PalWorld-NetCrack/SDK/BP_PalIncidentRandomActionHunterVsPal_functions.cpp
2024-01-22 14:43:11 +08:00

823 lines
69 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C
// (None)
class UClass* UBP_PalIncidentRandomActionHunterVsPal_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalIncidentRandomActionHunterVsPal_C");
return Clss;
}
// BP_PalIncidentRandomActionHunterVsPal_C BP_PalIncidentRandomActionHunterVsPal.Default__BP_PalIncidentRandomActionHunterVsPal_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalIncidentRandomActionHunterVsPal_C* UBP_PalIncidentRandomActionHunterVsPal_C::GetDefaultObj()
{
static class UBP_PalIncidentRandomActionHunterVsPal_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalIncidentRandomActionHunterVsPal_C*>(UBP_PalIncidentRandomActionHunterVsPal_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ExistsAliveCharacter
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<class APalCharacter*> Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::ExistsAliveCharacter(TArray<class APalCharacter*>& Array, bool* NewParam, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, class APalCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsDead_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ExistsAliveCharacter");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_ExistsAliveCharacter_Params Parms{};
Parms.Array = Array;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnedLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class APalAIController* Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Found (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_PalRandomIncidentNPCSpawner_C*K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSpawnedLocation_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnedLocation(class APalAIController* Controller, bool* Found, struct FVector* Location, bool CallFunc_IsValid_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, class ABP_PalRandomIncidentNPCSpawner_C* K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner, bool K2Node_DynamicCast_bSuccess, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_SpawnedLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnedLocation");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnedLocation_Params Parms{};
Parms.Controller = Controller;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer;
Parms.K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner = K2Node_DynamicCast_AsBP_Pal_Random_Incident_NPCSpawner;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found;
Parms.CallFunc_GetSpawnedLocation_SpawnedLocation = CallFunc_GetSpawnedLocation_SpawnedLocation;
UObject::ProcessEvent(Func, &Parms);
if (Found != nullptr)
*Found = Parms.Found;
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnRadius
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double Radius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalRandomIncidentSpawnerBase*K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_FunctionResult_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnRadius(double* Radius, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalRandomIncidentSpawnerBase* K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetAreaRadius_ReturnValue, double K2Node_FunctionResult_Radius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnRadius");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnRadius_Params Parms{};
Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base = K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue;
Parms.K2Node_FunctionResult_Radius_ImplicitCast = K2Node_FunctionResult_Radius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (Radius != nullptr)
*Radius = Parms.Radius;
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetSpawnerLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::GetSpawnerLocation(struct FVector* Location, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetSpawnerLocation");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetSpawnerLocation_Params Parms{};
Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController_Monster
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_MonsterAIControllerBase_C*Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSpawnedLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSpawnerLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetSpawnRadius_Radius (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController_Monster(class ABP_MonsterAIControllerBase_C* Controller, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_Location, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSpawnerLocation_Location, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_GetSpawnRadius_Radius, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController_Monster");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_Monster_Params Parms{};
Parms.Controller = Controller;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found;
Parms.CallFunc_GetSpawnedLocation_Location = CallFunc_GetSpawnedLocation_Location;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetSpawnerLocation_Location = CallFunc_GetSpawnerLocation_Location;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetSpawnRadius_Radius = CallFunc_GetSpawnRadius_Radius;
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController_NPC
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_NPCAIController_C* Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetSpawnedLocation_Found (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSpawnedLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSpawnerLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetSpawnRadius_Radius (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>CallFunc_GetMyBB_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController_NPC(class ABP_NPCAIController_C* Controller, bool CallFunc_GetSpawnedLocation_Found, const struct FVector& CallFunc_GetSpawnedLocation_Location, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSpawnerLocation_Location, double CallFunc_GetSpawnRadius_Radius, TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController_NPC");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_NPC_Params Parms{};
Parms.Controller = Controller;
Parms.CallFunc_GetSpawnedLocation_Found = CallFunc_GetSpawnedLocation_Found;
Parms.CallFunc_GetSpawnedLocation_Location = CallFunc_GetSpawnedLocation_Location;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetSpawnerLocation_Location = CallFunc_GetSpawnerLocation_Location;
