mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
1181 lines
76 KiB
C++
1181 lines
76 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalIncidentRandom.BP_PalIncidentRandom_C
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// (None)
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class UClass* UBP_PalIncidentRandom_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalIncidentRandom_C");
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return Clss;
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}
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// BP_PalIncidentRandom_C BP_PalIncidentRandom.Default__BP_PalIncidentRandom_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_PalIncidentRandom_C* UBP_PalIncidentRandom_C::GetDefaultObj()
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{
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static class UBP_PalIncidentRandom_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_PalIncidentRandom_C*>(UBP_PalIncidentRandom_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetupOutbreakData
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
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// bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::SetupOutbreakData(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsOutbreakTable_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetupOutbreakData");
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Params::UBP_PalIncidentRandom_C_SetupOutbreakData_Params Parms{};
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Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
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Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
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Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.GetGroupList
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// TArray<int32> GroupNo (Parm, OutParm)
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// TArray<int32> GroupNoList (Edit, BlueprintVisible)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
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// bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
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// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None)
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// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm)
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// int32 CallFunc_Array_AddUnique_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow_1 (None)
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// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_AddUnique_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::GetGroupList(TArray<int32>* GroupNo, const TArray<int32>& GroupNoList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_2, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsOutbreakTable_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames_1, int32 CallFunc_Array_AddUnique_ReturnValue_1, class FName CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_2, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Array_AddUnique_ReturnValue_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "GetGroupList");
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Params::UBP_PalIncidentRandom_C_GetGroupList_Params Parms{};
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Parms.GroupNoList = GroupNoList;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2;
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Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
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Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
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Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
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Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
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Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue;
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Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
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Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
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Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
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Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
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Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
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Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1;
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Parms.CallFunc_Array_AddUnique_ReturnValue_1 = CallFunc_Array_AddUnique_ReturnValue_1;
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Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
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Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
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Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
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Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
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Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2;
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Parms.CallFunc_Array_AddUnique_ReturnValue_2 = CallFunc_Array_AddUnique_ReturnValue_2;
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UObject::ProcessEvent(Func, &Parms);
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if (GroupNo != nullptr)
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*GroupNo = std::move(Parms.GroupNo);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnRandomIncidentActionNotify
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalRandomIncidentActionNotifyTypeNotifyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::OnRandomIncidentActionNotify(enum class EPalRandomIncidentActionNotifyType NotifyType, bool K2Node_SwitchEnum_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnRandomIncidentActionNotify");
