PalWorld-NetCrack/SDK/BP_PalIncidentNPCTalk_functions.cpp
2024-01-22 14:43:11 +08:00

1957 lines
153 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C
// (None)
class UClass* UBP_PalIncidentNPCTalk_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalIncidentNPCTalk_C");
return Clss;
}
// BP_PalIncidentNPCTalk_C BP_PalIncidentNPCTalk.Default__BP_PalIncidentNPCTalk_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalIncidentNPCTalk_C* UBP_PalIncidentNPCTalk_C::GetDefaultObj()
{
static class UBP_PalIncidentNPCTalk_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalIncidentNPCTalk_C*>(UBP_PalIncidentNPCTalk_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Internal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalVenderDataComponent* VenderDataComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalShopBase* CallFunc_TryGetPalShop_OutShop (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalUIDIspatchParameter_PalShop_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenPalShop_Internal(class UPalVenderDataComponent* VenderDataComponent, class UPalShopBase* CallFunc_TryGetPalShop_OutShop, bool CallFunc_TryGetPalShop_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_PalUIDIspatchParameter_PalShop_C* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Internal");
Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Internal_Params Parms{};
Parms.VenderDataComponent = VenderDataComponent;
Parms.CallFunc_TryGetPalShop_OutShop = CallFunc_TryGetPalShop_OutShop;
Parms.CallFunc_TryGetPalShop_ReturnValue = CallFunc_TryGetPalShop_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnRegisteredPalShopEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnRegisteredPalShopEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, bool CallFunc_IsValid_ReturnValue, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnRegisteredPalShopEvent");
Params::UBP_PalIncidentNPCTalk_C_OnRegisteredPalShopEvent_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Internal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalVenderDataComponent* VenderDataComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalShopBase* CallFunc_TryGetItemShop_OutShop (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalUIDispatchParameter_ItemShop_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenItemShop_Internal(class UPalVenderDataComponent* VenderDataComponent, class UPalShopBase* CallFunc_TryGetItemShop_OutShop, bool CallFunc_TryGetItemShop_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_PalUIDispatchParameter_ItemShop_C* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Internal");
Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Internal_Params Parms{};
Parms.VenderDataComponent = VenderDataComponent;
Parms.CallFunc_TryGetItemShop_OutShop = CallFunc_TryGetItemShop_OutShop;
Parms.CallFunc_TryGetItemShop_ReturnValue = CallFunc_TryGetItemShop_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnRegisteredItemShopEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnRegisteredItemShopEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnRegisteredItemShopEvent");
Params::UBP_PalIncidentNPCTalk_C_OnRegisteredItemShopEvent_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CunsumeRequestItem
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// int32 RequestNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ConsumedItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName RequestItem (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface>Interface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class FText CallFunc_GetItemName_outName (None)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RequestConsumeInventoryItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::CunsumeRequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 RequestNum, int32 ConsumedItemNum, class FName RequestItem, TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface> Interface, class FText CallFunc_GetItemName_outName, class FText CallFunc_Conv_IntToText_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, int32 CallFunc_RequestConsumeInventoryItem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CunsumeRequestItem");
Params::UBP_PalIncidentNPCTalk_C_CunsumeRequestItem_Params Parms{};
Parms.Param = Param;
Parms.RequestNum = RequestNum;
Parms.ConsumedItemNum = ConsumedItemNum;
Parms.RequestItem = RequestItem;
Parms.Interface = Interface;
Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_RequestConsumeInventoryItem_ReturnValue = CallFunc_RequestConsumeInventoryItem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Lottery Index by Weights
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<double> Weights (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// int32 Index (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double LotteryWeight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double TotalWeight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Lottery_Index_by_Weights(TArray<double>& Weights, int32* Index, int32 SelectedIndex, double LotteryWeight, double TotalWeight, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, bool Temp_bool_True_if_break_was_hit_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, double CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Lottery Index by Weights");
Params::UBP_PalIncidentNPCTalk_C_Lottery_Index_by_Weights_Params Parms{};
Parms.Weights = Weights;
Parms.SelectedIndex = SelectedIndex;
Parms.LotteryWeight = LotteryWeight;
Parms.TotalWeight = TotalWeight;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Index != nullptr)
*Index = Parms.Index;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.LotteryItemAndNum
