mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
132 lines
10 KiB
C++
132 lines
10 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x18 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHairMesh_Binded
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struct ABP_Player_ForUI_C_OnAppliedHairMesh_Binded_Params
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{
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public:
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class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor CallFunc_GetHairBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x28 (0x28 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHeadMesh_Binded
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struct ABP_Player_ForUI_C_OnAppliedHeadMesh_Binded_Params
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{
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public:
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class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor CallFunc_GetEyeBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor CallFunc_GetBrowBaseColor_OutColor; // 0x18(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x18 (0x18 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedBodyMesh_Binded
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struct ABP_Player_ForUI_C_OnAppliedBodyMesh_Binded_Params
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{
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public:
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class UPalSkeletalMeshComponent* SkeletalMeshComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor CallFunc_GetBodyBaseColor_OutColor; // 0x8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x352 (0x352 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.CopyWeapon
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struct ABP_Player_ForUI_C_CopyWeapon_Params
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{
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public:
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class UClass* WeaponClass; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EWeaponAnimationPoseType Temp_byte_Variable; // 0x8(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValidClass_ReturnValue; // 0x9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3938[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 Temp_int_Loop_Counter_Variable; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Add_IntInt_ReturnValue; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 Temp_int_Array_Index_Variable; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FTransform CallFunc_MakeTransform_ReturnValue; // 0x20(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x80(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3939[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APalWeaponBase* CallFunc_FinishSpawningActor_ReturnValue; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* CallFunc_GetMainMesh_ReturnValue; // 0x98(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue_1; // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_393A[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class USkeletalMeshComponent* K2Node_DynamicCast_AsSkeletal_Mesh_Component; // 0xA8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_393B[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FWeaponAnimationInfo CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue; // 0xB8(0x258)(ConstParm)
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class FName CallFunc_GetEquipSocketName_ReturnValue; // 0x310(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UAnimSequence* CallFunc_Map_Find_Value; // 0x318(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Map_Find_ReturnValue; // 0x320(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_393C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class AActor*> CallFunc_GetAttachedActors_OutActors; // 0x328(0x10)(ReferenceParm)
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class AActor* CallFunc_Array_Get_Item; // 0x338(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Array_Length_ReturnValue; // 0x340(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_393D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalWeaponBase* K2Node_DynamicCast_AsPal_Weapon_Base; // 0x348(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess_1; // 0x350(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Less_IntInt_ReturnValue; // 0x351(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x1 (0x1 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.ReceiveEndPlay
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struct ABP_Player_ForUI_C_ReceiveEndPlay_Params
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{
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public:
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enum class EEndPlayReason EndPlayReason; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x38 (0x38 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.ExecuteUbergraph_BP_Player_ForUI
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struct ABP_Player_ForUI_C_ExecuteUbergraph_BP_Player_ForUI_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EEndPlayReason K2Node_Event_EndPlayReason; // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3940[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x18(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0x28(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x10 (0x10 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHairMesh__DelegateSignature
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struct ABP_Player_ForUI_C_OnAppliedHairMesh__DelegateSignature_Params
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{
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public:
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struct FLinearColor HairMeshBaseColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x20 (0x20 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedHeadMesh__DelegateSignature
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struct ABP_Player_ForUI_C_OnAppliedHeadMesh__DelegateSignature_Params
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{
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public:
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struct FLinearColor BrowMeshBaseColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor EyeMeshBaseColor; // 0x10(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x10 (0x10 - 0x0)
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// Function BP_Player_ForUI.BP_Player_ForUI_C.OnAppliedBodyMesh__DelegateSignature
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struct ABP_Player_ForUI_C_OnAppliedBodyMesh__DelegateSignature_Params
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{
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public:
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struct FLinearColor BodyMeshBasColor; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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