTime, int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_B_ImplicitCast);
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};
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}
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