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Params::UBP_PalIncidentRandom_C_OnRandomIncidentActionNotify_Params Parms{};
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Parms.NotifyType = NotifyType;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetDisableFlagForNPCSpawner_BP
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetObjectName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::SetDisableFlagForNPCSpawner_BP(bool IsDisable, class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, const class FString& CallFunc_GetObjectName_ReturnValue, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, float CallFunc_GetAreaRadius_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetDisableFlagForNPCSpawner_BP");
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Params::UBP_PalIncidentRandom_C_SetDisableFlagForNPCSpawner_BP_Params Parms{};
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Parms.IsDisable = IsDisable;
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Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner;
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Parms.CallFunc_GetObjectName_ReturnValue = CallFunc_GetObjectName_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
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Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNPCSpawnerDestroyed
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::OnNPCSpawnerDestroyed(class AActor* DestroyedActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNPCSpawnerDestroyed");
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Params::UBP_PalIncidentRandom_C_OnNPCSpawnerDestroyed_Params Parms{};
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Parms.DestroyedActor = DestroyedActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNpcDespawned
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::OnNpcDespawned(class FName& RowName, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_Contains_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNpcDespawned");
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Params::UBP_PalIncidentRandom_C_OnNpcDespawned_Params Parms{};
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Parms.RowName = RowName;
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Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
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Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.TerminateAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::TerminateAction(bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "TerminateAction");
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Params::UBP_PalIncidentRandom_C_TerminateAction_Params Parms{};
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEndProc
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::OnEndProc(bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, bool CallFunc_IsValid_ReturnValue_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEndProc");
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Params::UBP_PalIncidentRandom_C_OnEndProc_Params Parms{};
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.GetNPCSpawner
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class APalRandomIncidentNPCSpawner*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
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class APalRandomIncidentNPCSpawner* UBP_PalIncidentRandom_C::GetNPCSpawner()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "GetNPCSpawner");
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Params::UBP_PalIncidentRandom_C_GetNPCSpawner_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.StartAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::StartAction(bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "StartAction");
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Params::UBP_PalIncidentRandom_C_StartAction_Params Parms{};
|
|
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.IsExcludeOtherPal
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
|
|
|
|
bool UBP_PalIncidentRandom_C::IsExcludeOtherPal(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "IsExcludeOtherPal");
|
|
|
|
Params::UBP_PalIncidentRandom_C_IsExcludeOtherPal_Params Parms{};
|
|
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.ExcludeOtherPal
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsExcludeOtherPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::ExcludeOtherPal(class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsExcludeOtherPal_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "ExcludeOtherPal");
|
|
|
|
Params::UBP_PalIncidentRandom_C_ExcludeOtherPal_Params Parms{};
|
|
|
|
Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_IsExcludeOtherPal_ReturnValue = CallFunc_IsExcludeOtherPal_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnExitAnyArea_Impl
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::OnExitAnyArea_Impl(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId, bool K2Node_SwitchEnum_CmpSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnExitAnyArea_Impl");
|
|
|
|
Params::UBP_PalIncidentRandom_C_OnExitAnyArea_Impl_Params Parms{};
|
|
|
|
Parms.AreaType = AreaType;
|
|
Parms.PlayerId = PlayerId;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnterAnyArea_Impl
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::OnEnterAnyArea_Impl(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId, bool K2Node_SwitchEnum_CmpSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnterAnyArea_Impl");
|
|
|
|
Params::UBP_PalIncidentRandom_C_OnEnterAnyArea_Impl_Params Parms{};
|
|
|
|
Parms.AreaType = AreaType;
|
|
Parms.PlayerId = PlayerId;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.IsAllNpcSpawned
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool IsSpawned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
|
|
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Array_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm)
|
|
