PalWorld-NetCrack/SDK/ChaosCaching_functions.cpp
2024-01-22 14:43:11 +08:00

341 lines
7.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ChaosCaching.ChaosCacheCollection
// (None)
class UClass* UChaosCacheCollection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ChaosCacheCollection");
return Clss;
}
// ChaosCacheCollection ChaosCaching.Default__ChaosCacheCollection
// (Public, ClassDefaultObject, ArchetypeObject)
class UChaosCacheCollection* UChaosCacheCollection::GetDefaultObj()
{
static class UChaosCacheCollection* Default = nullptr;
if (!Default)
Default = static_cast<UChaosCacheCollection*>(UChaosCacheCollection::StaticClass()->DefaultObject);
return Default;
}
// Class ChaosCaching.ChaosCacheManager
// (Actor)
class UClass* AChaosCacheManager::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ChaosCacheManager");
return Clss;
}
// ChaosCacheManager ChaosCaching.Default__ChaosCacheManager
// (Public, ClassDefaultObject, ArchetypeObject)
class AChaosCacheManager* AChaosCacheManager::GetDefaultObj()
{
static class AChaosCacheManager* Default = nullptr;
if (!Default)
Default = static_cast<AChaosCacheManager*>(AChaosCacheManager::StaticClass()->DefaultObject);
return Default;
}
// Function ChaosCaching.ChaosCacheManager.TriggerComponentByCache
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName InCacheName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AChaosCacheManager::TriggerComponentByCache(class FName InCacheName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "TriggerComponentByCache");
Params::AChaosCacheManager_TriggerComponentByCache_Params Parms{};
Parms.InCacheName = InCacheName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ChaosCaching.ChaosCacheManager.TriggerComponent
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AChaosCacheManager::TriggerComponent(class UPrimitiveComponent* InComponent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "TriggerComponent");
Params::AChaosCacheManager_TriggerComponent_Params Parms{};
Parms.InComponent = InComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ChaosCaching.ChaosCacheManager.TriggerAll
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
void AChaosCacheManager::TriggerAll()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "TriggerAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function ChaosCaching.ChaosCacheManager.SetStartTime
// (Final, Native, Public)
// Parameters:
// float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AChaosCacheManager::SetStartTime(float InStartTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "SetStartTime");
Params::AChaosCacheManager_SetStartTime_Params Parms{};
Parms.InStartTime = InStartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ChaosCaching.ChaosCacheManager.ResetSingleTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AChaosCacheManager::ResetSingleTransform(int32 InIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "ResetSingleTransform");
Params::AChaosCacheManager_ResetSingleTransform_Params Parms{};
Parms.InIndex = InIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ChaosCaching.ChaosCacheManager.ResetAllComponentTransforms
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void AChaosCacheManager::ResetAllComponentTransforms()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ChaosCacheManager", "ResetAllComponentTransforms");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class ChaosCaching.ChaosCachePlayer
// (Actor)
class UClass* AChaosCachePlayer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ChaosCachePlayer");
return Clss;
}
// ChaosCachePlayer ChaosCaching.Default__ChaosCachePlayer
// (Public, ClassDefaultObject, ArchetypeObject)
class AChaosCachePlayer* AChaosCachePlayer::GetDefaultObj()
{
static class AChaosCachePlayer* Default = nullptr;
if (!Default)
Default = static_cast<AChaosCachePlayer*>(AChaosCachePlayer::StaticClass()->DefaultObject);
return Default;
}
// Class ChaosCaching.ChaosCache
// (None)
class UClass* UChaosCache::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ChaosCache");
return Clss;
}
// ChaosCache ChaosCaching.Default__ChaosCache
// (Public, ClassDefaultObject, ArchetypeObject)
class UChaosCache* UChaosCache::GetDefaultObj()
{
static class UChaosCache* Default = nullptr;
if (!Default)
Default = static_cast<UChaosCache*>(UChaosCache::StaticClass()->DefaultObject);
return Default;
}
// Class ChaosCaching.MovieSceneChaosCacheSection
// (None)
class UClass* UMovieSceneChaosCacheSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneChaosCacheSection");
return Clss;
}
// MovieSceneChaosCacheSection ChaosCaching.Default__MovieSceneChaosCacheSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneChaosCacheSection* UMovieSceneChaosCacheSection::GetDefaultObj()
{
static class UMovieSceneChaosCacheSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneChaosCacheSection*>(UMovieSceneChaosCacheSection::StaticClass()->DefaultObject);
return Default;
}
// Class ChaosCaching.MovieSceneChaosCacheTrack
// (None)
class UClass* UMovieSceneChaosCacheTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneChaosCacheTrack");
return Clss;
}
// MovieSceneChaosCacheTrack ChaosCaching.Default__MovieSceneChaosCacheTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneChaosCacheTrack* UMovieSceneChaosCacheTrack::GetDefaultObj()
{
static class UMovieSceneChaosCacheTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneChaosCacheTrack*>(UMovieSceneChaosCacheTrack::StaticClass()->DefaultObject);
return Default;
}
}