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class FName AddItemName1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 AddItemNum1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<double> Weights (Edit, BlueprintVisible)
// TArray<class FName> RowNames (Edit, BlueprintVisible)
// class UDataTable* FuncParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 AddItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName AddItemName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 MaxRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Unit (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 NumMax (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 NumMin (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 MinRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFPalPresentLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
// struct FFPalPresentLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::LotteryItemAndNum(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class FName* AddItemName1, int32* AddItemNum1, int32 SelectedIndex, const TArray<double>& Weights, const TArray<class FName>& RowNames, class UDataTable* FuncParameter, int32 AddItemNum, class FName AddItemName, int32 MaxRange, int32 Unit, int32 NumMax, int32 NumMin, int32 MinRange, int32 Temp_int_Array_Index_Variable, int32 CallFunc_RandomIntegerInRange_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue_1, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const struct FFPalPresentLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Max_ReturnValue, int32 CallFunc_Max_ReturnValue_1, int32 CallFunc_Max_ReturnValue_2, class FName CallFunc_Array_Get_Item, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, const struct FFPalPresentLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "LotteryItemAndNum");
Params::UBP_PalIncidentNPCTalk_C_LotteryItemAndNum_Params Parms{};
Parms.Param = Param;
Parms.SelectedIndex = SelectedIndex;
Parms.Weights = Weights;
Parms.RowNames = RowNames;
Parms.FuncParameter = FuncParameter;
Parms.AddItemNum = AddItemNum;
Parms.AddItemName = AddItemName;
Parms.MaxRange = MaxRange;
Parms.Unit = Unit;
Parms.NumMax = NumMax;
Parms.NumMin = NumMin;
Parms.MinRange = MinRange;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue_1 = CallFunc_Divide_IntInt_ReturnValue_1;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.CallFunc_Max_ReturnValue_1 = CallFunc_Max_ReturnValue_1;
Parms.CallFunc_Max_ReturnValue_2 = CallFunc_Max_ReturnValue_2;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (AddItemName1 != nullptr)
*AddItemName1 = Parms.AddItemName1;
if (AddItemNum1 != nullptr)
*AddItemNum1 = Parms.AddItemNum1;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.HasRequestItem
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class FName RequestItem (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface>Interface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsExistItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::HasRequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class FName RequestItem, TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface> Interface, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Not_PreBool_ReturnValue, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsExistItem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "HasRequestItem");
Params::UBP_PalIncidentNPCTalk_C_HasRequestItem_Params Parms{};
Parms.Param = Param;
Parms.RequestItem = RequestItem;
Parms.Interface = Interface;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_IsExistItem_ReturnValue = CallFunc_IsExistItem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.RequestItem
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<double> Weights (Edit, BlueprintVisible)
// class UDataTable* DataTable (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> RowNames (Edit, BlueprintVisible)
// TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface>Interface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFPalRequestItemLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
// class FText CallFunc_GetItemName_outName (None)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Lottery_Index_by_Weights_Index (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFPalRequestItemLotteryDataTableRowCallFunc_GetDataTableRowFromName_OutRow_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::RequestItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 SelectedIndex, const TArray<double>& Weights, class UDataTable* DataTable, const TArray<class FName>& RowNames, TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface> Interface, int32 Temp_int_Array_Index_Variable, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, int32 Temp_int_Loop_Counter_Variable, const struct FFPalRequestItemLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, class FText CallFunc_GetItemName_outName, bool CallFunc_GreaterEqual_IntInt_ReturnValue, int32 CallFunc_Lottery_Index_by_Weights_Index, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, const struct FFPalRequestItemLotteryDataTableRow& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "RequestItem");
Params::UBP_PalIncidentNPCTalk_C_RequestItem_Params Parms{};
Parms.Param = Param;
Parms.SelectedIndex = SelectedIndex;
Parms.Weights = Weights;
Parms.DataTable = DataTable;
Parms.RowNames = RowNames;
Parms.Interface = Interface;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_Lottery_Index_by_Weights_Index = CallFunc_Lottery_Index_by_Weights_Index;
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue_1 = CallFunc_GetDynamicParameter_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1 = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AddItemToInventory
