PalWorld-NetCrack/SDK/BP_Status_Freeze_functions.cpp
2024-01-22 14:43:11 +08:00

177 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Status_Freeze.BP_Status_Freeze_C
// (None)
class UClass* UBP_Status_Freeze_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Status_Freeze_C");
return Clss;
}
// BP_Status_Freeze_C BP_Status_Freeze.Default__BP_Status_Freeze_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Status_Freeze_C* UBP_Status_Freeze_C::GetDefaultObj()
{
static class UBP_Status_Freeze_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Status_Freeze_C*>(UBP_Status_Freeze_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Status_Freeze.BP_Status_Freeze_C.SetFlag
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsFreeze (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* Shooter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*Movement (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Freeze_C::SetFlag(bool IsFreeze, class UPalShooterComponent* Shooter, class UPalCharacterMovementComponent* Movement, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Freeze_C", "SetFlag");
Params::UBP_Status_Freeze_C_SetFlag_Params Parms{};
Parms.IsFreeze = IsFreeze;
Parms.Shooter = Shooter;
Parms.Movement = Movement;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_Freeze.BP_Status_Freeze_C.OnBeginStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Freeze_C::OnBeginStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Freeze_C", "OnBeginStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Freeze.BP_Status_Freeze_C.OnEndStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_Freeze_C::OnEndStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Freeze_C", "OnEndStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_Freeze.BP_Status_Freeze_C.ExecuteUbergraph_BP_Status_Freeze
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasSelfPalElement_Has (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasSelfPalElement_Has_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBodyTemperatureComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalBodyTemperatureComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_Freeze_C::ExecuteUbergraph_BP_Status_Freeze(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_HasSelfPalElement_Has, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_HasSelfPalElement_Has_1, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class UPalBodyTemperatureComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalBodyTemperatureComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_Freeze_C", "ExecuteUbergraph_BP_Status_Freeze");
Params::UBP_Status_Freeze_C_ExecuteUbergraph_BP_Status_Freeze_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_HasSelfPalElement_Has = CallFunc_HasSelfPalElement_Has;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_HasSelfPalElement_Has_1 = CallFunc_HasSelfPalElement_Has_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2;
Parms.CallFunc_GetOwner_ReturnValue_3 = CallFunc_GetOwner_ReturnValue_3;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
}