PalWorld-NetCrack/SDK/BP_Status_Drown_functions.cpp
2024-01-22 14:43:11 +08:00

286 lines
16 KiB
C++
Raw Blame History

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Status_Drown.BP_Status_Drown_C
// (None)
class UClass* UBP_Status_Drown_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Status_Drown_C");
return Clss;
}
// BP_Status_Drown_C BP_Status_Drown.Default__BP_Status_Drown_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Status_Drown_C* UBP_Status_Drown_C::GetDefaultObj()
{
static class UBP_Status_Drown_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Status_Drown_C*>(UBP_Status_Drown_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Status_Drown.BP_Status_Drown_C.GetSlipDamage
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Damage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*Parameter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetMaxHP_ReturnValue (NoDestructor)
// float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Drown_C::GetSlipDamage(int32* Damage, class UPalCharacterParameterComponent* Parameter, const struct FFixedPoint64& CallFunc_GetMaxHP_ReturnValue, float CallFunc_Convert_FixedPoint64ToFloat_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, int32 CallFunc_Max_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "GetSlipDamage");
Params::UBP_Status_Drown_C_GetSlipDamage_Params Parms{};
Parms.Parameter = Parameter;
Parms.CallFunc_GetMaxHP_ReturnValue = CallFunc_GetMaxHP_ReturnValue;
Parms.CallFunc_Convert_FixedPoint64ToFloat_ReturnValue = CallFunc_Convert_FixedPoint64ToFloat_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (Damage != nullptr)
*Damage = Parms.Damage;
}
// Function BP_Status_Drown.BP_Status_Drown_C.GetOwnerHP
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int64 OwnerHP (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Drown_C::GetOwnerHP(int64* OwnerHP, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "GetOwnerHP");
Params::UBP_Status_Drown_C_GetOwnerHP_Params Parms{};
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (OwnerHP != nullptr)
*OwnerHP = Parms.OwnerHP;
}
// Function BP_Status_Drown.BP_Status_Drown_C.IsDrownInWater
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsDrawningInWater (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetSP_ReturnValue (NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_FixedPoint64Integer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSwimming_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Drown_C::IsDrownInWater(bool* IsDrawningInWater, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetSP_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_FixedPoint64Integer_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsSwimming_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "IsDrownInWater");
Params::UBP_Status_Drown_C_IsDrownInWater_Params Parms{};
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetSP_ReturnValue = CallFunc_GetSP_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Greater_FixedPoint64Integer_ReturnValue = CallFunc_Greater_FixedPoint64Integer_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsSwimming_ReturnValue = CallFunc_IsSwimming_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsDrawningInWater != nullptr)
*IsDrawningInWater = Parms.IsDrawningInWater;
}
// Function BP_Status_Drown.BP_Status_Drown_C.IsDrown
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsDrawning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDrownInWater_IsDrawningInWater (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Drown_C::IsDrown(bool* IsDrawning, bool CallFunc_IsDrownInWater_IsDrawningInWater)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "IsDrown");
Params::UBP_Status_Drown_C_IsDrown_Params Parms{};
Parms.CallFunc_IsDrownInWater_IsDrawningInWater = CallFunc_IsDrownInWater_IsDrawningInWater;
UObject::ProcessEvent(Func, &Parms);
if (IsDrawning != nullptr)
*IsDrawning = Parms.IsDrawning;
}
// Function BP_Status_Drown.BP_Status_Drown_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_SlipDamage
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Status_Drown_C::_________SlipDamage()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_SlipDamage");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Drown.BP_Status_Drown_C.OnBeginStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Drown_C::OnBeginStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "OnBeginStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Drown.BP_Status_Drown_C.OnEndStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Drown_C::OnEndStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "OnEndStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Drown.BP_Status_Drown_C.ExecuteUbergraph_BP_Status_Drown
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_GetOwnerHP_OwnerHP (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetSlipDamage_Damage (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_Int64Int64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Drown_C::ExecuteUbergraph_BP_Status_Drown(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_GetOwnerHP_OwnerHP, int32 CallFunc_GetSlipDamage_Damage, bool CallFunc_LessEqual_Int64Int64_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Drown_C", "ExecuteUbergraph_BP_Status_Drown");
Params::UBP_Status_Drown_C_ExecuteUbergraph_BP_Status_Drown_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetOwnerHP_OwnerHP = CallFunc_GetOwnerHP_OwnerHP;
Parms.CallFunc_GetSlipDamage_Damage = CallFunc_GetSlipDamage_Damage;
Parms.CallFunc_LessEqual_Int64Int64_ReturnValue = CallFunc_LessEqual_Int64Int64_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}