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface>Interface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_LotteryItemAndNum_AddItemName1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_LotteryItemAndNum_AddItemNum1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::AddItemToInventory(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface> Interface, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class FName CallFunc_LotteryItemAndNum_AddItemName1, int32 CallFunc_LotteryItemAndNum_AddItemNum1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AddItemToInventory");
Params::UBP_PalIncidentNPCTalk_C_AddItemToInventory_Params Parms{};
Parms.Param = Param;
Parms.Interface = Interface;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_LotteryItemAndNum_AddItemName1 = CallFunc_LotteryItemAndNum_AddItemName1;
Parms.CallFunc_LotteryItemAndNum_AddItemNum1 = CallFunc_LotteryItemAndNum_AddItemNum1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.SpawnItem
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<double> Weights (Edit, BlueprintVisible)
// TArray<class FName> RowNames (Edit, BlueprintVisible)
// class UDataTable* FuncParameter (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 AddItemNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName AddItemName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 MaxRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Unit (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 NumMax (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 NumMin (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 MinRange (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_LotteryItemAndNum_AddItemName1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_LotteryItemAndNum_AddItemNum1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::SpawnItem(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 SelectedIndex, const TArray<double>& Weights, const TArray<class FName>& RowNames, class UDataTable* FuncParameter, int32 AddItemNum, class FName AddItemName, int32 MaxRange, int32 Unit, int32 NumMax, int32 NumMin, int32 MinRange, class FName CallFunc_LotteryItemAndNum_AddItemName1, int32 CallFunc_LotteryItemAndNum_AddItemNum1, bool CallFunc_Greater_IntInt_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "SpawnItem");
Params::UBP_PalIncidentNPCTalk_C_SpawnItem_Params Parms{};
Parms.Param = Param;
Parms.SelectedIndex = SelectedIndex;
Parms.Weights = Weights;
Parms.RowNames = RowNames;
Parms.FuncParameter = FuncParameter;
Parms.AddItemNum = AddItemNum;
Parms.AddItemName = AddItemName;
Parms.MaxRange = MaxRange;
Parms.Unit = Unit;
Parms.NumMax = NumMax;
Parms.NumMin = NumMin;
Parms.MinRange = MinRange;
Parms.CallFunc_LotteryItemAndNum_AddItemName1 = CallFunc_LotteryItemAndNum_AddItemName1;
Parms.CallFunc_LotteryItemAndNum_AddItemNum1 = CallFunc_LotteryItemAndNum_AddItemNum1;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ReturnToSpawnedPointSquad
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalInstanceID> CallFunc_GetMemberID_OutList (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_Array_Get_Item (HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandleReference*CallFunc_GetIndividualHandleReference_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_Visitor_C*K2Node_DynamicCast_AsBP_NPCAIController_Visitor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::ReturnToSpawnedPointSquad(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class UPalSquad* CallFunc_GetSquad_ReturnValue, TArray<struct FPalInstanceID>& CallFunc_GetMemberID_OutList, int32 CallFunc_Array_Length_ReturnValue, const struct FPalInstanceID& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UPalIndividualCharacterHandleReference* CallFunc_GetIndividualHandleReference_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_1, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ReturnToSpawnedPointSquad");
Params::UBP_PalIncidentNPCTalk_C_ReturnToSpawnedPointSquad_Params Parms{};
Parms.Param = Param;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue;
Parms.CallFunc_GetMemberID_OutList = CallFunc_GetMemberID_OutList;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetIndividualHandleReference_ReturnValue = CallFunc_GetIndividualHandleReference_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_NPCAIController_Visitor = K2Node_DynamicCast_AsBP_NPCAIController_Visitor;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ReturnToSpawnedPoint
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_Visitor_C*K2Node_DynamicCast_AsBP_NPCAIController_Visitor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::ReturnToSpawnedPoint(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ReturnToSpawnedPoint");
Params::UBP_PalIncidentNPCTalk_C_ReturnToSpawnedPoint_Params Parms{};
Parms.Param = Param;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController_Visitor = K2Node_DynamicCast_AsBP_NPCAIController_Visitor;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AttackToPlayer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::AttackToPlayer(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AttackToPlayer");
Params::UBP_PalIncidentNPCTalk_C_AttackToPlayer_Params Parms{};
Parms.Param = Param;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Sell
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalHUDDispatchParameter_PalShop*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* WidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenPalShop_Sell(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameter_PalShop* TempWidgetParam, class UObject* WidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValidPalShop_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Sell");
Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Sell_Params Parms{};
Parms.Param = Param;
Parms.TempWidgetParam = TempWidgetParam;
Parms.WidgetParam = WidgetParam;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValidPalShop_ReturnValue = CallFunc_IsValidPalShop_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Terminate
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsInitialized_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Terminate(bool CallFunc_IsInitialized_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Terminate");
Params::UBP_PalIncidentNPCTalk_C_Terminate_Params Parms{};
Parms.CallFunc_IsInitialized_ReturnValue = CallFunc_IsInitialized_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.SetDisableMovementForTarget
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName DisableFlagName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* TargetCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::SetDisableMovementForTarget(bool IsDisable, class FName DisableFlagName, class APalCharacter* TargetCharacter, class AController* CallFunc_GetController_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "SetDisableMovementForTarget");
Params::UBP_PalIncidentNPCTalk_C_SetDisableMovementForTarget_Params Parms{};
Parms.IsDisable = IsDisable;
Parms.DisableFlagName = DisableFlagName;
Parms.TargetCharacter = TargetCharacter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.FindTalkCameraLocation_NoHitPlayer
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector PlayerLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TalkCameraLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector NewTalkCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector ResultLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bResult (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 TraceDegStep (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_RotateAngleAxis_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Normal_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_RotateAngleAxis_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::FindTalkCameraLocation_NoHitPlayer(const struct FVector& PlayerLocation, const struct FVector& TargetLocation, const struct FVector& TalkCameraLocation, bool* Result, struct FVector* NewTalkCameraLocation, const struct FVector& ResultLocation, bool bResult, int32 TraceDegStep, bool Temp_bool_Variable, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, int32 Temp_int_Variable, int32 CallFunc_Multiply_IntInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_RotateAngleAxis_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_1, const struct FVector& CallFunc_RotateAngleAxis_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "FindTalkCameraLocation_NoHitPlayer");
Params::UBP_PalIncidentNPCTalk_C_FindTalkCameraLocation_NoHitPlayer_Params Parms{};
Parms.PlayerLocation = PlayerLocation;
Parms.TargetLocation = TargetLocation;
Parms.TalkCameraLocation = TalkCameraLocation;
Parms.ResultLocation = ResultLocation;
Parms.bResult = bResult;
Parms.TraceDegStep = TraceDegStep;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_RotateAngleAxis_ReturnValue = CallFunc_RotateAngleAxis_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_2 = CallFunc_Subtract_VectorVector_ReturnValue_2;
Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue;
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_Normal_ReturnValue_1 = CallFunc_Normal_ReturnValue_1;
Parms.CallFunc_RotateAngleAxis_ReturnValue_1 = CallFunc_RotateAngleAxis_ReturnValue_1;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
if (NewTalkCameraLocation != nullptr)
*NewTalkCameraLocation = std::move(Parms.NewTalkCameraLocation);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.DetachCamera
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double BlendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::DetachCamera(double BlendTime, bool CallFunc_IsValid_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "DetachCamera");
Params::UBP_PalIncidentNPCTalk_C_DetachCamera_Params Parms{};
Parms.BlendTime = BlendTime;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast = CallFunc_SetViewTargetWithBlend_BlendTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.AttachCamera
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewLocalVar_0 (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 TraceDegStep (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator RotationToTarget (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector TalkCameraLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector PlayerCameraLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector PlayerLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TargetLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_FindTalkCameraLocation_NoHitPlayer_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotFromX_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetViewTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::AttachCamera(bool NewLocalVar_0, int32 TraceDegStep, const struct FRotator& RotationToTarget, const struct FVector& TalkCameraLocation, const struct FVector& PlayerCameraLocation, const struct FVector& PlayerLocation, const struct FVector& TargetLocation, bool CallFunc_FindTalkCameraLocation_NoHitPlayer_Result, const struct FVector& CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_GetViewTarget_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "AttachCamera");
Params::UBP_PalIncidentNPCTalk_C_AttachCamera_Params Parms{};
Parms.NewLocalVar_0 = NewLocalVar_0;
Parms.TraceDegStep = TraceDegStep;
