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https://github.com/swordbluesword/PalWorld-NetCrack.git
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33 lines
2.6 KiB
C++
33 lines
2.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x13 (0x70 - 0x5D)
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// BlueprintGeneratedClass BP_Status_Freeze.BP_Status_Freeze_C
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class UBP_Status_Freeze_C : public UBP_Status_WithVisualEffect_C
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{
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public:
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uint8 Pad_299B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x60(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalAIActionBase* AIActionFreeze; // 0x68(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_Status_Freeze_C* GetDefaultObj();
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void SetFlag(bool IsFreeze, class UPalShooterComponent* Shooter, class UPalCharacterMovementComponent* Movement, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_2);
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void OnBeginStatus();
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void OnEndStatus();
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void ExecuteUbergraph_BP_Status_Freeze(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasSelfPalElement_Has, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_HasSelfPalElement_Has_1, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class UPalBodyTemperatureComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalBodyTemperatureComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3);
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};
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}
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