PalWorld-NetCrack/SDK/BP_Player_ForUI_parameters.hpp
2024-01-22 14:43:11 +08:00

132 lines
10 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x18 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHairMesh_Binded
struct ABP_Player_ForUI_C_OnAppliedHairMesh_Binded_Params
{
public:
class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FLinearColor CallFunc_GetHairBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x28 (0x28 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHeadMesh_Binded
struct ABP_Player_ForUI_C_OnAppliedHeadMesh_Binded_Params
{
public:
class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FLinearColor CallFunc_GetEyeBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FLinearColor CallFunc_GetBrowBaseColor_OutColor; // 0x18(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x18 (0x18 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedBodyMesh_Binded
struct ABP_Player_ForUI_C_OnAppliedBodyMesh_Binded_Params
{
public:
class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FLinearColor CallFunc_GetBodyBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x352 (0x352 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.CopyWeapon
struct ABP_Player_ForUI_C_CopyWeapon_Params
{
public:
class UClass* WeaponClass; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EWeaponAnimationPoseType Temp_byte_Variable; // 0x8(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValidClass_ReturnValue; // 0x9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3938[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 Temp_int_Loop_Counter_Variable; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FTransform CallFunc_MakeTransform_ReturnValue; // 0x20(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x80(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3939[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalWeaponBase* CallFunc_FinishSpawningActor_ReturnValue; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class USceneComponent* CallFunc_GetMainMesh_ReturnValue; // 0x98(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_393A[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class USkeletalMeshComponent* K2Node_DynamicCast_AsSkeletal_Mesh_Component; // 0xA8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_393B[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FWeaponAnimationInfo CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue; // 0xB8(0x258)(ConstParm)
class FName CallFunc_GetEquipSocketName_ReturnValue; // 0x310(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UAnimSequence* CallFunc_Map_Find_Value; // 0x318(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Map_Find_ReturnValue; // 0x320(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_393C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class AActor*> CallFunc_GetAttachedActors_OutActors; // 0x328(0x10)(ReferenceParm)
class AActor* CallFunc_Array_Get_Item; // 0x338(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x340(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_393D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base; // 0x348(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_1; // 0x350(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x351(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x1 (0x1 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.ReceiveEndPlay
struct ABP_Player_ForUI_C_ReceiveEndPlay_Params
{
public:
enum class EEndPlayReason EndPlayReason; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x38 (0x38 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.ExecuteUbergraph_BP_Player_ForUI
struct ABP_Player_ForUI_C_ExecuteUbergraph_BP_Player_ForUI_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EEndPlayReason K2Node_Event_EndPlayReason; // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3940[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x18(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0x28(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHairMesh__DelegateSignature
struct ABP_Player_ForUI_C_OnAppliedHairMesh__DelegateSignature_Params
{
public:
struct FLinearColor HairMeshBaseColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x20 (0x20 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHeadMesh__DelegateSignature
struct ABP_Player_ForUI_C_OnAppliedHeadMesh__DelegateSignature_Params
{
public:
struct FLinearColor BrowMeshBaseColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FLinearColor EyeMeshBaseColor; // 0x10(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedBodyMesh__DelegateSignature
struct ABP_Player_ForUI_C_OnAppliedBodyMesh__DelegateSignature_Params
{
public:
struct FLinearColor BodyMeshBasColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}