mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_VisualEffect_Status_Electricshock.BP_VisualEffect_Status_Electricshock_C
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// (None)
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class UClass* UBP_VisualEffect_Status_Electricshock_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_VisualEffect_Status_Electricshock_C");
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return Clss;
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}
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// BP_VisualEffect_Status_Electricshock_C BP_VisualEffect_Status_Electricshock.Default__BP_VisualEffect_Status_Electricshock_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_VisualEffect_Status_Electricshock_C* UBP_VisualEffect_Status_Electricshock_C::GetDefaultObj()
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{
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static class UBP_VisualEffect_Status_Electricshock_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_VisualEffect_Status_Electricshock_C*>(UBP_VisualEffect_Status_Electricshock_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_VisualEffect_Status_Electricshock.BP_VisualEffect_Status_Electricshock_C.OnBeginVisualEffect
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_VisualEffect_Status_Electricshock_C::OnBeginVisualEffect()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_VisualEffect_Status_Electricshock_C", "OnBeginVisualEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VisualEffect_Status_Electricshock.BP_VisualEffect_Status_Electricshock_C.OnEndVisualEffect
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_VisualEffect_Status_Electricshock_C::OnEndVisualEffect()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_VisualEffect_Status_Electricshock_C", "OnEndVisualEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_VisualEffect_Status_Electricshock.BP_VisualEffect_Status_Electricshock_C.ExecuteUbergraph_BP_VisualEffect_Status_Electricshock
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void UBP_VisualEffect_Status_Electricshock_C::ExecuteUbergraph_BP_VisualEffect_Status_Electricshock(int32 EntryPoint, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_VisualEffect_Status_Electricshock_C", "ExecuteUbergraph_BP_VisualEffect_Status_Electricshock");
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Params::UBP_VisualEffect_Status_Electricshock_C_ExecuteUbergraph_BP_VisualEffect_Status_Electricshock_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component = K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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