Parms.CallFunc_GetSpawnRadius_Radius = CallFunc_GetSpawnRadius_Radius;
Parms.CallFunc_GetMyBB_self_CastInput = CallFunc_GetMyBB_self_CastInput;
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ResetAIController
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 GroupID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* Actor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class AController* Controller (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::ResetAIController(int32 GroupID, class AActor* Actor, class AController* Controller, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_UnmatchCharacters, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ResetAIController");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_ResetAIController_Params Parms{};
Parms.GroupID = GroupID;
Parms.Actor = Actor;
Parms.Controller = Controller;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters;
Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.GetWinnerGroup
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 GroupID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsAnyNpcAlive (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<int32> CallFunc_CollectGroupIds_GroupIds (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm)
// bool CallFunc_ExistsAliveCharacter_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ExistsAliveCharacter_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::GetWinnerGroup(int32* GroupID, bool IsAnyNpcAlive, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<int32>& CallFunc_CollectGroupIds_GroupIds, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_UnmatchCharacters, bool CallFunc_ExistsAliveCharacter_NewParam, bool CallFunc_ExistsAliveCharacter_NewParam_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_BooleanAND_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "GetWinnerGroup");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_GetWinnerGroup_Params Parms{};
Parms.IsAnyNpcAlive = IsAnyNpcAlive;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_CollectGroupIds_GroupIds = CallFunc_CollectGroupIds_GroupIds;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters;
Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters;
Parms.CallFunc_ExistsAliveCharacter_NewParam = CallFunc_ExistsAliveCharacter_NewParam;
Parms.CallFunc_ExistsAliveCharacter_NewParam_1 = CallFunc_ExistsAliveCharacter_NewParam_1;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (GroupID != nullptr)
*GroupID = Parms.GroupID;
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.Set Hate To Targets
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> Targets (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// class APalAIController* Controller (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetMaxHP_ReturnValue (NoDestructor)
// float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AAIController* CallFunc_GetAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHate* CallFunc_GetHateSystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_ChangeHate_PlusHateValue_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::Set_Hate_To_Targets(class APalCharacter* Character, TArray<class APalCharacter*>& Targets, class APalAIController* Controller, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, class APalCharacter* CallFunc_Array_Get_Item_1, class APalCharacter* CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_ReturnValue, float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AAIController* CallFunc_GetAIController_ReturnValue, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_2, class UPalHate* CallFunc_GetHateSystem_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float CallFunc_ChangeHate_PlusHateValue_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "Set Hate To Targets");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_Set_Hate_To_Targets_Params Parms{};
Parms.Character = Character;
Parms.Targets = Targets;
Parms.Controller = Controller;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetMaxHP_ReturnValue = CallFunc_GetMaxHP_ReturnValue;
Parms.CallFunc_Convert_FixedPoint64ToFloat_ReturnValue = CallFunc_Convert_FixedPoint64ToFloat_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_GetAIController_ReturnValue = CallFunc_GetAIController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_GetHateSystem_ReturnValue = CallFunc_GetHateSystem_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_ChangeHate_PlusHateValue_ImplicitCast = CallFunc_ChangeHate_PlusHateValue_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.CollectCharactersByGroup
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Group (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> MatchCharacters (Parm, OutParm)
// TArray<class APalCharacter*> UnmatchCharacters (Parm, OutParm)
// class APalRandomIncidentNPCSpawner*Spawner (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class FName RowName (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* NPCData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UDataTable* MonstarData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> UnmatchList (Edit, BlueprintVisible, DisableEditOnTemplate)
// TArray<class APalCharacter*> MatchList (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalRandomIncidentNPCSpawner*CallFunc_GetSpawner_Spawmer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetSettingTableRow_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalRandomIncidentSettings CallFunc_GetSettingTableRow_Data (None)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
// struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindCharacterByName_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindCharacterByName_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm)
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::CollectCharactersByGroup(int32 Group, TArray<class APalCharacter*>* MatchCharacters, TArray<class APalCharacter*>* UnmatchCharacters, class APalRandomIncidentNPCSpawner* Spawner, class FName RowName, class UDataTable* NPCData, class UDataTable* MonstarData, const TArray<class APalCharacter*>& UnmatchList, const TArray<class APalCharacter*>& MatchList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, class APalRandomIncidentNPCSpawner* CallFunc_GetSpawner_Spawmer, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_GetSettingTableRow_Result, const struct FPalRandomIncidentSettings& CallFunc_GetSettingTableRow_Data, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_FindCharacterByName_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_FindCharacterByName_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_3, bool CallFunc_EqualEqual_IntInt_ReturnValue_1, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, bool CallFunc_IsValid_ReturnValue_2, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "CollectCharactersByGroup");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_CollectCharactersByGroup_Params Parms{};
