mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
468 lines
29 KiB
C++
468 lines
29 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C
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// (Actor)
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class UClass* ABP_PalRandomIncidentSpawner_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalRandomIncidentSpawner_C");
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return Clss;
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}
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// BP_PalRandomIncidentSpawner_C BP_PalRandomIncidentSpawner.Default__BP_PalRandomIncidentSpawner_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_PalRandomIncidentSpawner_C* ABP_PalRandomIncidentSpawner_C::GetDefaultObj()
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{
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static class ABP_PalRandomIncidentSpawner_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_PalRandomIncidentSpawner_C*>(ABP_PalRandomIncidentSpawner_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.CreateDebugShape
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetAreaRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetAreaRadius_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetAreaRadius_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::CreateDebugShape(double Delta, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, float CallFunc_GetAreaRadius_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, float CallFunc_GetAreaRadius_ReturnValue_1, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, float CallFunc_GetAreaRadius_ReturnValue_2, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue_3, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "CreateDebugShape");
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Params::ABP_PalRandomIncidentSpawner_C_CreateDebugShape_Params Parms{};
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Parms.Delta = Delta;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_GetAreaRadius_ReturnValue = CallFunc_GetAreaRadius_ReturnValue;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue_1 = CallFunc_GetPalDebugSetting_ReturnValue_1;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
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Parms.CallFunc_GetAreaRadius_ReturnValue_1 = CallFunc_GetAreaRadius_ReturnValue_1;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue_2 = CallFunc_GetPalDebugSetting_ReturnValue_2;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2;
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Parms.CallFunc_GetAreaRadius_ReturnValue_2 = CallFunc_GetAreaRadius_ReturnValue_2;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue_3 = CallFunc_GetPalDebugSetting_ReturnValue_3;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.DestroyCollisionComponents
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_PalRandomIncidentSpawner_C::DestroyCollisionComponents()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "DestroyCollisionComponents");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.SetAreaRadiuses
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_PalRandomIncidentSpawner_C::SetAreaRadiuses()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "SetAreaRadiuses");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.AddWalkPath
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// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName PathName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> PointList (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FF_NPC_PathWalkArray CallFunc_Create_Walk_Path_PathArray (HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::AddWalkPath(class FName& PathName, TArray<class AActor*>& PointList, const struct FF_NPC_PathWalkArray& CallFunc_Create_Walk_Path_PathArray)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "AddWalkPath");
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Params::ABP_PalRandomIncidentSpawner_C_AddWalkPath_Params Parms{};
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Parms.PathName = PathName;
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Parms.PointList = PointList;
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Parms.CallFunc_Create_Walk_Path_PathArray = CallFunc_Create_Walk_Path_PathArray;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.Create Walk Path
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// TArray<class AActor*> PointArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FF_NPC_PathWalkArray PathArray (Parm, OutParm, HasGetValueTypeHash)
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// TArray<struct FF_NPC_PathWalkPoint>TempWalkArray (Edit, BlueprintVisible)
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// class ABP_NPC_WalkPathPoint_1_C* TmpWalkPoint (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray (HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::Create_Walk_Path(TArray<class AActor*>& PointArray, struct FF_NPC_PathWalkArray* PathArray, const TArray<struct FF_NPC_PathWalkPoint>& TempWalkArray, class ABP_NPC_WalkPathPoint_1_C* TmpWalkPoint, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, class AActor* CallFunc_Array_Get_Item, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint, int32 CallFunc_Array_Add_ReturnValue, double K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "Create Walk Path");
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Params::ABP_PalRandomIncidentSpawner_C_Create_Walk_Path_Params Parms{};
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Parms.PointArray = PointArray;
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Parms.TempWalkArray = TempWalkArray;
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Parms.TmpWalkPoint = TmpWalkPoint;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.K2Node_MakeStruct_F_NPC_PathWalkArray = K2Node_MakeStruct_F_NPC_PathWalkArray;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
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Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
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Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
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Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
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Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint = K2Node_MakeStruct_F_NPC_PathWalkPoint;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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Parms.K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast = K2Node_MakeStruct_Yaw_13_9634CB3043B1505237E811853806822B_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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if (PathArray != nullptr)
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*PathArray = std::move(Parms.PathArray);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.Collect Walk Path Point
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USceneComponent* SceneRoot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> Actors (Parm, OutParm)
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// class AActor* TmpActor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> CheckedActors (Edit, BlueprintVisible, DisableEditOnTemplate)
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// TArray<class AActor*> ActorList (Edit, BlueprintVisible, DisableEditOnTemplate)
