PalWorld-NetCrack/SDK/BP_PettingCamera_functions.cpp
2024-01-22 14:43:11 +08:00

146 lines
8.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PettingCamera.BP_PettingCamera_C
// (Actor)
class UClass* ABP_PettingCamera_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PettingCamera_C");
return Clss;
}
// BP_PettingCamera_C BP_PettingCamera.Default__BP_PettingCamera_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_PettingCamera_C* ABP_PettingCamera_C::GetDefaultObj()
{
static class ABP_PettingCamera_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_PettingCamera_C*>(ABP_PettingCamera_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PettingCamera.BP_PettingCamera_C.EndPettingCamera
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_PettingCamera_C::EndPettingCamera(class APlayerController* PlayerController, class APawn* CallFunc_K2_GetPawn_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PettingCamera_C", "EndPettingCamera");
Params::ABP_PettingCamera_C_EndPettingCamera_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PettingCamera.BP_PettingCamera_C.StartPettingCamera
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_PettingCamera_C::StartPettingCamera(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PettingCamera_C", "StartPettingCamera");
Params::ABP_PettingCamera_C_StartPettingCamera_Params Parms{};
Parms.PlayerController = PlayerController;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PettingCamera.BP_PettingCamera_C.UpdatePettingCameraOffset
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* TargetPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_GetCameraArmLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetCameraHeight_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetCameraCenterDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorLocationAndRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_MakeVector_Z_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PettingCamera_C::UpdatePettingCameraOffset(class APlayerController* PlayerController, class AActor* TargetPal, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_GetCameraArmLength_ReturnValue, float CallFunc_GetCameraHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GetCameraCenterDistance_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_MakeVector_Z_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PettingCamera_C", "UpdatePettingCameraOffset");
Params::ABP_PettingCamera_C_UpdatePettingCameraOffset_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.TargetPal = TargetPal;
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
Parms.CallFunc_GetPettingPreset_ReturnValue = CallFunc_GetPettingPreset_ReturnValue;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_GetCameraArmLength_ReturnValue = CallFunc_GetCameraArmLength_ReturnValue;
Parms.CallFunc_GetCameraHeight_ReturnValue = CallFunc_GetCameraHeight_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetCameraCenterDistance_ReturnValue = CallFunc_GetCameraCenterDistance_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_K2_SetActorLocationAndRotation_SweepHitResult = CallFunc_K2_SetActorLocationAndRotation_SweepHitResult;
Parms.CallFunc_K2_SetActorLocationAndRotation_ReturnValue = CallFunc_K2_SetActorLocationAndRotation_ReturnValue;
Parms.CallFunc_MakeVector_Z_ImplicitCast = CallFunc_MakeVector_Z_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}