PalWorld-NetCrack/SDK/BP_Status_Dying_functions.cpp
2024-01-22 14:43:11 +08:00

483 lines
30 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Status_Dying.BP_Status_Dying_C
// (None)
class UClass* UBP_Status_Dying_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Status_Dying_C");
return Clss;
}
// BP_Status_Dying_C BP_Status_Dying.Default__BP_Status_Dying_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Status_Dying_C* UBP_Status_Dying_C::GetDefaultObj()
{
static class UBP_Status_Dying_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Status_Dying_C*>(UBP_Status_Dying_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Status_Dying.BP_Status_Dying_C.FlagControll
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bIsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::FlagControll(bool bIsDisable, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "FlagControll");
Params::UBP_Status_Dying_C_FlagControll_Params Parms{};
Parms.bIsDisable = bIsDisable;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnBeginStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Dying_C::OnBeginStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnBeginStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Dying.BP_Status_Dying_C.TickStatus
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::TickStatus(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "TickStatus");
Params::UBP_Status_Dying_C_TickStatus_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnEndStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Dying_C::OnEndStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnEndStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Dying.BP_Status_Dying_C.SetupInteractTrigger
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::SetupInteractTrigger(bool IsEnable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "SetupInteractTrigger");
Params::UBP_Status_Dying_C_SetupInteractTrigger_Params Parms{};
Parms.IsEnable = IsEnable;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnStartRescue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectIndicatorTypeIndicatorType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::OnStartRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnStartRescue");
Params::UBP_Status_Dying_C_OnStartRescue_Params Parms{};
Parms.Other = Other;
Parms.IndicatorType = IndicatorType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnEndRescue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Other (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectIndicatorTypeIndicatorType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::OnEndRescue(class AActor* Other, enum class EPalInteractiveObjectIndicatorType IndicatorType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnEndRescue");
Params::UBP_Status_Dying_C_OnEndRescue_Params Parms{};
Parms.Other = Other;
Parms.IndicatorType = IndicatorType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.UpdateDyingWidget
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Status_Dying_C::UpdateDyingWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "UpdateDyingWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Dying.BP_Status_Dying_C.ProcessDeath
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Status_Dying_C::ProcessDeath()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "ProcessDeath");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Dying.BP_Status_Dying_C.StartBindInteract
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalInteractDelegates* InteractDelegates (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::StartBindInteract(class UPalInteractDelegates* InteractDelegates)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "StartBindInteract");
Params::UBP_Status_Dying_C_StartBindInteract_Params Parms{};
Parms.InteractDelegates = InteractDelegates;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.StartUnBindInteract
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalInteractDelegates* InteractDelegates (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::StartUnBindInteract(class UPalInteractDelegates* InteractDelegates)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "StartUnBindInteract");
Params::UBP_Status_Dying_C_StartUnBindInteract_Params Parms{};
Parms.InteractDelegates = InteractDelegates;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.ExecuteUbergraph_BP_Status_Dying
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAliveFriendPlayers_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDyingHPZero_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class UPalInteractiveObjectSphereComponent*>CallFunc_GetComponentsByTag_ReturnValue (ReferenceParm, ContainsInstancedReference)
// class AActor* K2Node_CustomEvent_Other_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectIndicatorTypeK2Node_CustomEvent_IndicatorType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalInteractiveObjectSphereComponent*CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsNotEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* K2Node_CustomEvent_Other (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectIndicatorTypeK2Node_CustomEvent_IndicatorType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UBP_DownWidgetParameter_C* CallFunc_CreateDispatchParameterForK2Node_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsFriend_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_PlayAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_5 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_6 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWBP_DyingFriendLoupe_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SubDyingHP_SubHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CallDelegate_DyingHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CallDelegate_MaxDyingHP_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::ExecuteUbergraph_BP_Status_Dying(int32 