Parms.RotationToTarget = RotationToTarget;
Parms.TalkCameraLocation = TalkCameraLocation;
Parms.PlayerCameraLocation = PlayerCameraLocation;
Parms.PlayerLocation = PlayerLocation;
Parms.TargetLocation = TargetLocation;
Parms.CallFunc_FindTalkCameraLocation_NoHitPlayer_Result = CallFunc_FindTalkCameraLocation_NoHitPlayer_Result;
Parms.CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation = CallFunc_FindTalkCameraLocation_NoHitPlayer_NewTalkCameraLocation;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_MakeRotFromX_ReturnValue = CallFunc_MakeRotFromX_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue_1 = CallFunc_GetLocalPlayerController_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetViewTarget_ReturnValue = CallFunc_GetViewTarget_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CreateCamera
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_PalIncidentCamera_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::CreateCamera(class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, const struct FTransform& CallFunc_GetTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_PalIncidentCamera_C* CallFunc_FinishSpawningActor_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CreateCamera");
Params::UBP_PalIncidentNPCTalk_C_CreateCamera_Params Parms{};
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkCharacter
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class APalCharacter* TalkCharacter (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_GetOccuredObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetTalkCharacter(class APalCharacter** TalkCharacter, class UObject* CallFunc_GetOccuredObject_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkCharacter");
Params::UBP_PalIncidentNPCTalk_C_GetTalkCharacter_Params Parms{};
Parms.CallFunc_GetOccuredObject_ReturnValue = CallFunc_GetOccuredObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (TalkCharacter != nullptr)
*TalkCharacter = Parms.TalkCharacter;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_Buy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalHUDDispatchParameter_PalShop*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* WidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidPalShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenPalShop_Buy(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameter_PalShop* TempWidgetParam, class UObject* WidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValidPalShop_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_Buy");
Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_Buy_Params Parms{};
Parms.Param = Param;
Parms.TempWidgetParam = TempWidgetParam;
Parms.WidgetParam = WidgetParam;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValidPalShop_ReturnValue = CallFunc_IsValidPalShop_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Sell
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalHUDDispatchParameterBase*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenItemShop_Sell(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameterBase* TempWidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValidItemShop_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Sell");
Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Sell_Params Parms{};
Parms.Param = Param;
Parms.TempWidgetParam = TempWidgetParam;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValidItemShop_ReturnValue = CallFunc_IsValidItemShop_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_Buy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UPalHUDDispatchParameterBase*TempWidgetParam (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidItemShop_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenItemShop_Buy(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, class UPalHUDDispatchParameterBase* TempWidgetParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalVenderDataComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValidItemShop_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_Buy");
Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_Buy_Params Parms{};
Parms.Param = Param;
Parms.TempWidgetParam = TempWidgetParam;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValidItemShop_ReturnValue = CallFunc_IsValidItemShop_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.CustomFunctionTemplate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalNPCTalkSystemCustomFunctionParametersParam (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface>Interface (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::CustomFunctionTemplate(const struct FPalNPCTalkSystemCustomFunctionParameters& Param, TScriptInterface<class IPalNPCTalkSystemCustomFunctionInterface> Interface)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "CustomFunctionTemplate");
Params::UBP_PalIncidentNPCTalk_C_CustomFunctionTemplate_Params Parms{};
Parms.Param = Param;
Parms.Interface = Interface;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetMultiTalk
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TalkId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* TalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString TalkSequence (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash)
// class UBP_MultiTalk_OrderByName_C* K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetStartTalkSequence_Sequence (ZeroConstructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetTalkData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UPalNPCMultiTalkHandle>CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNPCMultiTalkHandle* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetMultiTalk(class FName TalkId, bool* HasTalkData, class UDataTable** TalkData, class FString* TalkSequence, class UBP_MultiTalk_OrderByName_C* K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_GetStartTalkSequence_Sequence, class UDataTable* CallFunc_GetTalkData_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, TSubclassOf<class UPalNPCMultiTalkHandle> CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class UPalNPCMultiTalkHandle* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetMultiTalk");
