PalWorld-NetCrack/SDK/BP_PalPlayerCaptureSet_classes.hpp
2024-01-22 14:43:11 +08:00

59 lines
6.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xB0 (0x340 - 0x290)
// BlueprintGeneratedClass BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C
class ABP_PalPlayerCaptureSet_C : public APalUIInframeRenderer
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class URectLightComponent* RectLight; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UPointLightComponent* PointLight_Rim_Up; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UPointLightComponent* PointLight_Rim_BackL; // 0x2A8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UPointLightComponent* PointLight_Rim_BackR; // 0x2B0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UPointLightComponent* PointLight_Main; // 0x2B8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UChildActorComponent* ChildActor; // 0x2C0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneCaptureComponent2D* SceneCaptureComponent2D; // 0x2C8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2D0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnCompletedSetup; // 0x2D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
struct FTimerHandle DelayHandle; // 0x2E8(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FRotator DefaultRotation; // 0x2F0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
struct FRotator TargetRotation; // 0x308(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
struct FVector DefaultCameraPosition; // 0x320(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double RotateInterpolationRate; // 0x338(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_PalPlayerCaptureSet_C* GetDefaultObj();
void ResetCameraLocation(const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult);
void UpdateShowOnlyActors(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray<class AActor*>& CallFunc_GetAttachedActors_OutActors, TArray<class AActor*>& CallFunc_GetAllChildActors_ChildActors, class AActor* CallFunc_Array_Get_Item, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2);
void Add_Camera_Relative_Location(const struct FVector& AddLocation, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult);
void ResetRotation(const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult);
void AddRotation(const struct FRotator& AddRotator, const struct FRotator& CallFunc_ComposeRotators_ReturnValue);
void GetDisplayCharacterActor(class ABP_Player_ForUI_C** UIDisplayPlayer, class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI, bool K2Node_DynamicCast_bSuccess);
void RequestMyPlayer(class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
void RequestByCharacterMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
void CancelDelayHandle();
void DelayCompleteSetup();
void SetupDelayHandle(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue);
void AdjustCamera(double TargetActorBoundSize, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_DegSin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, double CallFunc_Divide_DoubleDouble_A_ImplicitCast);
void Reset();
void ReceiveBeginPlay();
void ReceiveEndPlay(enum class EEndPlayReason EndPlayReason);
void ReceiveTick(float DeltaSeconds);
void ExecuteUbergraph_BP_PalPlayerCaptureSet(int32 EntryPoint, enum class EEndPlayReason K2Node_Event_EndPlayReason, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, const struct FVector& CallFunc_GetActorBounds_Origin, const struct FVector& CallFunc_GetActorBounds_BoxExtent, float K2Node_Event_DeltaSeconds, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FRotator& CallFunc_RLerp_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, float CallFunc_RLerp_Alpha_ImplicitCast);
void OnCompletedSetup__DelegateSignature();
};
}