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https://github.com/swordbluesword/PalWorld-NetCrack.git
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63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function CableComponent.CableComponent.SetAttachEndToComponent
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struct UCableComponent_SetAttachEndToComponent_Params
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{
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public:
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class USceneComponent* Component; // 0x0(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName SocketName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x18 (0x18 - 0x0)
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// Function CableComponent.CableComponent.SetAttachEndTo
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struct UCableComponent_SetAttachEndTo_Params
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{
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public:
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class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName ComponentProperty; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName SocketName; // 0x10(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// Function CableComponent.CableComponent.GetCableParticleLocations
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struct UCableComponent_GetCableParticleLocations_Params
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{
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public:
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TArray<struct FVector> Locations; // 0x0(0x10)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// Function CableComponent.CableComponent.GetAttachedComponent
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struct UCableComponent_GetAttachedComponent_Params
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{
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public:
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class USceneComponent* ReturnValue; // 0x0(0x8)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// Function CableComponent.CableComponent.GetAttachedActor
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struct UCableComponent_GetAttachedActor_Params
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{
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public:
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class AActor* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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