Params::UBP_PalIncidentNPCTalk_C_GetMultiTalk_Params Parms{};
Parms.TalkId = TalkId;
Parms.K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name = K2Node_DynamicCast_AsBP_Multi_Talk_Order_by_Name;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetStartTalkSequence_Sequence = CallFunc_GetStartTalkSequence_Sequence;
Parms.CallFunc_GetTalkData_ReturnValue = CallFunc_GetTalkData_ReturnValue;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue = CallFunc_GetNPCMultiTalkClassFromTalkId_ReturnValue;
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (HasTalkData != nullptr)
*HasTalkData = Parms.HasTalkData;
if (TalkData != nullptr)
*TalkData = Parms.TalkData;
if (TalkSequence != nullptr)
*TalkSequence = std::move(Parms.TalkSequence);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetCharacterTalk
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName CharacterID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* TalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetNPCCharacterTalkDT_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetCharacterTalk(class FName CharacterID, bool* HasTalkData, class UDataTable** TalkData, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class UDataTable* CallFunc_GetNPCCharacterTalkDT_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetCharacterTalk");
Params::UBP_PalIncidentNPCTalk_C_GetCharacterTalk_Params Parms{};
Parms.CharacterID = CharacterID;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetNPCCharacterTalkDT_ReturnValue = CallFunc_GetNPCCharacterTalkDT_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (HasTalkData != nullptr)
*HasTalkData = Parms.HasTalkData;
if (TalkData != nullptr)
*TalkData = Parms.TalkData;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetOneTalk
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TalkId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasTalkData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* OneTalkData (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetOneTalk(class FName TalkId, bool* HasTalkData, class UDataTable** OneTalkData, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, class UDataTable* CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetOneTalk");
Params::UBP_PalIncidentNPCTalk_C_GetOneTalk_Params Parms{};
Parms.TalkId = TalkId;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue = CallFunc_GetNPCOneTalkDTFromTalkId_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (HasTalkData != nullptr)
*HasTalkData = Parms.HasTalkData;
if (OneTalkData != nullptr)
*OneTalkData = Parms.OneTalkData;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkId
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TalkId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetTalkId(class FName* TalkId, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkId");
Params::UBP_PalIncidentNPCTalk_C_GetTalkId_Params Parms{};
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (TalkId != nullptr)
*TalkId = Parms.TalkId;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.GetTalkType
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalIncidentTalkType TalkType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::GetTalkType(enum class EPalIncidentTalkType* TalkType, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "GetTalkType");
Params::UBP_PalIncidentNPCTalk_C_GetTalkType_Params Parms{};
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (TalkType != nullptr)
*TalkType = Parms.TalkType;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick_DelayFinish
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCInteractionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNetworkCharacterComponent*CallFunc_GetCharacter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Tick_DelayFinish(double DeltaTime, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalNPCInteractionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, class UPalNetworkCharacterComponent* CallFunc_GetCharacter_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick_DelayFinish");
Params::UBP_PalIncidentNPCTalk_C_Tick_DelayFinish_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetTalkCharacter_TalkCharacter_1 = CallFunc_GetTalkCharacter_TalkCharacter_1;
Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue;
Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick_Talking
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Tick_Talking(double DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick_Talking");
Params::UBP_PalIncidentNPCTalk_C_Tick_Talking_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Setup