// class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Array_Contains_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::IsAllNpcSpawned(bool* IsSpawned, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Loop_Counter_Variable_2, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Array_Index_Variable_2, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, bool CallFunc_IsValid_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Array_Contains_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Array_Contains_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_2)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "IsAllNpcSpawned");
|
|
|
|
Params::UBP_PalIncidentRandom_C_IsAllNpcSpawned_Params Parms{};
|
|
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
|
|
Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
|
|
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
|
|
Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
|
|
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
Parms.CallFunc_Array_Contains_ReturnValue_1 = CallFunc_Array_Contains_ReturnValue_1;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1;
|
|
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
|
|
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
|
|
Parms.CallFunc_Array_Contains_ReturnValue_2 = CallFunc_Array_Contains_ReturnValue_2;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IsSpawned != nullptr)
|
|
*IsSpawned = Parms.IsSpawned;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnNpcSpawned
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsAllNpcSpawned_isSpawned (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::OnNpcSpawned(class FName& RowName, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsAllNpcSpawned_isSpawned, int32 CallFunc_Array_Add_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnNpcSpawned");
|
|
|
|
Params::UBP_PalIncidentRandom_C_OnNpcSpawned_Params Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_IsAllNpcSpawned_isSpawned = CallFunc_IsAllNpcSpawned_isSpawned;
|
|
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn NPCs
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UDataTable* SpawnDataList (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class FName RowName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow (None)
|
|
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
|
|
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::Spawn_NPCs(class UDataTable* SpawnDataList, class FName RowName, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn NPCs");
|
|
|
|
Params::UBP_PalIncidentRandom_C_Spawn_NPCs_Params Parms{};
|
|
|
|
Parms.SpawnDataList = SpawnDataList;
|
|
Parms.RowName = RowName;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
|
|
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn Monsters
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UDataTable* SpawnDataList (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnMonsterDataGenerateSpawnMonsterData (Edit, BlueprintVisible)
|
|
// struct FPalRandomIncidentSpawnMonsterOutbreakDataOutbreakData (Edit, BlueprintVisible)
|
|
// class FName RowName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsOutbreakTable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow (None)
|
|
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
|
|
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::Spawn_Monsters(class UDataTable* SpawnDataList, const struct FPalRandomIncidentSpawnMonsterData& GenerateSpawnMonsterData, const struct FPalRandomIncidentSpawnMonsterOutbreakData& OutbreakData, class FName RowName, bool CallFunc_IsOutbreakTable_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_3)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn Monsters");
|
|
|
|
Params::UBP_PalIncidentRandom_C_Spawn_Monsters_Params Parms{};
|
|
|
|
Parms.SpawnDataList = SpawnDataList;
|
|
Parms.GenerateSpawnMonsterData = GenerateSpawnMonsterData;
|
|
Parms.OutbreakData = OutbreakData;
|
|
Parms.RowName = RowName;
|
|
Parms.CallFunc_IsOutbreakTable_ReturnValue = CallFunc_IsOutbreakTable_ReturnValue;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
|
|
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
|
|
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
|
|
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Array_Length_ReturnValue_3 = CallFunc_Array_Length_ReturnValue_3;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Spawn Characters
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|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
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|
|
|
void UBP_PalIncidentRandom_C::Spawn_Characters(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "Spawn Characters");
|
|
|
|
Params::UBP_PalIncidentRandom_C_Spawn_Characters_Params Parms{};
|
|
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnGroupCreated
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
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|
|
void UBP_PalIncidentRandom_C::OnGroupCreated()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnGroupCreated");
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|
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|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateCharacterIdList
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<class FName> CharacterIds (Parm, OutParm)
|
|
// TArray<class FName> NameList (Edit, BlueprintVisible)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Array_Get_Item (None)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Array_IsNotEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
|
|
// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames_1 (ReferenceParm)
|
|
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_GetDataTableRowFromName_OutRow (None)
|
|
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSpawnNPCDataCallFunc_GetDataTableRowFromName_OutRow_1 (None)
|
|
// bool CallFunc_GetDataTableRowFromName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_AddUnique_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_AddUnique_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::CreateCharacterIdList(TArray<class FName>* CharacterIds, const TArray<class FName>& NameList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_IsNotEmpty_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_2, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames_1, class FName CallFunc_Array_Get_Item_1, class FName CallFunc_Array_Get_Item_2, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue_2, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue_2)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateCharacterIdList");