EntryPoint, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates, float K2Node_Event_DeltaTime, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasAliveFriendPlayers_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsDyingHPZero_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsEnable, class AActor* CallFunc_GetOwner_ReturnValue_1, TArray<class UPalInteractiveObjectSphereComponent*>& CallFunc_GetComponentsByTag_ReturnValue, class AActor* K2Node_CustomEvent_Other_1, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType_1, class UPalInteractiveObjectSphereComponent* CallFunc_Array_Get_Item, bool CallFunc_Array_IsNotEmpty_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class AActor* K2Node_CustomEvent_Other, enum class EPalInteractiveObjectIndicatorType K2Node_CustomEvent_IndicatorType, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UBP_DownWidgetParameter_C* CallFunc_CreateDispatchParameterForK2Node_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_IsFriend_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_4, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_PlayAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class AActor* CallFunc_GetOwner_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_HasAuthority_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_6, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_6, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_DyingFriendLoupe_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_6, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue, class UPalInteractDelegates* K2Node_CustomEvent_InteractDelegates_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, float CallFunc_SubDyingHP_SubHP_ImplicitCast, double K2Node_CallDelegate_DyingHP_ImplicitCast, double K2Node_CallDelegate_MaxDyingHP_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "ExecuteUbergraph_BP_Status_Dying");
Params::UBP_Status_Dying_C_ExecuteUbergraph_BP_Status_Dying_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_InteractDelegates = K2Node_CustomEvent_InteractDelegates;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_HasAliveFriendPlayers_ReturnValue = CallFunc_HasAliveFriendPlayers_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsDyingHPZero_ReturnValue = CallFunc_IsDyingHPZero_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CustomEvent_IsEnable = K2Node_CustomEvent_IsEnable;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetComponentsByTag_ReturnValue = CallFunc_GetComponentsByTag_ReturnValue;
Parms.K2Node_CustomEvent_Other_1 = K2Node_CustomEvent_Other_1;
Parms.K2Node_CustomEvent_IndicatorType_1 = K2Node_CustomEvent_IndicatorType_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_IsNotEmpty_ReturnValue = CallFunc_Array_IsNotEmpty_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.K2Node_CustomEvent_Other = K2Node_CustomEvent_Other;
Parms.K2Node_CustomEvent_IndicatorType = K2Node_CustomEvent_IndicatorType;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_CreateDispatchParameterForK2Node_ReturnValue = CallFunc_CreateDispatchParameterForK2Node_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetOwner_ReturnValue_3 = CallFunc_GetOwner_ReturnValue_3;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_IsFriend_ReturnValue = CallFunc_IsFriend_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_4 = CallFunc_GetOwner_ReturnValue_4;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_GetOwner_ReturnValue_5 = CallFunc_GetOwner_ReturnValue_5;
Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_6 = CallFunc_GetOwner_ReturnValue_6;
Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.CallFunc_GetComponentByClass_ReturnValue_5 = CallFunc_GetComponentByClass_ReturnValue_5;
Parms.CallFunc_GetOwner_ReturnValue_7 = CallFunc_GetOwner_ReturnValue_7;
Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
Parms.CallFunc_GetComponentByClass_ReturnValue_6 = CallFunc_GetComponentByClass_ReturnValue_6;
Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue;
Parms.K2Node_CustomEvent_InteractDelegates_1 = K2Node_CustomEvent_InteractDelegates_1;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_SubDyingHP_SubHP_ImplicitCast = CallFunc_SubDyingHP_SubHP_ImplicitCast;
Parms.K2Node_CallDelegate_DyingHP_ImplicitCast = K2Node_CallDelegate_DyingHP_ImplicitCast;
Parms.K2Node_CallDelegate_MaxDyingHP_ImplicitCast = K2Node_CallDelegate_MaxDyingHP_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnDyingInterrupt__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsInterrupting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::OnDyingInterrupt__DelegateSignature(bool IsInterrupting)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnDyingInterrupt__DelegateSignature");
Params::UBP_Status_Dying_C_OnDyingInterrupt__DelegateSignature_Params Parms{};
Parms.IsInterrupting = IsInterrupting;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnDyingEnd__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_Status_Dying_C::OnDyingEnd__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnDyingEnd__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Dying.BP_Status_Dying_C.OnUpdateDying__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DyingHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double MaxDyingHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Dying_C::OnUpdateDying__DelegateSignature(double DyingHP, double MaxDyingHP)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Dying_C", "OnUpdateDying__DelegateSignature");
Params::UBP_Status_Dying_C_OnUpdateDying__DelegateSignature_Params Parms{};
Parms.DyingHP = DyingHP;
Parms.MaxDyingHP = MaxDyingHP;
UObject::ProcessEvent(Func, &Parms);
}
}