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Talkable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* Character (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameterTalk*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetCharacterTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetCharacterTalk_TalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetMultiTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetMultiTalk_TalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetMultiTalk_TalkSequence (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_GetOneTalk_HasTalkData (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* CallFunc_GetOneTalk_OneTalkData (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Setup(bool* Talkable, class APalCharacter* Character, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterTalk* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk, bool K2Node_DynamicCast_bSuccess, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_GetCharacterTalk_HasTalkData, class UDataTable* CallFunc_GetCharacterTalk_TalkData, bool CallFunc_GetMultiTalk_HasTalkData, class UDataTable* CallFunc_GetMultiTalk_TalkData, const class FString& CallFunc_GetMultiTalk_TalkSequence, bool CallFunc_GetOneTalk_HasTalkData, class UDataTable* CallFunc_GetOneTalk_OneTalkData)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Setup");
Params::UBP_PalIncidentNPCTalk_C_Setup_Params Parms{};
Parms.Character = Character;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Talk;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_GetCharacterTalk_HasTalkData = CallFunc_GetCharacterTalk_HasTalkData;
Parms.CallFunc_GetCharacterTalk_TalkData = CallFunc_GetCharacterTalk_TalkData;
Parms.CallFunc_GetMultiTalk_HasTalkData = CallFunc_GetMultiTalk_HasTalkData;
Parms.CallFunc_GetMultiTalk_TalkData = CallFunc_GetMultiTalk_TalkData;
Parms.CallFunc_GetMultiTalk_TalkSequence = CallFunc_GetMultiTalk_TalkSequence;
Parms.CallFunc_GetOneTalk_HasTalkData = CallFunc_GetOneTalk_HasTalkData;
Parms.CallFunc_GetOneTalk_OneTalkData = CallFunc_GetOneTalk_OneTalkData;
UObject::ProcessEvent(Func, &Parms);
if (Talkable != nullptr)
*Talkable = Parms.Talkable;
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_C353222C4BEC5555051A4EADFED69384
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UObject> Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnLoaded_C353222C4BEC5555051A4EADFED69384(TSubclassOf<class UObject> Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_C353222C4BEC5555051A4EADFED69384");
Params::UBP_PalIncidentNPCTalk_C_OnLoaded_C353222C4BEC5555051A4EADFED69384_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_4657C8C34673DDF607731EB504BB6BC2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UObject> Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnLoaded_4657C8C34673DDF607731EB504BB6BC2(TSubclassOf<class UObject> Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_4657C8C34673DDF607731EB504BB6BC2");
Params::UBP_PalIncidentNPCTalk_C_OnLoaded_4657C8C34673DDF607731EB504BB6BC2_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnLoaded_F24E709545997EF6D7A638BDDC970200
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UObject> Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnLoaded_F24E709545997EF6D7A638BDDC970200(TSubclassOf<class UObject> Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnLoaded_F24E709545997EF6D7A638BDDC970200");
Params::UBP_PalIncidentNPCTalk_C_OnLoaded_F24E709545997EF6D7A638BDDC970200_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnItemShopClosed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnItemShopClosed(class UPalHUDDispatchParameterBase* Param)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnItemShopClosed");
Params::UBP_PalIncidentNPCTalk_C_OnItemShopClosed_Params Parms{};
Parms.Param = Param;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.StartTalk
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::StartTalk()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "StartTalk");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenItemShop_AsyncLoadAsset
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalHUDDispatchParameterBase*HUDParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenItemShop_AsyncLoadAsset(class UPalHUDDispatchParameterBase* HUDParam)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenItemShop_AsyncLoadAsset");
Params::UBP_PalIncidentNPCTalk_C_OpenItemShop_AsyncLoadAsset_Params Parms{};
Parms.HUDParam = HUDParam;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnTalkUIClosed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnTalkUIClosed(class UPalHUDDispatchParameterBase* Param)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnTalkUIClosed");
Params::UBP_PalIncidentNPCTalk_C_OnTalkUIClosed_Params Parms{};
Parms.Param = Param;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnBegin
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnBegin()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.Tick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::Tick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "Tick");
Params::UBP_PalIncidentNPCTalk_C_Tick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnEnd
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnEnd()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnGenerated
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnGenerated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnGenerated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnInitialized
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnForceStop
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnForceStop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnForceStop");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnCanceled
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_PalIncidentNPCTalk_C::OnCanceled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnCanceled");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OpenPalShop_AsyncLoadAsset
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalHUDDispatchParameterBase*HUDParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OpenPalShop_AsyncLoadAsset(class UPalHUDDispatchParameterBase* HUDParam)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OpenPalShop_AsyncLoadAsset");
Params::UBP_PalIncidentNPCTalk_C_OpenPalShop_AsyncLoadAsset_Params Parms{};