|
|
|
|
Params::UBP_PalIncidentRandom_C_CreateCharacterIdList_Params Parms{};
|
|
|
|
Parms.NameList = NameList;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2;
|
|
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_IsNotEmpty_ReturnValue = CallFunc_Array_IsNotEmpty_ReturnValue;
|
|
Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
|
|
Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
|
|
Parms.CallFunc_GetDataTableRowNames_OutRowNames_1 = CallFunc_GetDataTableRowNames_OutRowNames_1;
|
|
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
|
|
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
|
|
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
|
|
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
|
|
Parms.CallFunc_GetDataTableRowFromName_OutRow_1 = CallFunc_GetDataTableRowFromName_OutRow_1;
|
|
Parms.CallFunc_GetDataTableRowFromName_ReturnValue_1 = CallFunc_GetDataTableRowFromName_ReturnValue_1;
|
|
Parms.CallFunc_Array_AddUnique_ReturnValue_1 = CallFunc_Array_AddUnique_ReturnValue_1;
|
|
Parms.CallFunc_Array_AddUnique_ReturnValue_2 = CallFunc_Array_AddUnique_ReturnValue_2;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (CharacterIds != nullptr)
|
|
*CharacterIds = std::move(Parms.CharacterIds);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Get Setting Table Row
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings Data (Parm, OutParm)
|
|
// struct FPalRandomIncidentSettings CallFunc_GetDataTableRowFromName_OutRow (None)
|
|
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::Get_Setting_Table_Row(bool* Result, struct FPalRandomIncidentSettings* Data, const struct FPalRandomIncidentSettings& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "Get Setting Table Row");
|
|
|
|
Params::UBP_PalIncidentRandom_C_Get_Setting_Table_Row_Params Parms{};
|
|
|
|
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
|
|
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Result != nullptr)
|
|
*Result = Parms.Result;
|
|
|
|
if (Data != nullptr)
|
|
*Data = std::move(Parms.Data);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.Get Incident Spawner
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APalRandomIncidentSpawnerBase*IncidentSpawner (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UObject* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalRandomIncidentSpawnerBase*K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::Get_Incident_Spawner(class APalRandomIncidentSpawnerBase** IncidentSpawner, class UObject* CallFunc_GetOwner_ReturnValue, class APalRandomIncidentSpawnerBase* K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base, bool K2Node_DynamicCast_bSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "Get Incident Spawner");
|
|
|
|
Params::UBP_PalIncidentRandom_C_Get_Incident_Spawner_Params Parms{};
|
|
|
|
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base = K2Node_DynamicCast_AsPal_Random_Incident_Spawner_Base;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IncidentSpawner != nullptr)
|
|
*IncidentSpawner = Parms.IncidentSpawner;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateAction
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
|
|
// class UPalRandomIncidentActionBase*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::CreateAction(bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, class UPalRandomIncidentActionBase* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValidClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateAction");
|
|
|
|
Params::UBP_PalIncidentRandom_C_CreateAction_Params Parms{};
|
|
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
|
|
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.CreateNpcSpawner
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APalRandomIncidentSpawnerBase*CallFunc_Get_Incident_Spawner_IncidentSpawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UObject* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class ABP_PalRandomIncidentSpawner_C*K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* K2Node_DynamicCast_AsActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class ABP_PalRandomIncidentNPCSpawner_C*CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::CreateNpcSpawner(class APalRandomIncidentSpawnerBase* CallFunc_Get_Incident_Spawner_IncidentSpawner, class UObject* CallFunc_GetOwner_ReturnValue, class ABP_PalRandomIncidentSpawner_C* K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner, bool K2Node_DynamicCast_bSuccess, class AActor* K2Node_DynamicCast_AsActor, bool K2Node_DynamicCast_bSuccess_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_PalRandomIncidentNPCSpawner_C* CallFunc_FinishSpawningActor_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "CreateNpcSpawner");
|
|
|
|
Params::UBP_PalIncidentRandom_C_CreateNpcSpawner_Params Parms{};
|
|
|
|
Parms.CallFunc_Get_Incident_Spawner_IncidentSpawner = CallFunc_Get_Incident_Spawner_IncidentSpawner;
|
|
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner = K2Node_DynamicCast_AsBP_Pal_Random_Incident_Spawner;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.K2Node_DynamicCast_AsActor = K2Node_DynamicCast_AsActor;
|
|
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
|
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
|
|
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
|
|
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
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|
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.SetupIncident
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
|
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// TArray<int32> CallFunc_GetGroupList_GroupNo (ReferenceParm)
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|
// bool CallFunc_Get_Setting_Table_Row_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
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// struct FPalRandomIncidentSettings CallFunc_Get_Setting_Table_Row_Data (None)
|
|
