PalWorld-NetCrack/SDK/BP_VisualEffect_SpawnFadeIn_functions.cpp
2024-01-22 14:43:11 +08:00

163 lines
7.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C
// (None)
class UClass* UBP_VisualEffect_SpawnFadeIn_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_VisualEffect_SpawnFadeIn_C");
return Clss;
}
// BP_VisualEffect_SpawnFadeIn_C BP_VisualEffect_SpawnFadeIn.Default__BP_VisualEffect_SpawnFadeIn_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_VisualEffect_SpawnFadeIn_C* UBP_VisualEffect_SpawnFadeIn_C::GetDefaultObj()
{
static class UBP_VisualEffect_SpawnFadeIn_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_VisualEffect_SpawnFadeIn_C*>(UBP_VisualEffect_SpawnFadeIn_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C.SetOpacity
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_SpawnFadeIn_C::SetOpacity(double Intensity, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_SpawnFadeIn_C", "SetOpacity");
Params::UBP_VisualEffect_SpawnFadeIn_C_SetOpacity_Params Parms{};
Parms.Intensity = Intensity;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast = CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C.OnEndVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_SpawnFadeIn_C::OnEndVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_SpawnFadeIn_C", "OnEndVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C.OnBeginVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_SpawnFadeIn_C::OnBeginVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_SpawnFadeIn_C", "OnBeginVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C.Update
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_SpawnFadeIn_C::Update()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_SpawnFadeIn_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C.ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_SpawnFadeIn_C::ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_SpawnFadeIn_C", "ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn");
Params::UBP_VisualEffect_SpawnFadeIn_C_ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue;
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}