mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
492 lines
24 KiB
C++
492 lines
24 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C
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// (Actor)
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class UClass* ABP_PalPlayerCaptureSet_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalPlayerCaptureSet_C");
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return Clss;
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}
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// BP_PalPlayerCaptureSet_C BP_PalPlayerCaptureSet.Default__BP_PalPlayerCaptureSet_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_PalPlayerCaptureSet_C* ABP_PalPlayerCaptureSet_C::GetDefaultObj()
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{
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static class ABP_PalPlayerCaptureSet_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_PalPlayerCaptureSet_C*>(ABP_PalPlayerCaptureSet_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ResetCameraLocation
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void ABP_PalPlayerCaptureSet_C::ResetCameraLocation(const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ResetCameraLocation");
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Params::ABP_PalPlayerCaptureSet_C_ResetCameraLocation_Params Parms{};
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Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult = CallFunc_K2_SetRelativeLocation_SweepHitResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.UpdateShowOnlyActors
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> CallFunc_GetAttachedActors_OutActors (ReferenceParm)
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// TArray<class AActor*> CallFunc_GetAllChildActors_ChildActors (ReferenceParm)
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// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::UpdateShowOnlyActors(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray<class AActor*>& CallFunc_GetAttachedActors_OutActors, TArray<class AActor*>& CallFunc_GetAllChildActors_ChildActors, class AActor* CallFunc_Array_Get_Item, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "UpdateShowOnlyActors");
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Params::ABP_PalPlayerCaptureSet_C_UpdateShowOnlyActors_Params Parms{};
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
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Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
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Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
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Parms.CallFunc_GetAttachedActors_OutActors = CallFunc_GetAttachedActors_OutActors;
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Parms.CallFunc_GetAllChildActors_ChildActors = CallFunc_GetAllChildActors_ChildActors;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
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Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.Add Camera Relative Location
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector AddLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void ABP_PalPlayerCaptureSet_C::Add_Camera_Relative_Location(const struct FVector& AddLocation, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "Add Camera Relative Location");
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Params::ABP_PalPlayerCaptureSet_C_Add_Camera_Relative_Location_Params Parms{};
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Parms.AddLocation = AddLocation;
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Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult = CallFunc_K2_AddRelativeLocation_SweepHitResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ResetRotation
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void ABP_PalPlayerCaptureSet_C::ResetRotation(const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ResetRotation");
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Params::ABP_PalPlayerCaptureSet_C_ResetRotation_Params Parms{};
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Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.AddRotation
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FRotator AddRotator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_PalPlayerCaptureSet_C::AddRotation(const struct FRotator& AddRotator, const struct FRotator& CallFunc_ComposeRotators_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "AddRotation");
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Params::ABP_PalPlayerCaptureSet_C_AddRotation_Params Parms{};
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Parms.AddRotator = AddRotator;
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Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.GetDisplayCharacterActor
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class ABP_Player_ForUI_C* UIDisplayPlayer (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::GetDisplayCharacterActor(class ABP_Player_ForUI_C** UIDisplayPlayer, class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "GetDisplayCharacterActor");
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Params::ABP_PalPlayerCaptureSet_C_GetDisplayCharacterActor_Params Parms{};
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Parms.K2Node_DynamicCast_AsBP_Player_for_UI = K2Node_DynamicCast_AsBP_Player_for_UI;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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if (UIDisplayPlayer != nullptr)
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*UIDisplayPlayer = Parms.UIDisplayPlayer;
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.RequestMyPlayer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::RequestMyPlayer(class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "RequestMyPlayer");
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Params::ABP_PalPlayerCaptureSet_C_RequestMyPlayer_Params Parms{};
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Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.RequestByCharacterMakeInfo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalPlayerDataCharacterMakeInfoMakeInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::RequestByCharacterMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "RequestByCharacterMakeInfo");
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Params::ABP_PalPlayerCaptureSet_C_RequestByCharacterMakeInfo_Params Parms{};
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Parms.MakeInfo = MakeInfo;
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Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.CancelDelayHandle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_PalPlayerCaptureSet_C::CancelDelayHandle()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "CancelDelayHandle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.DelayCompleteSetup
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_PalPlayerCaptureSet_C::DelayCompleteSetup()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "DelayCompleteSetup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.SetupDelayHandle
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::SetupDelayHandle(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "SetupDelayHandle");
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Params::ABP_PalPlayerCaptureSet_C_SetupDelayHandle_Params Parms{};
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.AdjustCamera
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double TargetActorBoundSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_DegSin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// double CallFunc_Divide_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::AdjustCamera(double TargetActorBoundSize, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_DegSin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, double CallFunc_Divide_DoubleDouble_A_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "AdjustCamera");
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Params::ABP_PalPlayerCaptureSet_C_AdjustCamera_Params Parms{};
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Parms.TargetActorBoundSize = TargetActorBoundSize;
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
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Parms.CallFunc_DegSin_ReturnValue = CallFunc_DegSin_ReturnValue;
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1;
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Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult = CallFunc_K2_AddRelativeLocation_SweepHitResult;
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Parms.CallFunc_Divide_DoubleDouble_A_ImplicitCast = CallFunc_Divide_DoubleDouble_A_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.Reset
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_PalPlayerCaptureSet_C::Reset()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "Reset");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_PalPlayerCaptureSet_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveEndPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveEndPlay");
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Params::ABP_PalPlayerCaptureSet_C_ReceiveEndPlay_Params Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalPlayerCaptureSet_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ReceiveTick");
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Params::ABP_PalPlayerCaptureSet_C_ReceiveTick_Params Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.ExecuteUbergraph_BP_PalPlayerCaptureSet
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetActorBounds_Origin (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetActorBounds_BoxExtent (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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|
// struct FRotator CallFunc_RLerp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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|
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// float CallFunc_RLerp_Alpha_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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|
|
void ABP_PalPlayerCaptureSet_C::ExecuteUbergraph_BP_PalPlayerCaptureSet(int32 EntryPoint, enum class EEndPlayReason K2Node_Event_EndPlayReason, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, const struct FVector& CallFunc_GetActorBounds_Origin, const struct FVector& CallFunc_GetActorBounds_BoxExtent, float K2Node_Event_DeltaSeconds, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FRotator& CallFunc_RLerp_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, float CallFunc_RLerp_Alpha_ImplicitCast)
|
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{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "ExecuteUbergraph_BP_PalPlayerCaptureSet");
|
|
|
|
Params::ABP_PalPlayerCaptureSet_C_ExecuteUbergraph_BP_PalPlayerCaptureSet_Params Parms{};
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|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
|
|
Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer;
|
|
Parms.CallFunc_GetActorBounds_Origin = CallFunc_GetActorBounds_Origin;
|
|
Parms.CallFunc_GetActorBounds_BoxExtent = CallFunc_GetActorBounds_BoxExtent;
|
|
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
|
|
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
|
|
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
|
|
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
|
|
Parms.CallFunc_RLerp_ReturnValue = CallFunc_RLerp_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult;
|
|
Parms.CallFunc_RLerp_Alpha_ImplicitCast = CallFunc_RLerp_Alpha_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C.OnCompletedSetup__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABP_PalPlayerCaptureSet_C::OnCompletedSetup__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_PalPlayerCaptureSet_C", "OnCompletedSetup__DelegateSignature");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
}
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