// class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIncidentDynamicParameterRandom*K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentRandom_C::SetupIncident(TArray<int32>& CallFunc_GetGroupList_GroupNo, bool CallFunc_Get_Setting_Table_Row_Result, const struct FPalRandomIncidentSettings& CallFunc_Get_Setting_Table_Row_Data, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, class UPalIncidentDynamicParameterRandom* K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random, bool K2Node_DynamicCast_bSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
if (!Func)
|
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Func = Class->GetFunction("BP_PalIncidentRandom_C", "SetupIncident");
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|
Params::UBP_PalIncidentRandom_C_SetupIncident_Params Parms{};
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Parms.CallFunc_GetGroupList_GroupNo = CallFunc_GetGroupList_GroupNo;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Result = CallFunc_Get_Setting_Table_Row_Result;
|
|
Parms.CallFunc_Get_Setting_Table_Row_Data = CallFunc_Get_Setting_Table_Row_Data;
|
|
Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random = K2Node_DynamicCast_AsPal_Incident_Dynamic_Parameter_Random;
|
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
|
}
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|
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// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnBegin
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// (Event, Public, BlueprintEvent)
|
|
// Parameters:
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void UBP_PalIncidentRandom_C::OnBegin()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnBegin");
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
}
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|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindIDelegate_AreaInOut
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// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
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|
|
void UBP_PalIncidentRandom_C::BindIDelegate_AreaInOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindIDelegate_AreaInOut");
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
}
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|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindIDelegate_AreaInOut
|
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// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::UnbindIDelegate_AreaInOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindIDelegate_AreaInOut");
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|
|
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
|
}
|
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|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindDelegate_NpcSpawner
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::BindDelegate_NpcSpawner()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindDelegate_NpcSpawner");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindDelegate_NpcSpawner
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::UnbindDelegate_NpcSpawner()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindDelegate_NpcSpawner");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnterAnyAreaEvent
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::OnEnterAnyAreaEvent(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnterAnyAreaEvent");
|
|
|
|
Params::UBP_PalIncidentRandom_C_OnEnterAnyAreaEvent_Params Parms{};
|
|
|
|
Parms.AreaType = AreaType;
|
|
Parms.PlayerId = PlayerId;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnExitAnyAreaEvent
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeAreaType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::OnExitAnyAreaEvent(enum class EPalRandomIncidentSpawnerAreaType AreaType, int32 PlayerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnExitAnyAreaEvent");
|
|
|
|
Params::UBP_PalIncidentRandom_C_OnExitAnyAreaEvent_Params Parms{};
|
|
|
|
Parms.AreaType = AreaType;
|
|
Parms.PlayerId = PlayerId;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.OnEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::OnEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "OnEnd");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.BindDelegate_Action
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::BindDelegate_Action()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "BindDelegate_Action");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.UnbindDelegate_Action
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_PalIncidentRandom_C::UnbindDelegate_Action()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "UnbindDelegate_Action");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalIncidentRandom.BP_PalIncidentRandom_C.ExecuteUbergraph_BP_PalIncidentRandom
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeK2Node_CustomEvent_AreaType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 K2Node_CustomEvent_PlayerId_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalRandomIncidentSpawnerAreaTypeK2Node_CustomEvent_AreaType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 K2Node_CustomEvent_PlayerId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_PalIncidentRandom_C::ExecuteUbergraph_BP_PalIncidentRandom(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, enum class EPalRandomIncidentSpawnerAreaType K2Node_CustomEvent_AreaType_1, int32 K2Node_CustomEvent_PlayerId_1, enum class EPalRandomIncidentSpawnerAreaType K2Node_CustomEvent_AreaType, int32 K2Node_CustomEvent_PlayerId, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_IsValid_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalIncidentRandom_C", "ExecuteUbergraph_BP_PalIncidentRandom");
|
|
|
|
Params::UBP_PalIncidentRandom_C_ExecuteUbergraph_BP_PalIncidentRandom_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
|
|
Parms.K2Node_CustomEvent_AreaType_1 = K2Node_CustomEvent_AreaType_1;
|
|
Parms.K2Node_CustomEvent_PlayerId_1 = K2Node_CustomEvent_PlayerId_1;
|
|
Parms.K2Node_CustomEvent_AreaType = K2Node_CustomEvent_AreaType;
|
|
Parms.K2Node_CustomEvent_PlayerId = K2Node_CustomEvent_PlayerId;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|