Parms.Group = Group;
Parms.Spawner = Spawner;
Parms.RowName = RowName;
Parms.NPCData = NPCData;
Parms.MonstarData = MonstarData;
Parms.UnmatchList = UnmatchList;
Parms.MatchList = MatchList;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_GetSpawner_Spawmer = CallFunc_GetSpawner_Spawmer;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_GetSettingTableRow_Result = CallFunc_GetSettingTableRow_Result;
Parms.CallFunc_GetSettingTableRow_Data = CallFunc_GetSettingTableRow_Data;
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_FindCharacterByName_ReturnValue = CallFunc_FindCharacterByName_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_FindCharacterByName_ReturnValue_1 = CallFunc_FindCharacterByName_ReturnValue_1;
Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2;
Parms.CallFunc_Array_Add_ReturnValue_3 = CallFunc_Array_Add_ReturnValue_3;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue_1 = CallFunc_EqualEqual_IntInt_ReturnValue_1;
Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (MatchCharacters != nullptr)
*MatchCharacters = std::move(Parms.MatchCharacters);
if (UnmatchCharacters != nullptr)
*UnmatchCharacters = std::move(Parms.UnmatchCharacters);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.CollectGroupIds
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<int32> GroupIds (Parm, OutParm)
// class FName RowName (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDataTable* NPCData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UDataTable* MonstarData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<int32> ReVal (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetSettingTableRow_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalRandomIncidentSettings CallFunc_GetSettingTableRow_Data (None)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm)
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::CollectGroupIds(TArray<int32>* GroupIds, class FName RowName, class UDataTable* NPCData, class UDataTable* MonstarData, const TArray<int32>& ReVal, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_GetSettingTableRow_Result, const struct FPalRandomIncidentSettings& CallFunc_GetSettingTableRow_Data, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_Array_Contains_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "CollectGroupIds");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_CollectGroupIds_Params Parms{};
Parms.RowName = RowName;
Parms.NPCData = NPCData;
Parms.MonstarData = MonstarData;
Parms.ReVal = ReVal;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_GetSettingTableRow_Result = CallFunc_GetSettingTableRow_Result;
Parms.CallFunc_GetSettingTableRow_Data = CallFunc_GetSettingTableRow_Data;
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_Array_Contains_ReturnValue_1 = CallFunc_Array_Contains_ReturnValue_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (GroupIds != nullptr)
*GroupIds = std::move(Parms.GroupIds);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.SetHate
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<int32> CallFunc_CollectGroupIds_GroupIds (ReferenceParm)
// int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_MatchCharacters (ReferenceParm)
// TArray<class APalCharacter*> CallFunc_CollectCharactersByGroup_UnmatchCharacters (ReferenceParm)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::SetHate(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, TArray<int32>& CallFunc_CollectGroupIds_GroupIds, int32 CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_MatchCharacters, TArray<class APalCharacter*>& CallFunc_CollectCharactersByGroup_UnmatchCharacters, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "SetHate");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_SetHate_Params Parms{};
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_CollectGroupIds_GroupIds = CallFunc_CollectGroupIds_GroupIds;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_CollectCharactersByGroup_MatchCharacters = CallFunc_CollectCharactersByGroup_MatchCharacters;
Parms.CallFunc_CollectCharactersByGroup_UnmatchCharacters = CallFunc_CollectCharactersByGroup_UnmatchCharacters;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnAllNpcSpawned
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentRandomActionHunterVsPal_C::OnAllNpcSpawned()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnAllNpcSpawned");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnInitialized
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentRandomActionHunterVsPal_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnStart
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentRandomActionHunterVsPal_C::OnStart()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnTerminate
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentRandomActionHunterVsPal_C::OnTerminate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnTerminate");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.OnTick
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::OnTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "OnTick");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_OnTick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentRandomActionHunterVsPal.BP_PalIncidentRandomActionHunterVsPal_C.ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetWinnerGroup_GroupId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentRandomActionHunterVsPal_C::ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal(int32 EntryPoint, bool CallFunc_GreaterEqual_IntInt_ReturnValue, float K2Node_Event_DeltaTime, int32 CallFunc_GetWinnerGroup_GroupId, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentRandomActionHunterVsPal_C", "ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal");
Params::UBP_PalIncidentRandomActionHunterVsPal_C_ExecuteUbergraph_BP_PalIncidentRandomActionHunterVsPal_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetWinnerGroup_GroupId = CallFunc_GetWinnerGroup_GroupId;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}