Parms.HUDParam = HUDParam;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.OnShopUIClosed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::OnShopUIClosed(class UPalHUDDispatchParameterBase* Param)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "OnShopUIClosed");
Params::UBP_PalIncidentNPCTalk_C_OnShopUIClosed_Params Parms{};
Parms.Param = Param;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentNPCTalk.BP_PalIncidentNPCTalk_C.ExecuteUbergraph_BP_PalIncidentNPCTalk
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UObject> K2Node_CustomEvent_Loaded_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UClass* Temp_class_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UObject> K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* Temp_class_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalTalkWidgetParameter* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_HUDParam_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalTalkWidgetParameter* K2Node_DynamicCast_AsPal_Talk_Widget_Parameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Setup_Talkable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_HUDParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* Temp_class_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_Push_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_Push_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UObject> K2Node_CustomEvent_Loaded_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNetworkCharacterComponent*CallFunc_GetCharacter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentNPCTalk_C::ExecuteUbergraph_BP_PalIncidentNPCTalk(int32 EntryPoint, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter, TSubclassOf<class UObject> K2Node_CustomEvent_Loaded_1, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI, bool K2Node_ClassDynamicCast_bSuccess, TSubclassOf<class UObject> K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UClass* Temp_class_Variable_1, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1, bool K2Node_ClassDynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UPalTalkWidgetParameter* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_HUDParam_1, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param_1, class UPalTalkWidgetParameter* K2Node_DynamicCast_AsPal_Talk_Widget_Parameter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Setup_Talkable, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetTalkCharacter_TalkCharacter_1, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_HUDParam, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param, class UClass* Temp_class_Variable_2, class UClass* K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2, bool K2Node_ClassDynamicCast_bSuccess_2, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue_2, TSubclassOf<class UObject> K2Node_CustomEvent_Loaded_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, class UPalNetworkCharacterComponent* CallFunc_GetCharacter_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue_1, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_HasAuthority_ReturnValue, double CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentNPCTalk_C", "ExecuteUbergraph_BP_PalIncidentNPCTalk");
Params::UBP_PalIncidentNPCTalk_C_ExecuteUbergraph_BP_PalIncidentNPCTalk_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetTalkCharacter_TalkCharacter = CallFunc_GetTalkCharacter_TalkCharacter;
Parms.K2Node_CustomEvent_Loaded_1 = K2Node_CustomEvent_Loaded_1;
Parms.Temp_class_Variable = Temp_class_Variable;
Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI;
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.Temp_class_Variable_1 = Temp_class_Variable_1;
Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1 = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_1;
Parms.K2Node_ClassDynamicCast_bSuccess_1 = K2Node_ClassDynamicCast_bSuccess_1;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.K2Node_CustomEvent_Param_2 = K2Node_CustomEvent_Param_2;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1;
Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CustomEvent_HUDParam_1 = K2Node_CustomEvent_HUDParam_1;
Parms.K2Node_CustomEvent_Param_1 = K2Node_CustomEvent_Param_1;
Parms.K2Node_DynamicCast_AsPal_Talk_Widget_Parameter = K2Node_DynamicCast_AsPal_Talk_Widget_Parameter;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Setup_Talkable = CallFunc_Setup_Talkable;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetTalkCharacter_TalkCharacter_1 = CallFunc_GetTalkCharacter_TalkCharacter_1;
Parms.K2Node_CustomEvent_HUDParam = K2Node_CustomEvent_HUDParam;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_GetHUDService_ReturnValue_2 = CallFunc_GetHUDService_ReturnValue_2;
Parms.K2Node_CustomEvent_Param = K2Node_CustomEvent_Param;
Parms.Temp_class_Variable_2 = Temp_class_Variable_2;
Parms.K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2 = K2Node_ClassDynamicCast_AsPal_User_Widget_Stackable_UI_2;
Parms.K2Node_ClassDynamicCast_bSuccess_2 = K2Node_ClassDynamicCast_bSuccess_2;
Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Push_ReturnValue_1 = CallFunc_Push_ReturnValue_1;
Parms.CallFunc_Push_ReturnValue_2 = CallFunc_Push_ReturnValue_2;
Parms.K2Node_CustomEvent_Loaded_2 = K2Node_CustomEvent_Loaded_2;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue;
Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
Parms.CallFunc_GetDynamicParameter_ReturnValue_1 = CallFunc_GetDynamicParameter_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
Parms.CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast = CallFunc_Tick_DelayFinish_DeltaTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}