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https://github.com/swordbluesword/PalWorld-NetCrack.git
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101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// ControlRigBlueprintGeneratedClass CR_PlayerClavicleAdjust.CR_PlayerClavicleAdjust_C
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// (None)
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class UClass* UCR_PlayerClavicleAdjust_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("CR_PlayerClavicleAdjust_C");
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return Clss;
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}
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// CR_PlayerClavicleAdjust_C CR_PlayerClavicleAdjust.Default__CR_PlayerClavicleAdjust_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UCR_PlayerClavicleAdjust_C* UCR_PlayerClavicleAdjust_C::GetDefaultObj()
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{
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static class UCR_PlayerClavicleAdjust_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UCR_PlayerClavicleAdjust_C*>(UCR_PlayerClavicleAdjust_C::StaticClass()->DefaultObject);
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return Default;
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}
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// RigVMMemoryStorageGeneratorClass CR_PlayerClavicleAdjust.RigVMMemory_Literal
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// (None)
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class UClass* URigVMMemory_Literal::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("RigVMMemory_Literal");
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return Clss;
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}
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// RigVMMemory_Literal CR_PlayerClavicleAdjust.Default__RigVMMemory_Literal
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class URigVMMemory_Literal* URigVMMemory_Literal::GetDefaultObj()
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{
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static class URigVMMemory_Literal* Default = nullptr;
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if (!Default)
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Default = static_cast<URigVMMemory_Literal*>(URigVMMemory_Literal::StaticClass()->DefaultObject);
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return Default;
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}
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// RigVMMemoryStorageGeneratorClass CR_PlayerClavicleAdjust.RigVMMemory_Work
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// (None)
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class UClass* URigVMMemory_Work::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("RigVMMemory_Work");
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return Clss;
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}
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// RigVMMemory_Work CR_PlayerClavicleAdjust.Default__RigVMMemory_Work
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class URigVMMemory_Work* URigVMMemory_Work::GetDefaultObj()
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{
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static class URigVMMemory_Work* Default = nullptr;
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if (!Default)
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Default = static_cast<URigVMMemory_Work*>(URigVMMemory_Work::StaticClass()->DefaultObject);
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return Default;
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}
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}
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