PalWorld-NetCrack/SDK/BP_Prop_Base_classes.hpp
2024-01-22 14:43:11 +08:00

32 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x48 (0x2D8 - 0x290)
// BlueprintGeneratedClass BP_Prop_Base.BP_Prop_Base_C
class ABP_Prop_Base_C : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* Mesh; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
struct FVector HandleLocation; // 0x2A8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FRotator HandleRotation; // 0x2C0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
static class UClass* StaticClass();
static class ABP_Prop_Base_C* GetDefaultObj();
void ExecuteUbergraph_BP_Prop_Base(int32 EntryPoint);
};
}