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// TArray<class USceneComponent*> CallFunc_GetChildrenComponents_Children (ReferenceParm, ContainsInstancedReference)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class USceneComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::Collect_Walk_Path_Point(class USceneComponent* SceneRoot, TArray<class AActor*>* Actors, class AActor* TmpActor, const TArray<class AActor*>& CheckedActors, const TArray<class AActor*>& ActorList, TArray<class USceneComponent*>& CallFunc_GetChildrenComponents_Children, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Array_Length_ReturnValue, class USceneComponent* CallFunc_Array_Get_Item, class AActor* CallFunc_GetOwner_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPC_WalkPathPoint_1_C* K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_Contains_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "Collect Walk Path Point");
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Params::ABP_PalRandomIncidentSpawner_C_Collect_Walk_Path_Point_Params Parms{};
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Parms.SceneRoot = SceneRoot;
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Parms.TmpActor = TmpActor;
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Parms.CheckedActors = CheckedActors;
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Parms.ActorList = ActorList;
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Parms.CallFunc_GetChildrenComponents_Children = CallFunc_GetChildrenComponents_Children;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1 = K2Node_DynamicCast_AsBP_NPC_Walk_Path_Point_1;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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if (Actors != nullptr)
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*Actors = std::move(Parms.Actors);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.EditorSetup_WalkPointRef
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class AActor*> TempActorList (Edit, BlueprintVisible, DisableEditOnTemplate)
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// TArray<class AActor*> CallFunc_Collect_Walk_Path_Point_Actors (ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::EditorSetup_WalkPointRef(const TArray<class AActor*>& TempActorList, TArray<class AActor*>& CallFunc_Collect_Walk_Path_Point_Actors, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "EditorSetup_WalkPointRef");
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Params::ABP_PalRandomIncidentSpawner_C_EditorSetup_WalkPointRef_Params Parms{};
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Parms.TempActorList = TempActorList;
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Parms.CallFunc_Collect_Walk_Path_Point_Actors = CallFunc_Collect_Walk_Path_Point_Actors;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReleaseIncident
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::ReleaseIncident(bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReleaseIncident");
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Params::ABP_PalRandomIncidentSpawner_C_ReleaseIncident_Params Parms{};
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.SetupIncident
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIncidentBase* Incident (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIncidentDynamicParameterRandom*Parameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalIncidentNotifyListener_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::SetupIncident(class UPalIncidentBase* Incident, class UPalIncidentDynamicParameterRandom* Parameter, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_PalIncidentNotifyListener_C* CallFunc_SpawnObject_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "SetupIncident");
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Params::ABP_PalRandomIncidentSpawner_C_SetupIncident_Params Parms{};
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Parms.Incident = Incident;
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Parms.Parameter = Parameter;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.OnIncidentSpawned
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UPalIncidentBase* Incident (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIncidentDynamicParameterRandom*DynamicParameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::OnIncidentSpawned(class UPalIncidentBase* Incident, class UPalIncidentDynamicParameterRandom* DynamicParameter)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "OnIncidentSpawned");
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Params::ABP_PalRandomIncidentSpawner_C_OnIncidentSpawned_Params Parms{};
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Parms.Incident = Incident;
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Parms.DynamicParameter = DynamicParameter;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.OnIncidentNotify
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIncidentNotifyListener* Listener (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPalIncidentState IncidentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalIncidentNotifyParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void ABP_PalRandomIncidentSpawner_C::OnIncidentNotify(class UPalIncidentNotifyListener* Listener, enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "OnIncidentNotify");
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Params::ABP_PalRandomIncidentSpawner_C_OnIncidentNotify_Params Parms{};
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Parms.Listener = Listener;
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Parms.IncidentState = IncidentState;
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Parms.Parameter = Parameter;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReceiveTick");
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Params::ABP_PalRandomIncidentSpawner_C_ReceiveTick_Params Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_PalRandomIncidentSpawner_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalRandomIncidentSpawner.BP_PalRandomIncidentSpawner_C.ExecuteUbergraph_BP_PalRandomIncidentSpawner
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalIncidentBase* K2Node_Event_Incident (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIncidentDynamicParameterRandom*K2Node_Event_DynamicParameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPalIncidentState K2Node_CustomEvent_IncidentState (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalIncidentNotifyParameter K2Node_CustomEvent_Parameter (ConstParm, NoDestructor)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_CreateDebugShape_Delta_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PalRandomIncidentSpawner_C::ExecuteUbergraph_BP_PalRandomIncidentSpawner(int32 EntryPoint, class UPalIncidentBase* K2Node_Event_Incident, class UPalIncidentDynamicParameterRandom* K2Node_Event_DynamicParameter, class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener, enum class EPalIncidentState K2Node_CustomEvent_IncidentState, const struct FPalIncidentNotifyParameter& K2Node_CustomEvent_Parameter, bool K2Node_SwitchEnum_CmpSuccess, float K2Node_Event_DeltaSeconds, double CallFunc_CreateDebugShape_Delta_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalRandomIncidentSpawner_C", "ExecuteUbergraph_BP_PalRandomIncidentSpawner");
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Params::ABP_PalRandomIncidentSpawner_C_ExecuteUbergraph_BP_PalRandomIncidentSpawner_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_Incident = K2Node_Event_Incident;
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Parms.K2Node_Event_DynamicParameter = K2Node_Event_DynamicParameter;
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Parms.K2Node_CustomEvent_Listener = K2Node_CustomEvent_Listener;
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Parms.K2Node_CustomEvent_IncidentState = K2Node_CustomEvent_IncidentState;
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Parms.K2Node_CustomEvent_Parameter = K2Node_CustomEvent_Parameter;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
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Parms.CallFunc_CreateDebugShape_Delta_ImplicitCast = CallFunc_CreateDebugShape_Delta_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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