mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
159 lines
6.1 KiB
C++
159 lines
6.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Status_Electrical.BP_Status_Electrical_C
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// (None)
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class UClass* UBP_Status_Electrical_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Status_Electrical_C");
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return Clss;
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}
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// BP_Status_Electrical_C BP_Status_Electrical.Default__BP_Status_Electrical_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_Status_Electrical_C* UBP_Status_Electrical_C::GetDefaultObj()
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{
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static class UBP_Status_Electrical_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_Status_Electrical_C*>(UBP_Status_Electrical_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Status_Electrical.BP_Status_Electrical_C.PlayElecShockAction
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_Electrical_C::PlayElecShockAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_Electrical_C", "PlayElecShockAction");
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Params::UBP_Status_Electrical_C_PlayElecShockAction_Params Parms{};
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Status_Electrical.BP_Status_Electrical_C.OnBeginStatus
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_Status_Electrical_C::OnBeginStatus()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_Electrical_C", "OnBeginStatus");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Status_Electrical.BP_Status_Electrical_C.OnEndStatus
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_Status_Electrical_C::OnEndStatus()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_Electrical_C", "OnEndStatus");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Status_Electrical.BP_Status_Electrical_C.OnBeginSomeStatus
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_Status_Electrical_C::OnBeginSomeStatus()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_Electrical_C", "OnBeginSomeStatus");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Status_Electrical.BP_Status_Electrical_C.ExecuteUbergraph_BP_Status_Electrical
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasSelfPalElement_Has (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_Electrical_C::ExecuteUbergraph_BP_Status_Electrical(int32 EntryPoint, bool CallFunc_HasSelfPalElement_Has)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_Electrical_C", "ExecuteUbergraph_BP_Status_Electrical");
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Params::UBP_Status_Electrical_C_ExecuteUbergraph_BP_Status_Electrical_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_HasSelfPalElement_Has = CallFunc_HasSelfPalElement_Has;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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