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https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
35 lines
3.2 KiB
C++
35 lines
3.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x90 - 0x68)
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// BlueprintGeneratedClass BP_VisualEffect_Status_Vines.BP_VisualEffect_Status_Vines_C
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class UBP_VisualEffect_Status_Vines_C : public UPalVisualEffectBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UNiagaraComponent* Effect; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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double FadeOutTime; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FadeOutTimer; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UCurveFloat* FadeOutCurve; // 0x88(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_VisualEffect_Status_Vines_C* GetDefaultObj();
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void OnBeginVisualEffect();
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void OnEndVisualEffect();
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void TerminatingTickVisualEffect(float DeltaTime);
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void ExecuteUbergraph_BP_VisualEffect_Status_Vines(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent, class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName, const struct FTransform& CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform, bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class AActor* CallFunc_GetOwner_ReturnValue_1, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_GetFloatValue_InTime_ImplicitCast, double CallFunc_Divide_DoubleDouble_A_ImplicitCast, float CallFunc_SetVariableFloat_InValue_ImplicitCast, float CallFunc_SetVariableFloat_InValue_ImplicitCast_1);
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};
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}
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